Space for mod related issues
Fri, Jan 15
Can you fix this bug Bohemia please!!!!!
Please BI fix this problem!!!
Thu, Jan 14
This issue has been tested but we have been unable to reproduce it. The door stays locked even after server restart. Is there anything specific that could be triggering this issue?
Wed, Jan 13
Tue, Jan 12
Mon, Jan 11
I don't think soo, here in EU we are running into them still
Sun, Jan 10
Did this ever get resolved? running into cheaters aswell.
@Geez You can close this issue, I just tried with a fresh player db and can nolonger reproduce the problem.
Is it only on characters from older 9Apps version?
Hi @Geez . It looks like this issue is not fixed in DayZ Server version 1.10.153598.
Fri, Jan 8
Is this still an issue? As there have been some changes that could have fixed this.
It's been a while but I tested with a fresh wiped server with only my mod I believe.
I suggest you check what is returned when you want to read the string. I would imagine that that will be also damaged.
I will check this weekend.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Is there still an issue with this? Do you experience the crashing on new characters as well? Or only on characters from older version?
Handbrake is something we would like to implement sometime in the future, however, there is currently no ETA nor information I can share about it. As for the CarController class, it does not work unless there is a player character sitting in the vehicle. However, if the CarController does not work even with player character sitting in the vehicle, then please let us know.
Can you please try to install Visual C++ dependencies and let us know if that has changed anything about the behaviour?
Do you get these PBO error messages with every single mod or is it just tied to specific mods?
This issue should be possibly fixed now. Can you please let us know?
Thu, Jan 7
I also think that you must triy SetMenuVignette from the PPEffects
Tue, Jan 5
This should be enough for 1.10 and is what I'm currently using:
The mod now has close to 200k subscribers. This should emphasize the importance of fixing this issue which has been around for way too long. With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...
Mon, Jan 4
Sadly this does not work, did the pulsating get added to the shader of the vignette? Here is my override from the dayzplayercamerabase (I did a full override without calling super etc for demonstration purposes.)
Have you tried SetMenuVignette from the PPEffects?
Sat, Jan 2
I have a dresser with a backpack (Field backpack) attached. I had an SVT 40 i my hand and a PPSKN42 in the dresser backpack. When i dragged the PPSK into my hand the SVT 40 got deleted and replaced with a KAS-74U in my character inventory.
The PPSK was stored vertically in the dresser backpack and there was not any additional room, it was full.
Fri, Jan 1
Name of the rifle was KA-M. and im playing on ORP roleplay server if that helps
Mon, Dec 28
Sun, Dec 20
Sat, Dec 19
Hi, I seem to have a similar issue, atleast I think so. It's been years since I last played the game, but whenever I join a server it kicks me out after about 10 seconds of running around. All it says is "Warning, you were kicked off the game". I've tried reinstalling the game and veryfying the game files.
Help would me much appreciated :)
Dec 15 2020
I am only downloading the server files through SteamCMD, the server is started via CMD / Batch script.
There was mod perishable food, and now is similar mechanic in vanilla game.
Hmm, but game is still developed. Getting new features and mechanics. Why not parenting to vehicles?
You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.