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I second this
Tue, Mar 26
Mon, Mar 25
I am having this exact same issue. It tells me a pbo is not there, but it very clearly is there and all signed properly.
Sat, Mar 23
I understand this behavior, that's why I suggest adding a new Read method with a typename as an input argument. But probably it can cause issues with the EnScript's primitive types or classes with templates. Sorry for my English, it still isn't good enough to explain everything I want to explain) Btw, I see your point and understand that even the method I suggest doesn't help to resolve the issue. Looks like using templates is the only way to make it work. Thanks for your replies! Maybe we can also discuss this issue? :D https://feedback.bistudio.com/T173049
The issue isn't writing, the issue is reading.
Fri, Mar 22
The issue I am trying to resolve is the possibility of sending any type of data as a class object with a field with type Class
@JakeLamotta Hi my friend add me in discrod _smola_
What type of data the serializer will covert to binary representation? CChild object or CParent?
Thu, Mar 21
Still not fixed, I'm hitting the limit with 36 mods, though.
Wed, Mar 20
Hey @Geez Thanks for your hardwork here,
Can I get an acknowledgement this has at least been passed over to QA for review?
Hi lava76! Thanks for replying. Yeah, I believe I misunderstood some things, but I am still a little bit confused. Maybe the example I provided isn't the best. So here's another one
There is a script RPC being received with number 10042 and there is also a mention of "Chyceni" in the dump.
Not much else we can get from this.
Tue, Mar 19
I've been told that was a bad example since I didn't include a config.cpp file...
swapped it out with the code I'm trying to actually use.
Which does not run locally.
Mon, Mar 18
in todays adventure of, Will It Sign...
Unfortunately no other info I can provide.
Can you specify at least which mod it is so that you can apply?
Hello Regard.
The issue you are experiencing is due to issues with scripts in the mods you are using. The mod creators have to fix the problems on their end.
Regards,
Geez
Sun, Mar 17
further follow up, went and made a new key from another PC I've never used dayz tools on.
no change.
Another day wasting a few more hours with this bug
Tried to build another mod to test locally, and nope same error.
This ticket seems to be based on a misunderstanding of how the serializers work in DayZ. For the serializer to know how to read something, it needs to know the structure of what it is reading, since written serialized data is just a binary blob with no structural information whatsoever. Class obviously lacks any structural info that the serializer could use to make sense of the binary data it is reading.
Sat, Mar 16
@Regard I have the exact same problem contact me on Discord _smola_
I've been having the exact same problem for over half a year now.
The problem persisted{F3890229}
Ok......
Literally the only thing I changed since posting this, was removing the mod from the server while I slept, and upon testing again today, it is now working.
The publish date is yesterday. So same key file, same pbo!
Fri, Mar 15
Everything is correct.
tried local server with only 2 mods, map and the loading screen, used addon builder (which everyone suggests not to) DS Utils, Signed OK!
Same issue.
Thu, Mar 14
Just had this issue with another server.
Different map, different server, different mod
Hello Hunterz.
We cannot give much more information about this other than SignalAIAttackEnded was called. Why exactly that made it crash we do not know, it would require a deeper investigation which we do not have resources for at the moment (as it would be investigating community made content).
Wed, Mar 13
Just curious why it not produce crashlog
In vicinityitemmanager remove hardcoded spine3 for zombiebase
client log is clear and not point to anything
I'm going to bump this with the request of both feature paths mentioned.
Hello d146ales.
There is a script call to GetBonePositionWS with invalid index on the infected from a players CommandHandler
Regards,
Geez
Tue, Mar 12
I just checked again, becaus I saw other mods using somthing like
class CfgAddons { class PreloadBanks {}; class PreloadAddons { class dayz { list[] = { "Other_Mod_Name" }; }; }; };
Hello virusomanvs.
Currently we are going over this internally. No decision as to if this will be possible or not yet.
Regards,
Geez
This would be awesome