Space for mod related issues
Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.
Its fine someone use and read source code of my RoadTrip mod :P
You are taking the good decision to fix for the modding community. I support you. EasyShare for PC
Very important fix for modding community !
That sedan inherits from the script class itembase using a simulation of inventoryitem and at one point I also gave it a mass value of 10. Works fine for me in 107
You should know that EnPhysics for ItemBase does not work right now (they wrote somewhere that they will fix it in 1.8), but it only works for the transport and player, maybe even for zombies and animals, but this has not been verified.
Both work fine for me.
Sat, May 23
dBodySetMass works fine. the mass changed when creating an object with a dBodySetMass(100), and this changed, with a small mass, the object quickly rolls over an uneven surface, etc.
dBodyGetMass also returns the desired result.
Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?
dBodySetMass is not working, there's nothing wrong with dBodyApplyForce
Fri, May 22
Thu, May 21
An idea on how this could be solved is just to create and then expose a script method which is called after car inputs have been resolved in engine. This can then be used to override the inputs if a modder desires to do so.
Wed, May 20
Some more information to help solve this issue.