Page MenuHomeFeedback Tracker

DayZ ModdingProject
ActivePublic

Watchers

  • This project does not have any watchers.

Details

Description

Space for mod related issues

Recent Activity

Yesterday

Jacob_Mango added a comment to T154417: Define ALL config objects in scripted class.

Doing this will save hassle with backwards compatibility in the future @Hunterz as the devs add more classes slowly

Wed, Oct 21, 1:47 PM · DayZ Modding, DayZ
Geez closed T149789: server wont start - error in scripts - Can't find variable 'DEFAULT' as Resolved.

Hello everyone.
The issue with Can't find variable 'DEFAULT' has been fixed internally and will be fixed on Steam in one of the upcoming updates.
Regards,
Geez

Wed, Oct 21, 12:27 PM · DayZ Modding, DayZ
Geez changed the status of T154417: Define ALL config objects in scripted class from New to Assigned.
Wed, Oct 21, 10:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T154417: Define ALL config objects in scripted class.

I think not good idea change some already defined behavior. When I talked with Sumrak, they told me that BI want maintain backward compatibility.

Wed, Oct 21, 7:18 AM · DayZ Modding, DayZ
Benedikz added a comment to T154417: Define ALL config objects in scripted class.

Definitely an issue, maybe even bigger issue into the future. I agree.

Wed, Oct 21, 1:35 AM · DayZ Modding, DayZ
Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Its not really an issue of modders being lazy.
we as creators need a base format we can all build off of.
having 20 diff mods, with the same class define would be ridiculous to have 20 diff #defines and #ifDefs just for one class object. you cant ask modders to do this.
i understand creating a scripted class would be alot, but its WAY less than the compile limit of 2158 or whatever its. it could just be all the standard already defined plus all the buildings. House and HouseNoDestruct. in one fail swoop, ALL modders with defined class objects would just need to switch to 'modded class' and its done.

Wed, Oct 21, 1:18 AM · DayZ Modding, DayZ

Mon, Oct 19

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

This is indeed an issue since most modders are too lazy to think about cross-compatibility. I am not sure what the best solution would be.
Having all Cfg entries as script classes might not work out well in terms of startup time and performance. There are quit a lot of them.

Mon, Oct 19, 2:42 PM · DayZ Modding, DayZ
Geez added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Would you help me? I am in the same situation, I can not enter even a server, official or not, for the same problem, I downloaded genere 3 times and nothing

Steam: https://steamcommunity.com/id/mysthogann/

Mon, Oct 19, 1:22 PM · DayZ Modding, DayZ
cdatakill added a comment to T154417: Define ALL config objects in scripted class.

This is definitely becoming a big issue :Z

Mon, Oct 19, 12:57 PM · DayZ Modding, DayZ
Lewk added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.

const MAX_CLASSES = 2140;
const fs = require('fs');
fs.writeFileSync("output.c", "");
for(let i=1;i<=MAX_CLASSES;i++){
	fs.appendFileSync("output.c", "class some"+i+"class {}\n");
}
Mon, Oct 19, 12:30 PM · DayZ Modding, DayZ
MysThogann added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Would you help me? I am in the same situation, I can not enter even a server, official or not, for the same problem, I downloaded genere 3 times and nothing

Mon, Oct 19, 4:25 AM · DayZ Modding, DayZ
Liven added a comment to T154417: Define ALL config objects in scripted class.

Be carefull, look at the end of this post : https://feedback.bistudio.com/T149789
Too many classes seems to lead to 'DEFAULT' error.

Mon, Oct 19, 1:20 AM · DayZ Modding, DayZ

Sun, Oct 18

Zedmag created T154417: Define ALL config objects in scripted class.
Sun, Oct 18, 11:43 PM · DayZ Modding, DayZ

Thu, Oct 15

Geez closed T152005: priority.txt not editable during runtime as Resolved.

Hello everyone.
This issue has been resolved internally and will be resolved on Steam in one of the future updates.
Regards,
Geez

Thu, Oct 15, 11:24 AM · DayZ Modding, DayZ

Wed, Oct 14

J4YpL4Y added a comment to T153698: Disable new Flag Pole System.

Can someone clarify this for me. FlagRefreshMaxDuration is the time the flag takes to lower before items starts lifetime decay.
FlagRefreshFrequency and this is what exactly. The time gets added to the above to a max of ?

Wed, Oct 14, 4:32 PM · DayZ Modding, DayZ
Geez changed the status of T154310: Missing Selections : VodkaBottles & from New to Assigned.
Wed, Oct 14, 11:46 AM · DayZ Modding, DayZ

Tue, Oct 13

BuGs created T154310: Missing Selections : VodkaBottles & .
Tue, Oct 13, 6:07 PM · DayZ Modding, DayZ
Gews added a comment to T154296: Cars will not go faster than 320 km/h.

That's interesting, and does this 320 km/h limit affect Expansion planes and helicopters as well? Hopefully this is a temporary measure until the underlying issue is fixed.

Tue, Oct 13, 8:01 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T154296: Cars will not go faster than 320 km/h.

Probably a workaround fix against this issue https://feedback.bistudio.com/T150534

Tue, Oct 13, 4:40 AM · DayZ Modding, DayZ

Mon, Oct 12

Gews created T154296: Cars will not go faster than 320 km/h.
Mon, Oct 12, 1:23 PM · DayZ Modding, DayZ
Geez changed the status of T154252: Switch: fall-trough case's can't have a body from New to Assigned.
Mon, Oct 12, 11:24 AM · DayZ Modding, DayZ
Geez changed the status of T154251: Object Builder Path issues from New to Assigned.
Mon, Oct 12, 11:24 AM · DayZ Modding, DayZ
Geez closed T154262: Deagle Pistol Grip not a named selection as Resolved.

Hello TheEmperorFox and thank you for the report.
This is going to be fixed in the next big update.
Regards,
Geez

Mon, Oct 12, 11:12 AM · DayZ Modding, DayZ

Sat, Oct 10

TheEmperorFox created T154262: Deagle Pistol Grip not a named selection.
Sat, Oct 10, 6:54 PM · DayZ Modding, DayZ

Fri, Oct 9

antihax created T154252: Switch: fall-trough case's can't have a body.
Fri, Oct 9, 11:33 PM · DayZ Modding, DayZ
LBmaster updated the task description for T154251: Object Builder Path issues.
Fri, Oct 9, 10:51 PM · DayZ Modding, DayZ
LBmaster updated the task description for T154251: Object Builder Path issues.
Fri, Oct 9, 10:51 PM · DayZ Modding, DayZ
LBmaster created T154251: Object Builder Path issues.
Fri, Oct 9, 10:44 PM · DayZ Modding, DayZ

Thu, Oct 8

Arkensor added a comment to T154054: Request for Enscript behavior confirmation.

No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)

Thu, Oct 8, 2:03 PM · DayZ Modding, DayZ
Geez changed the status of T154221: Enscript typedefs are resolved too late from New to Assigned.
Thu, Oct 8, 11:20 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?

Thu, Oct 8, 11:20 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

hlynge,This debug is designed to work offline on the client, it is not supported on the server side, to run on the server side you need to change the code for the server and add the missing code, but it doesn't matter, the problem is like on the client.

Thu, Oct 8, 11:20 AM · DayZ Modding, DayZ
Arkensor updated the task description for T154221: Enscript typedefs are resolved too late.
Thu, Oct 8, 11:19 AM · DayZ Modding, DayZ
Arkensor created T154221: Enscript typedefs are resolved too late.
Thu, Oct 8, 11:19 AM · DayZ Modding, DayZ
Arkensor updated subscribers of T154221: Enscript typedefs are resolved too late.

@Geez how many more valid bug reports until I unlock the golden feedback tracker?

Thu, Oct 8, 11:19 AM · DayZ Modding, DayZ
AWG added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.

const MAX_CLASSES = 2140;
const fs = require('fs');
fs.writeFileSync("output.c", "");
for(let i=1;i<=MAX_CLASSES;i++){
	fs.appendFileSync("output.c", "class some"+i+"class {}\n");
}
Thu, Oct 8, 11:17 AM · DayZ Modding, DayZ
Geez changed the status of T154199: CrewEntryWS sometimes returns zero position in Actions from New to Assigned.
Thu, Oct 8, 11:17 AM · DayZ Modding, DayZ
borizz.k added a comment to T154054: Request for Enscript behavior confirmation.

interesting
double variable declaration
in class and in function
and no error?

Thu, Oct 8, 11:16 AM · DayZ Modding, DayZ
borizz.k updated the task description for T154198: DayZPhysics.RayCastBullet crash server with no crashlog.
Thu, Oct 8, 11:14 AM · DayZ Modding, DayZ
borizz.k created T154198: DayZPhysics.RayCastBullet crash server with no crashlog.
Thu, Oct 8, 11:13 AM · DayZ Modding, DayZ
borizz.k created T154199: CrewEntryWS sometimes returns zero position in Actions .
Thu, Oct 8, 11:13 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

@Arkensor each template is a new class.

Thu, Oct 8, 11:11 AM · DayZ Modding, DayZ
zysen added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.

Thu, Oct 8, 11:09 AM · DayZ Modding, DayZ
ukulelekid713 added a comment to T151990: ItemTransmitter.EnableBroadcast doesn't work.

Can they be implemented please? @Geez

Thu, Oct 8, 11:06 AM · DayZ Modding, DayZ
Jacob_Mango created T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..
Thu, Oct 8, 11:06 AM · DayZ Modding, DayZ
Arkensor added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.

Thu, Oct 8, 11:06 AM · DayZ Modding, DayZ
Geez changed the status of T151990: ItemTransmitter.EnableBroadcast doesn't work from Assigned to Acknowledged.

Thank you for the report GrosTon1.
This is an issue we are aware of as EnableBroadcast/EnableReceive is currently not implemented.
Regards,
Geez

Thu, Oct 8, 11:05 AM · DayZ Modding, DayZ
mdc added a comment to T151990: ItemTransmitter.EnableBroadcast doesn't work.

Unfortunately I can also confirm this bug.

Thu, Oct 8, 11:04 AM · DayZ Modding, DayZ
hlynge added a comment to T153234: SetPosition does not work with transport class.

Hi Komer - regarding your Bot work I would really appreciate if you contact me on discord: hlynge#2885

Thu, Oct 8, 11:02 AM · DayZ Modding, DayZ
hlynge added a comment to T151736: AimChange and other bugs.

Trying to understand why I am not able to use the DebugMod code to create "bots" on a Server+Client setup.
Please contact me on Discord: hlynge#2885

Thu, Oct 8, 11:01 AM · DayZ Modding, DayZ