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Space for mod related issues

Recent Activity

Yesterday

Sentinel86 created T144945: Hustler.
Sat, Sep 21, 11:14 AM · DayZ Modding, DayZ

Wed, Sep 18

Geez changed the status of T144856: Mouse hover effect broken since 1.05 Hotfix from New to Assigned.
Wed, Sep 18, 10:23 AM · DayZ Modding, DayZ
Geez closed T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod as Resolved.
Wed, Sep 18, 10:22 AM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

NiiRoZz
I understood this and already rebuild our mod...
Thx

Wed, Sep 18, 8:24 AM · DayZ Modding, DayZ
NiiRoZz added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

It's not nonsense, you have a bitstream between client and server, if you send more bit from the server to the client ( by adding only a registernetsync at server side) you will have a shift inside your bitstream, and why you bleeding ? because bleeding is just only 1 bit, so if you have a shift of one, there is a bit of 1 shifting to the right for example, and so make you bleeding.

Wed, Sep 18, 8:19 AM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

nonsense...
why blеeding? why not death immediately?
why it is impossible to filter on client side and process only registered variables? is it difficult for programmers?

Wed, Sep 18, 7:03 AM · DayZ Modding, DayZ
markkoky44 added a comment to T144856: Mouse hover effect broken since 1.05 Hotfix.

Wed, Sep 18, 6:49 AM · DayZ Modding, DayZ
Grim created T144856: Mouse hover effect broken since 1.05 Hotfix.
Wed, Sep 18, 5:57 AM · DayZ Modding, DayZ
LBmaster added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

I had some hard hours trying to figure out the Issue causing this Problem. It's happening when you want to use the PlainId (maybe other values too) of the Player and not save the PlainId in a variable first ! I fixed I by always using string steamid = player.GetIdentity().GetPlainId(); and then compare those values ! I did not test if this is enough, but what should be enough is this code:

Wed, Sep 18, 12:31 AM · DayZ Modding, DayZ

Tue, Sep 17

triptomic added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 17, 11:02 PM · DayZ Modding, DayZ
Mario1ups added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 17, 5:57 AM · DayZ Modding, DayZ
sniperM4A added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 17, 5:28 AM · DayZ Modding, DayZ
jspears2675 added a comment to T144553: DayZ Game Events.
Tue, Sep 17, 4:55 AM · DayZ Modding, DayZ
EZ added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 17, 4:48 AM · DayZ Modding, DayZ
woodstock13 added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 17, 2:50 AM · DayZ Modding, DayZ

Mon, Sep 16

AXEL7 added a comment to T144553: DayZ Game Events.

+1

Mon, Sep 16, 10:17 PM · DayZ Modding, DayZ
Geez changed the status of T143709: ToAscii function isn't working from New to Assigned.
Mon, Sep 16, 2:59 PM · DayZ Modding, DayZ
Geez changed the status of T144773: PlayerIdentity returning values of other players / invalid data from New to Assigned.
Mon, Sep 16, 2:35 PM · DayZ Modding, DayZ
Geez changed the status of T144553: DayZ Game Events from New to Assigned.
Mon, Sep 16, 1:34 PM · DayZ Modding, DayZ
dim added a comment to T144553: DayZ Game Events.

+1

Mon, Sep 16, 12:24 AM · DayZ Modding, DayZ

Sun, Sep 15

Grim added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

Line that causes the issue is

Sun, Sep 15, 2:05 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sun, Sep 15, 12:58 PM · DayZ Modding, DayZ
GrosTon1 added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sun, Sep 15, 12:47 PM · DayZ Modding, DayZ
Thurston added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sun, Sep 15, 12:19 PM · DayZ Modding, DayZ
ukulelekid713 added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sun, Sep 15, 12:08 PM · DayZ Modding, DayZ
markkoky44 added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sun, Sep 15, 12:04 PM · DayZ Modding, DayZ
Arkensor created T144773: PlayerIdentity returning values of other players / invalid data.
Sun, Sep 15, 11:49 AM · DayZ Modding, DayZ

Sat, Sep 14

ukulelekid713 updated subscribers of T144553: DayZ Game Events.

@Geez
Anything on this topic?

Sat, Sep 14, 5:49 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.
Sat, Sep 14, 3:47 PM · DayZ Modding, DayZ
NiiRoZz created T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.
Sat, Sep 14, 3:45 PM · DayZ Modding, DayZ
NiiRoZz added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

Why you would register variable on server but on client, for sure this will make clients bleeding or anything related, a net sync variable should be client side and server side. If you are doing it only server side this will make a shift in bitstream and fucked up every other system using netsyncvar on the client.

Sat, Sep 14, 12:13 PM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

NiioZz
If i use init() result the same
If i register and sync network variables on server and not register this variables on clients, clients bleeding

Sat, Sep 14, 11:14 AM · DayZ Modding, DayZ
girthquake added a comment to T144553: DayZ Game Events.

+1

Sat, Sep 14, 8:38 AM · DayZ Modding, DayZ

Fri, Sep 13

NiiRoZz added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

In expansion we have multiple of registernetsync and never experienced this issue.

Fri, Sep 13, 7:07 PM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

Dear Geez

Fri, Sep 13, 2:57 PM · DayZ Modding, DayZ
Geez added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

void Init() has to be called in class constructor in order to initialize and register other synced variables. This is likely the reason for the broken bleeding and other issues besides.
Safest way to achieve this would be:
void PlayerBase()
{

Init();
RegisterNetSyncVariableBool("m_isAdmin");

}
This would ensure the new variable is registered after the original ones are, and avoid possible mismatch in variable indexing. Alternatively, you can just modify the void Init() function and add the synced variable at the end of the list there. Either approach should work

Fri, Sep 13, 2:53 PM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

This is a constructor and cannot be override.
Attempting to call super.PlayerBase() cause an error

Fri, Sep 13, 2:31 PM · DayZ Modding, DayZ
Geez added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Fri, Sep 13, 1:27 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

-ignoreMod is not a planned feature IIRC so this will never be a problem.

Fri, Sep 13, 11:59 AM · DayZ Modding, DayZ

Thu, Sep 12

Geez changed the status of T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod from New to Assigned.
Thu, Sep 12, 2:51 PM · DayZ Modding, DayZ

Wed, Sep 11

borizz.k edited Steps To Reproduce on T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Wed, Sep 11, 8:46 PM · DayZ Modding, DayZ
borizz.k created T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Wed, Sep 11, 8:46 PM · DayZ Modding, DayZ

Tue, Sep 10

Stix90 added a comment to T144553: DayZ Game Events.

+1

Tue, Sep 10, 8:48 PM · DayZ Modding, DayZ

Mon, Sep 9

digiacomtech added a comment to T143930: GetWind() Vector Doesn't Appear to Match Cloud/Rain Movement....

Thank you for the response ... but I'm still unsure of the values returned by GetWind() as further testing shows in consistent wind vectors. That is, if I drop a smoke grenade, the smoke is blown in a specific direction, and that direction does change over time as you state. However, when I apply it to a descending object it does NOT move in the same direction as the smoke from a smoke grenade.

Mon, Sep 9, 10:19 PM · DayZ Modding, DayZ
S4MT3K added a comment to T144553: DayZ Game Events.

+1

Mon, Sep 9, 9:00 PM · DayZ Modding, DayZ
Schorsch_GER added a comment to T144553: DayZ Game Events.

+1

Mon, Sep 9, 7:41 PM · DayZ Modding, DayZ
Geez changed the status of T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game. from New to Acknowledged.
Mon, Sep 9, 3:14 PM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Mon, Sep 9, 1:27 PM · DayZ Modding, DayZ
Jacob_Mango created T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Mon, Sep 9, 1:26 PM · DayZ Modding, DayZ
Geez added a comment to T143930: GetWind() Vector Doesn't Appear to Match Cloud/Rain Movement....

Hello digiacomtech.

Mon, Sep 9, 10:55 AM · DayZ Modding, DayZ