Space for mod related issues
I've fixed it by looking at classes from Codelock mod, I needed to import some classes to get codelock functions.
So I've gotten a few steps further
Tue, May 17
Getting same error since installed Expansion vehicles mod. :(
this can be closed, those messages was improved more than year ago
Another useful thing will be implement similar method for setting waypoints like class BehaviourGroupInfectedPack : AIGroupBehaviour, I am trying use that, but its useless for Predators. It will break his behaviour.
Hello Geez im a console player and i cant get into a certain server the error is DB_ERROR
Mon, May 16
Does the problem persist if you disable all the mods?
Solved, can be closed ...
Sun, May 15
Maybe the question would be, what triggers the dismantle gate option ? is it a selection in the model ?
Sat, May 14
Using this code for the ActionDismantlePart
Fri, May 13
Wed, May 11
Mon, May 9
Please try to completely remove the installed mods and then install the mods that the server is running.
Sun, May 8
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Fri, Apr 29
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Sun, Apr 24
I don't have problem anymore since the 1.17 have hit the stable branch but it is a little bit frustrating to have the workbrench down each time an xp version is available.
Fri, Apr 22
I somehow managed to solve the issue. I had to verify integrity of the dayz game files in case some other players encounter the same issue
Here you can find dump and logs with this issue on the unmoded dayzOffline.chernarusplus (only init.c of the mission was edit) server.
Can you please provide us with crash dump files for the crash?
i do have to add to this message/report that its also happening without mods and the toxiczone in tisy. I tested it with all files beeing the default dayz files and still had the clientcrash exact position where i encounter the clientcrash (1662.003, 14178.806)
Thu, Apr 21
So if I make both functions check for the existence of MRAPPunisher_Cargo3 and MRAPPunisherCargo4 it should not imprint any null pointer?
The null pointers occur because the code you are using is not correct.
In BrakeLightsShineOn() you are checking for existance of "MRAPPunisher_Cargo3" and "MRAPPunisher_Cargo3" , in BrakeLightsShineOff() it is not checked.
Apr 21 2022
I was able to solve the problem by extracting again with mikero tools
Apr 20 2022
if the Z "seems" to be chasing the player correctly, then it's not coming from the navmesh. i'm afraid i can't help you much more.
Dont know - maybe - unfortunately we dont have tools to debug navmesh.