As the title states, placing StaticObj nearby an item with a Scale of 0.00001 will cause a desync and for the physics scale to be unaffected by this change. This is a common application for deleting objects within the DayZ Editor and the community uses this feature quite often.
I've attached a video. The reproduction steps are simple:
- Place anything prefixed with StaticObj nearby a building (within 20 meters)
- Rescale the building to 0.00001
- Observe as the scale is no longer functional.
It feels like the old scaling bug we used to have long ago before it was patched for the community. Hopefully it can be resolved thanks!