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Description

Space for mod related issues

Recent Activity

Today

wickedphoenixx added a comment to T148592: FEATURE REQUEST.

Agree this is needed +1

Tue, Jan 28, 12:47 PM · DayZ Modding, DayZ
ukulelekid713 added a comment to T148592: FEATURE REQUEST.

+1

Tue, Jan 28, 12:30 PM · DayZ Modding, DayZ
iRageQuitAgain added a comment to T148592: FEATURE REQUEST.

+1

Tue, Jan 28, 12:03 PM · DayZ Modding, DayZ
shredZ added a comment to T148592: FEATURE REQUEST.

+1

Tue, Jan 28, 9:57 AM · DayZ Modding, DayZ
Hooty added a comment to T148592: FEATURE REQUEST.

I agree, would be great since not all admins have access to the root folder. This would allow other admins to use the ban.txt and whitelist players if needed.

Tue, Jan 28, 9:41 AM · DayZ Modding, DayZ
markkoky44 created T148592: FEATURE REQUEST.
Tue, Jan 28, 6:17 AM · DayZ Modding, DayZ

Yesterday

Geez changed the status of T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from New to Assigned.

Hello the_gamer_guy.
We would like to find a solution for this for the future versions,
Regards,
Geez

Mon, Jan 27, 10:25 AM · DayZ Modding, DayZ

Fri, Jan 24

Jest added a comment to T148506: InventorySlot string cannot be overriden into an array.

I second Helkhiana's request and think it would be a great change for the modding community for there are many mods right now adding slots to all sorts of things and running into issues. I think her solution is likely the most realisticaly achievable and am fine with that, but wanted to add that it would be even better if it were possible to register these slots scriptside much like we do actions/recipes. Thank you for your time!

Fri, Jan 24, 2:34 PM · DayZ Modding, DayZ
Helkhiana created T148506: InventorySlot string cannot be overriden into an array.
Fri, Jan 24, 1:42 PM · DayZ Modding, DayZ

Thu, Jan 23

Geez added a comment to T148095: Json File Length Limitation.

Hello everyone.
If you use the following code, it should show the full information. This is only a workaround until the issue gets fixed.

Thu, Jan 23, 4:05 PM · DayZ Modding, DayZ

Mon, Jan 20

the_gamer_guy added a comment to T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.

Yes that would stop it from being overwritten but the copied mission files wouldn't receive the updates unless I manually copy that over. Kinda the same issue, just swapping sides. What I am suggesting is to have an additional file, say, CustomTypes.xml that gets read after the normal types.xml is read. this would allow the original to stay up to date with all the official stuff and the other file would be left alone.

Mon, Jan 20, 5:27 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.

Create a new mission and load that one instead. Don't touch the vanilla mission

Mon, Jan 20, 4:06 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxiliary types.xml(and similar) file for custom content entries that wont be overwritten by updates to [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:19 AM · DayZ Modding, DayZ
the_gamer_guy updated the task description for T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:11 AM · DayZ Modding, DayZ
the_gamer_guy updated the task description for T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:10 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxiliary types.xml for custom content entries that won't be overwritten when an update is released to [Request]Auxiliary types.xml(and similar) file for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:10 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxilliary types.xml for custom content entries that wont be overwritten when an update is released to [Request]Auxiliary types.xml for custom content entries that won't be overwritten when an update is released.
Mon, Jan 20, 12:04 AM · DayZ Modding, DayZ
the_gamer_guy created T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:03 AM · DayZ Modding, DayZ

Sun, Jan 19

OfficialWardog created T148391: Interact Action UI Error.
Sun, Jan 19, 11:55 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Thats correct. I thought I wrote JsonFileLoader somewhere, but apparently not ^^. But that was the thing I meant

Sun, Jan 19, 6:41 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T148095: Json File Length Limitation.

I believe he was meaning the JsonFileLoader, which DOES have a limitation on the JsonSaveFile function of 64kb. However the FileSerializer does not seem to have this limitation, which is correct (so far in my tests), it just creates a file that cannot be edited by admins/server owners which is less than ideal.

Sun, Jan 19, 4:41 PM · DayZ Modding, DayZ
LBmaster updated the task description for T148379: GetScreenPos result wrong when in scope.
Sun, Jan 19, 2:37 PM · DayZ Modding, DayZ
LBmaster created T148379: GetScreenPos result wrong when in scope.
Sun, Jan 19, 2:37 PM · DayZ Modding, DayZ

Fri, Jan 17

Geez changed the status of T148306: Make Workbench Ignore the P:\Temp\ folder from New to Assigned.
Fri, Jan 17, 10:05 AM · DayZ Modding, DayZ

Thu, Jan 16

Jacob_Mango updated the task description for T148306: Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 4:45 PM · DayZ Modding, DayZ
Jacob_Mango renamed T148306: Make Workbench Ignore the P:\Temp\ folder from Make Workbench Ignore the P:\Temp\ to Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 1:14 PM · DayZ Modding, DayZ
Jacob_Mango created T148306: Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 1:13 PM · DayZ Modding, DayZ

Tue, Jan 14

Geez changed the status of T148240: Can't refresh Resource Browser after Animation Editor has been opened - Workbench from New to Assigned.
Tue, Jan 14, 2:10 PM · DayZ Modding, DayZ
Jacob_Mango created T148240: Can't refresh Resource Browser after Animation Editor has been opened - Workbench.
Tue, Jan 14, 12:20 PM · DayZ Modding, DayZ

Mon, Jan 13

thaline added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.
Mon, Jan 13, 5:04 PM · DayZ Modding, DayZ

Sun, Jan 12

r3k0 added a comment to T148209: DayZ has exited in an unusual manner.

Got the ingame launcher to work and it does the same dayz: dayz x64.exe - application error on shutdown.

Sun, Jan 12, 7:32 PM · DayZ Modding, DayZ
r3k0 added a comment to T148209: DayZ has exited in an unusual manner.

Only does this on Windows 8.1, never does it on W10.

Sun, Jan 12, 6:44 PM · DayZ Modding, DayZ
r3k0 created T148209: DayZ has exited in an unusual manner.
Sun, Jan 12, 6:43 PM · DayZ Modding, DayZ
LBmaster created T148194: Keybinds Reset.
Sun, Jan 12, 1:03 PM · DayZ Modding, DayZ

Fri, Jan 10

Geez closed T148082: Physics requests as Resolved.

Hello again.
The problem has been addressed internally and the change will appear on Steam in the future.
Regards,
Geez

Fri, Jan 10, 11:13 AM · DayZ Modding, DayZ

Thu, Jan 9

LBmaster added a comment to T148095: Json File Length Limitation.

Thanks. Just one thing to note: the FileSerializer does not seem to have a limit too, if you are still looking into that. It was just a coincidene, that the size of my testfile was around 32768 bytes.

Thu, Jan 9, 7:13 PM · DayZ Modding, DayZ
Ventolin added a comment to T148030: Buldozer compile error .
Thu, Jan 9, 5:14 PM · DayZ Modding, DayZ
Geez changed the status of T148095: Json File Length Limitation from New to Reviewed.

Hello LBmaster.
There is no limit in JsonSerializer. However, there is a character limit when using the debug Print() feature.
Regards,
Geez

Thu, Jan 9, 2:39 PM · DayZ Modding, DayZ

Wed, Jan 8

LBmaster added a member for DayZ Modding: LBmaster.
Wed, Jan 8, 1:47 PM

Tue, Jan 7

LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Tue, Jan 7, 10:27 PM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Tue, Jan 7, 10:26 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

And does the FileSerializer has the same limitations ? Otherwise I would run into the same issues soon

Tue, Jan 7, 9:49 PM · DayZ Modding, DayZ
LBmaster created T148095: Json File Length Limitation.
Tue, Jan 7, 9:47 PM · DayZ Modding, DayZ
Geez added a comment to T148082: Physics requests.

Thank you for the report Jacob_Mango.
We will see what can be done.
Regards,
Geez

Tue, Jan 7, 2:43 PM · DayZ Modding, DayZ
Geez changed the status of T148082: Physics requests from New to Assigned.
Tue, Jan 7, 11:10 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T148082: Physics requests.
Tue, Jan 7, 10:53 AM · DayZ Modding, DayZ
Jacob_Mango created T148082: Physics requests.
Tue, Jan 7, 7:20 AM · DayZ Modding, DayZ

Mon, Jan 6

Geez added a comment to T148030: Buldozer compile error .

Hello imapenguin.
It appears that there are incorrect data coming from your DayZ client.
Are you using Steam Cloud Sync by any chance? If so, does disabling it and doing a clean install of the game help?
Regards,
Geez

Mon, Jan 6, 4:04 PM · DayZ Modding, DayZ
Geez changed the status of T147992: More Map Widget options from New to Assigned.
Mon, Jan 6, 1:06 PM · DayZ Modding, DayZ
Geez added a comment to T147126: CarController class is broken.

Hello Camino.
The code you have provided should work. Is it possible that you are calling this code only on the client? As this should be called on the server in order for it to work correctly.
Regards,
Geez

Mon, Jan 6, 1:05 PM · DayZ Modding, DayZ