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Space for mod related issues

Recent Activity

Fri, May 24

Jacob_Mango added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

A modder who is making a mod that creates random events could broadcast to all listening RCON clients of the server that an event is happening. Some server owners would like to have RCON notifications of those modded events happening in game and this would allow that.

Fri, May 24, 7:09 PM · DayZ Modding, DayZ
rVn added a comment to T138868: Allow the import of Arma 2 assets.

I hope so, I believe it's just waiting for green light from legal

Fri, May 24, 5:07 PM · DayZ Modding, DayZ
mov3ax added a comment to T138868: Allow the import of Arma 2 assets.

I'm sorry to disturb but can we expect it anytime soon so we could start using/porting it already and release it when it's officially released?

Fri, May 24, 4:32 PM · DayZ Modding, DayZ
rVn added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

Please specify what you need this for, thanks!

Fri, May 24, 3:25 PM · DayZ Modding, DayZ

Thu, May 23

rVn merged T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
Thu, May 23, 1:28 PM · DayZ Modding, DayZ
rVn merged task T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
Thu, May 23, 1:28 PM · DayZ Modding, DayZ
Geez added a project to T139667: Please add MPMISSIONS Switch for command line (Server): DayZ Modding.
Thu, May 23, 12:55 PM · DayZ
Jacob_Mango added a comment to T139670: Create custom RCON commands in Enforce Script.

Oh no as in so we can make our own in script.

Thu, May 23, 12:41 PM · DayZ Modding, DayZ
Arkensor added a comment to T139670: Create custom RCON commands in Enforce Script.

As in call rcon commands from script when beeing the server instance. Similar to servercommand in Arma 3.

Thu, May 23, 12:37 PM · DayZ Modding, DayZ
Jacob_Mango created T139670: Create custom RCON commands in Enforce Script.
Thu, May 23, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139669: Broadcast a message in Enforce Script to all RCON clients.
Thu, May 23, 12:32 PM · DayZ Modding, DayZ
Cooltrain created T139668: Compiler doesn't update errors after first run.
Thu, May 23, 12:16 PM · DayZ Modding, DayZ

Wed, May 22

wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:28 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:27 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:26 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:24 PM · DayZ Modding, DayZ
wouter.commandeur created T139651: Unable to use DamageSystem override for custom RVMATs on BI models..
Wed, May 22, 6:22 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138862: Multiplayer mod management.

True, for owners of private servers, there should be different options that provide the ability to specify both strictly required modifications to connect to their server (breaking this list is an exception from the server, an integrity violation or a mismatch is an exception, as is done in equalmodrequired now). Also, there must be an option that indicates modifications that are not required to connect the player on the side of his game client, but can be connected on the server side of the game (this is extremely convenient for people who make minor changes to the server side of the game in their own mind).
Yes, in the current form sigtarurechek performs its function, but not as we would like, and it does not provide decent protection. And connection equalmodrequired forces even purely server modifications to distribute for the client of a game that automatically leads both to distribution of individual developments on the server, and to superfluous problems in the form of the excess mods which are not necessary for players.
In addition to the above, there is also another problem. People entering from the game browser inside the game on the server with modifications simply kick with them, and rarely one of them can understand at least why. There is no way to indicate even the server page to such people, let alone to indicate to the player why he is excluded and what is wrong with his side. As a rule, such people simply go to look for other servers, thus online on servers that can be made interesting and unique, simply lost, and the server is forced to close.

Wed, May 22, 4:38 PM · DayZ Modding, DayZ
rVn merged T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ
rVn merged task T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ
Geez added a project to T139627: servermod parameter, please, add in feature versions: DayZ Modding.
Wed, May 22, 1:34 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:59 AM · DayZ Modding, DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:46 AM · DayZ Modding, DayZ

Tue, May 21

AussieCleetus added a comment to T138872: Devmode parameter.

When the logs cycle and add to the file count, it will not be good enough

Tue, May 21, 5:37 PM · DayZ Modding, DayZ
AXEL7 added a comment to T138872: Devmode parameter.

I believe that such restrictions should not be on the server side and on the client side for the single player mode (offline). In any case, I do not even see the reason for such restrictions, it creates additional difficulties in working on the game and its code for everyone who tries to create their modifications in any way. But if you have a need for this kind of thing, I would advise you to simply add an optional parameter to the configuration of the server and the game client that allows you to either remove such a lock or specify its size. This would solve a lot of questions and problems for both the authors of the game, as well as for the authors of modifications.

Tue, May 21, 5:11 PM · DayZ Modding, DayZ
g4borg added a comment to T138872: Devmode parameter.

i understand that on user side there have to be limitations, and solutions against abuse have to be found.

Tue, May 21, 4:05 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138872: Devmode parameter.

A devmode parameter will not be sufficient to resolve the max file count issue, as the general user does not set launch parameters to join servers.

Tue, May 21, 3:46 PM · DayZ Modding, DayZ
rVn merged T139548: Maximum files per directory exceeded into T138872: Devmode parameter.
Tue, May 21, 3:34 PM · DayZ Modding, DayZ
rVn merged task T139548: Maximum files per directory exceeded into T138872: Devmode parameter.
Tue, May 21, 3:33 PM · DayZ Modding, DayZ
rVn merged T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Devmode parameter.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged T139576: MakeDirectory don't worked into T138872: Devmode parameter.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Devmode parameter.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139576: MakeDirectory don't worked into T138872: Devmode parameter.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
Geez added a project to T139576: MakeDirectory don't worked: DayZ Modding.
Tue, May 21, 3:08 PM · DayZ Modding, DayZ

Mon, May 20

Geez added a project to T139548: Maximum files per directory exceeded: DayZ Modding.
Mon, May 20, 10:34 AM · DayZ Modding, DayZ

Sun, May 19

stretchmatthew created T139563: launcher crash.
Sun, May 19, 10:18 PM · DayZ
Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

Sun, May 19, 8:57 AM · DayZ Modding, DayZ

Sat, May 18

AXEL7 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

it is posted Feb 14 2019, 8:34 PM
Devs, why this don't fixed?

Sat, May 18, 11:11 PM · DayZ Modding, DayZ
Jacob_Mango created T139518: XML Reader and Writer.
Sat, May 18, 8:20 AM · DayZ Modding, DayZ

Fri, May 17

Grim created T139501: Script Editor jumps project list on file select .
Fri, May 17, 7:20 PM · DayZ Modding, DayZ
Grim added a comment to T138987: Changing the way files from mods are displayed in WB.

What jacob is suggesting sounds like a good compromise as having my mod in a folder is okay but base game is still all over the place.

Fri, May 17, 7:11 PM · DayZ Modding, DayZ
mov3ax added a comment to T139451: VicinityItemManager needs adjustment/fix.

Also, it does not show inventory in case if you create physics on the object using dBodyCreateDynamicEx and after 15 seconds that physics geometry will respawn/destroy itself so you can not open inventory of object any more

Fri, May 17, 4:31 PM · DayZ Modding, DayZ
Geez added a project to T139464: MakeDirectory does not work and max file number per directory is at 500: DayZ Modding.
Fri, May 17, 10:48 AM · DayZ Modding, DayZ

Thu, May 16

rVn closed T139449: 'Recompile file on host' not working as Resolved.

Fixed in next 1.03 iteration

Thu, May 16, 4:32 PM · DayZ Modding, DayZ
rVn added a comment to T136176: New Input System : problem for modders.

This seems to perform well enough atm so we will release some use examples soon for you to fiddle with

Thu, May 16, 3:48 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from Need More Info to Acknowledged.
Thu, May 16, 3:28 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
Thu, May 16, 1:49 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
Thu, May 16, 12:35 PM · DayZ Modding, DayZ
Arkensor added a comment to T139451: VicinityItemManager needs adjustment/fix.

I have narrowed the issue down with further testing. This filter prevents my object from beeing visible

Thu, May 16, 12:12 PM · DayZ Modding, DayZ