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DayZ ModdingProject
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Description

Space for mod related issues

Recent Activity

Yesterday

rVn removed a member for DayZ Modding: rVn.
Tue, Jul 16, 2:24 PM
rVn removed a watcher for DayZ Modding: rVn.
Tue, Jul 16, 2:24 PM

Mon, Jul 15

rVn closed T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing as Resolved.
Mon, Jul 15, 10:13 AM · DayZ Modding, DayZ
Thurston created T142359: Feature Request: Allow SetInvisible() to turn clients invisible on for all clients..
Mon, Jul 15, 7:07 AM · DayZ Modding, DayZ

Sat, Jul 13

DjCtavia added a member for DayZ Modding: DjCtavia.
Sat, Jul 13, 7:44 PM
GrosTon1 created T142295: Discord Rich Presence from script ?.
Sat, Jul 13, 7:37 PM · DayZ Modding, DayZ
wouter.commandeur added a comment to T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.

@rVn You can close this. Turns out a new flag: allowOwnedCargoManipulation=1; was added to containers, I didnt have that flag on mine. Adding it fixed it.

Sat, Jul 13, 9:56 AM · DayZ Modding, DayZ

Fri, Jul 12

AussieCleetus created T142265: Request: add string message param to DisconnectPlayer.
Fri, Jul 12, 5:06 PM · DayZ Modding, DayZ
rVn claimed T138874: Extension support.
Fri, Jul 12, 9:58 AM · DayZ Modding, DayZ

Wed, Jul 10

Geez added a project to T142107: The render flag "AlphaTest32" make the texture invisible in buldozer: DayZ Modding.
Wed, Jul 10, 4:09 PM · DayZ Modding, DayZ

Mon, Jul 8

NiiRoZz created T142122: Add MAX_QUICKBAR_SLOTS_COUNT constant to a class and fix an harcoded value in a function of QuickBarBase class.
Mon, Jul 8, 11:30 PM · DayZ Modding, DayZ
rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

That should be possible, although probably would not end up being high on the priority list.

Mon, Jul 8, 1:57 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

Could we instead then get a new class that can be modded and used that inherits from DayZPlayerInventory similar to how DayZGame class exists for the CGame class?

Mon, Jul 8, 12:17 PM · DayZ Modding, DayZ
rVn closed T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry as Resolved.

Fixed in 1.05

Mon, Jul 8, 11:17 AM · DayZ Modding, DayZ
rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

Also a native class, do note that the class doesn't need to have linked native functions in order to be one so the 'cannot be modded' error is the only indication that is the case

Mon, Jul 8, 10:07 AM · DayZ Modding, DayZ

Sun, Jul 7

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

I would like to open this ticket back up because there is a specific class that can't be modded but should be which is DayZPlayerInventory.

Sun, Jul 7, 12:52 PM · DayZ Modding, DayZ

Sat, Jul 6

GrosTon1 added a comment to T142018: Add a way to control voice radius from script.

NB : The system is kind of doable right now with the mute methods, but would cost ton of FPS as it would need to update every second, mute everyone then unmute players in range

Sat, Jul 6, 9:58 AM · DayZ Modding, DayZ
GrosTon1 created T142018: Add a way to control voice radius from script.
Sat, Jul 6, 9:55 AM · DayZ Modding, DayZ

Fri, Jul 5

ukulelekid713 added a member for DayZ Modding: ukulelekid713.
Fri, Jul 5, 4:34 AM
Ficarra1002 created T141959: Ability to set time locally on the client and sync back to server time.
Fri, Jul 5, 1:35 AM · DayZ Modding, DayZ

Wed, Jul 3

rVn closed T141224: Intercepting Login/Respawn events is almost impossible with 1.04 as Resolved.

Reintroduced function StoreLoginData() in 1.05, should be similar to the way it worked before the login changes

Wed, Jul 3, 5:37 PM · DayZ Modding, DayZ
wouter.commandeur renamed T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing from Changed behaviour for containers smaller than their itemsize, items either on ground or disappearing to Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Wed, Jul 3, 5:22 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Wed, Jul 3, 5:22 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Wed, Jul 3, 5:16 PM · DayZ Modding, DayZ
wouter.commandeur created T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Wed, Jul 3, 5:12 PM · DayZ Modding, DayZ
rVn closed T141667: Unable to log into my server as Resolved.
Wed, Jul 3, 10:50 AM · DayZ Modding, DayZ
AussieCleetus added a comment to T141667: Unable to log into my server.

solved. I had a custom spawn location setup based on GUID, that was causing the issue apparently.

Wed, Jul 3, 10:25 AM · DayZ Modding, DayZ

Tue, Jul 2

theclassifiedrebel added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.

The random spawning b/c you switched servers is great for server hoppers looking for loot...... Loot up a town and don't want to run to another one, just change servers and you will teleport to a new town to loot without having to make the run.....

Tue, Jul 2, 7:43 PM · DayZ Modding, DayZ
rVn closed T141847: Give some Engine Classes the ability to be modded. as Resolved.

Unfortunately modded keyword cannot be used along with native classes so we cannot give them the ability to do so.

Tue, Jul 2, 4:55 PM · DayZ Modding, DayZ
Geez added a project to T141826: Problem with alpha channel on clothes since 1.04: DayZ Modding.
Tue, Jul 2, 1:30 PM · DayZ Modding, DayZ
NiiRoZz changed Severity from severity:minor to severity:major on T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry.
Tue, Jul 2, 1:10 PM · DayZ Modding, DayZ
Jacob_Mango renamed T141847: Give some Engine Classes the ability to be modded. from Allow Engine Classes such as Object to be modded to Give some Engine Classes the ability to be modded..
Tue, Jul 2, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141848: Add event for when the position of an object changes - server side.
Tue, Jul 2, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T141848: Add event for when the position of an object changes - server side.
Tue, Jul 2, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141847: Give some Engine Classes the ability to be modded..
Tue, Jul 2, 11:44 AM · DayZ Modding, DayZ

Mon, Jul 1

rVn closed T141639: Client cotains PBO which is not a part of server data as Resolved.

Mod version mismatch, make sure the server and client have the same mod version, also make sure server folder Keys has current .bikey's
If it happens on vanilla too, you are loading some excess pbos, delete client addons and dta folder, verify integrity through steam

Mon, Jul 1, 1:53 PM · DayZ Modding, DayZ
rVn closed T141798: equalModRequired vs verifySignatures v3 as Resolved.

verifySignatures were not really verifying the mods before except some basic key checks and equalModRequired is technically deprecated since arma 2, it was a band aid on an existing problem. Even when you combined the two, it had plenty of security and functionality issues.

Mon, Jul 1, 1:49 PM · DayZ Modding, DayZ
Geez added a project to T141798: equalModRequired vs verifySignatures v3: DayZ Modding.
Mon, Jul 1, 10:36 AM · DayZ Modding, DayZ

Sat, Jun 29

Arkensor renamed T141660: RichTextWidget mod description in mainmenu - documentation from RichTextWidget mod description in mainmenu broken to RichTextWidget mod description in mainmenu - documentation.
Sat, Jun 29, 7:26 PM · DayZ Modding, DayZ
Arkensor added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

Interesting yeah. <br /> with space aka strict xhtml notation works. However, it would still be interesting to know which tags are officially supported instead of guessing and trial and error :)

Sat, Jun 29, 7:24 PM · DayZ Modding, DayZ
banano_zieve added a member for DayZ Modding: banano_zieve.
Sat, Jun 29, 5:37 PM
banano_zieve added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

<br /> worked for me. Check out XHTML documentation, though I'm not sure if all tags are implemented.

Sat, Jun 29, 5:33 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141676: Losing precision on float value.

https://0.30000000000000004.com

Sat, Jun 29, 2:34 PM · DayZ Modding, DayZ

Fri, Jun 28

NiiRoZz edited Additional Information on T141676: Losing precision on float value.
Fri, Jun 28, 11:30 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T141676: Losing precision on float value.

I can verify this happening in several locations, floats losing their accuracy.

Fri, Jun 28, 11:29 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Fri, Jun 28, 11:28 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Fri, Jun 28, 11:27 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Fri, Jun 28, 11:26 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Fri, Jun 28, 11:24 PM · DayZ Modding, DayZ
NiiRoZz created T141676: Losing precision on float value.
Fri, Jun 28, 11:23 PM · DayZ Modding, DayZ