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Description

Space for mod related issues

Recent Activity

Today

Streatman changed Category from category:modding to category:general on T168951: Request/Help/Advice for Winter Chernarus.
Wed, Dec 7, 11:00 AM · DayZ Modding, DayZ

Mon, Dec 5

GlutenFreeVapes added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

I'm pretty sure that vanilla functions use calllater as well, so the best fix you can apply is to use a modified version of the game executable, similar how cheaters edit things in games and try to fix the issue yourself or rewrite all the functions including vanilla which have calllater in them.

Mon, Dec 5, 12:45 PM · DayZ Modding, DayZ
mrdarn added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Other than the Timer and CallLater, is there another way to do this? or is a fix from Enfusion for the CallLater issue the best resolution for this?

Mon, Dec 5, 12:41 PM · DayZ Modding, DayZ

Thu, Dec 1

Liven added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

I tried the Timer class in the past to replace callLater but it is a lot lot more ressource consumming.

Thu, Dec 1, 11:15 AM · DayZ Modding, DayZ
Perivision added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.

Thu, Dec 1, 9:24 AM · DayZ Modding, DayZ
alishakihn added a comment to T163683: CLE does not allow for balancing item spawns in multiple tiers.
Thu, Dec 1, 3:12 AM · DayZ Modding, DayZ

Wed, Nov 30

Hunterz added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.

Wed, Nov 30, 2:38 PM · DayZ Modding, DayZ
Spaggie added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

I'm hearing that John, Deer Isle is unmotivated to do this, so that might not be an option

Wed, Nov 30, 2:38 PM · DayZ Modding, DayZ
tjensen added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Hi, friends! I see that this bug has gathered quite a bit of attention lately, due to it affecting Deer Isle vault doors and the suit printer on Namalsk.

Wed, Nov 30, 2:34 PM · DayZ Modding, DayZ
Geez closed T151736: AimChange and other bugs as Resolved.
Wed, Nov 30, 1:55 PM · DayZ Modding, DayZ
Geez closed T150488: hitObject always NULL for Bullet Library RayCast and SphereCast as Resolved.

Hello everyone.
The problem has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez

Wed, Nov 30, 10:33 AM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Is the GetTime() value stored internally as a 32-bit float? That could explain the issue, since 32-bit floats have only 24 bits of mantissa and therefore integer values above 16777216 can lose precision when converted to 32-bit floats.

Wed, Nov 30, 10:07 AM · DayZ Modding, DayZ
Geez changed the status of T150488: hitObject always NULL for Bullet Library RayCast and SphereCast from Assigned to Acknowledged.
Wed, Nov 30, 9:14 AM · DayZ Modding, DayZ
Spaggie added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Seeing more and more frustrated players on Deer Isle (vault door) and Namalsk (printer) servers, we've put up warning messages for them to only attempt missions in the 3 hours after a restart (as 4 hour server restarts are too many I feel). Engine bug

Wed, Nov 30, 7:55 AM · DayZ Modding, DayZ

Tue, Nov 29

Geez changed the status of T169112: Hive Character Event from New to Assigned.
Tue, Nov 29, 10:41 AM · DayZ Modding, DayZ
Geez changed the status of T169124: Workbench deletes progress and prevents saving with multiple .layouts open from New to Assigned.
Tue, Nov 29, 10:40 AM · DayZ Modding, DayZ

Mon, Nov 28

geb added a member for DayZ Modding: geb.
Mon, Nov 28, 11:54 PM
Geez closed T168604: SetHealth blocked on local Spawned Items as Resolved.

Hello again.
The problem has been resolved internally - It is going to be possible to set health on items in client via script. This change will appear in one of the future updates.
Regards,
Geez

Mon, Nov 28, 11:42 AM · DayZ Modding, DayZ
Geez changed the status of T169109: M3s dosnt shift when changed to automatic 1.19 from New to Reviewed.
Mon, Nov 28, 10:38 AM · DayZ Modding, DayZ
CashewSan created T169124: Workbench deletes progress and prevents saving with multiple .layouts open.
Mon, Nov 28, 7:57 AM · DayZ Modding, DayZ

Sun, Nov 27

MisterJ3012 added a comment to T162465: More frequency for Walkie-Talkie.

That still would be a very useful feature! Not only for S.T.A.L.K.E.R. but many other stuff we, as a community, could create for DayZ.

Sun, Nov 27, 11:56 AM · DayZ Modding, DayZ
OfficialWardog created T169112: Hive Character Event.
Sun, Nov 27, 6:50 AM · DayZ Modding, DayZ
Wilmafingerdoo edited Steps To Reproduce on T169109: M3s dosnt shift when changed to automatic 1.19.
Sun, Nov 27, 12:27 AM · DayZ Modding, DayZ
Wilmafingerdoo created T169109: M3s dosnt shift when changed to automatic 1.19.
Sun, Nov 27, 12:26 AM · DayZ Modding, DayZ

Sat, Nov 26

mrdarn added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

This issue seems to now be affecting the Namalsk 3D Printer, and the DeerIsle KMUC door.

Sat, Nov 26, 6:01 PM · DayZ Modding, DayZ

Wed, Nov 23

Liven edited Steps To Reproduce on T169065: Problem creating a custom car camera.
Wed, Nov 23, 6:21 AM · DayZ Modding, DayZ
Liven updated the task description for T169065: Problem creating a custom car camera.
Wed, Nov 23, 6:15 AM · DayZ Modding, DayZ
Liven updated the task description for T169065: Problem creating a custom car camera.
Wed, Nov 23, 6:14 AM · DayZ Modding, DayZ
Liven created T169065: Problem creating a custom car camera.
Wed, Nov 23, 6:13 AM · DayZ Modding, DayZ

Mon, Nov 21

Geez changed the status of T168953: Missing Hidden selection on the Open Tuna Can from New to Reviewed.
Mon, Nov 21, 4:23 PM · DayZ Modding, DayZ

Fri, Nov 18

OfficialWardog added a comment to T163685: RestApi / cURL Extend Capabilities.

I've been using a work around with POST request and setting custom headers, but this only works for POST request, as by default SetHeader only sets Content-Type headers, using this work around with GET requests fails, because GET request by standard does not have a request body, which is why SetHeader is ignored.

Fri, Nov 18, 7:56 AM · DayZ Modding, DayZ

Tue, Nov 15

Streatman created T168953: Missing Hidden selection on the Open Tuna Can.
Tue, Nov 15, 10:46 AM · DayZ Modding, DayZ
Streatman updated the task description for T168951: Request/Help/Advice for Winter Chernarus.
Tue, Nov 15, 10:14 AM · DayZ Modding, DayZ
Streatman changed Category from category:general to category:modding on T168951: Request/Help/Advice for Winter Chernarus.
Tue, Nov 15, 10:06 AM · DayZ Modding, DayZ
Streatman edited Additional Information on T168951: Request/Help/Advice for Winter Chernarus.
Tue, Nov 15, 9:56 AM · DayZ Modding, DayZ
Streatman created T168951: Request/Help/Advice for Winter Chernarus.
Tue, Nov 15, 9:55 AM · DayZ Modding, DayZ
Geez closed T168811: Client side NULL POINTER crashes, none on server side as Resolved.
Tue, Nov 15, 9:25 AM · DayZ Modding, DayZ
gjvdheuvel added a comment to T168811: Client side NULL POINTER crashes, none on server side.

Feel free to close the topic, if needed I can provide more details.

Tue, Nov 15, 7:47 AM · DayZ Modding, DayZ
gjvdheuvel updated subscribers of T168811: Client side NULL POINTER crashes, none on server side.

@Geez I've found it. There is a continuous poll looping of course on the available playeractions. One of the in a mod had a null pointer after something updated in 1.19 and it just starts lopping as soon as a player logs on to the server. This creates a huge logfile that we saw and at some point the clientside just has a crash, maybe when maximum memory is reached orso.

Tue, Nov 15, 7:46 AM · DayZ Modding, DayZ

Mon, Nov 14

waynepalir81 created T168944: opening map is crashing my controls.
Mon, Nov 14, 6:53 PM · DayZ Modding, DayZ
Geez changed the status of T168894: Terrain Builder Corruption from New to Reviewed.

Hello mattty-ice-.
Unfortunately there is not much we can do with this file as it is empty. But not all is lost.
You yhould try to recreate your project file again (terrain properties and so on) and then attach your object layers, template librariers and the height map. You may even be able to recover the up to date heightmap from one of the v4d files. What is most important for your case is that you back up everything before trying to recover the project (we assume you have a source folder with more files than just this one).
Regards,
Geez

Mon, Nov 14, 9:05 AM · DayZ Modding, DayZ

Sun, Nov 13

Geez closed T168514: player attach to the object does not work as Resolved.

Hello everyone.
This has been fixed for the 1.19 hotfix nr. 3.
Regards,
Geez

Sun, Nov 13, 8:20 PM · DayZ Modding, DayZ

Sat, Nov 12

lava76 added a comment to T168514: player attach to the object does not work.

Can definitely reproduce and confirm freeze/desync/teleport issue when player changes stance while attached to vehicle (using LinkToLocalSpaceOf). I noticed that jumping/falling onto a vehicle while already crouched/prone does not cause the issue, it's only caused by changing stance.

Sat, Nov 12, 7:38 PM · DayZ Modding, DayZ

Fri, Nov 11

mattty-ice- created T168894: Terrain Builder Corruption.
Fri, Nov 11, 6:06 PM · DayZ Modding, DayZ

Thu, Nov 10

Geez added a comment to T154626: Gamecrash without error with TextListboxWidget's GetItemData.

Hello LBmaster.
This issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez

Thu, Nov 10, 2:48 PM · DayZ Modding, DayZ
Geez closed T154626: Gamecrash without error with TextListboxWidget's GetItemData as Resolved.
Thu, Nov 10, 2:47 PM · DayZ Modding, DayZ
Geez changed the status of T168811: Client side NULL POINTER crashes, none on server side from New to Awaiting internal Testing.
Thu, Nov 10, 12:37 PM · DayZ Modding, DayZ
Geez changed the status of T168858: Some mods will not automatically update from New to Awaiting internal Testing.
Thu, Nov 10, 12:22 PM · DayZ Modding, DayZ

Wed, Nov 9

ryuk_the_offlamer created T168860: aim bot or wall hack .
Wed, Nov 9, 8:33 PM · DayZ
kpro1982 added a comment to T168858: Some mods will not automatically update.

To be clear -- the above entry was after I manually changed the "CanBeAutoupdated": value to true. It was false.

Wed, Nov 9, 7:41 PM · DayZ Modding, DayZ