Space for mod related issues
any progress on this "trivial to fix" bug?
Wed, Jun 3
Tue, Jun 2
Mon, Jun 1
Sun, May 31
Fri, May 29
Thu, May 28
There are any workaround to handle that issue?
Wed, May 27
Mon, May 25
It is not possible to use the time animation source, because it is a renderer based animation source and even if we would make it so it animates collision, it would still be not working on a server (no renderer = no animation = sync issues).
So I can spawn items / events in, but I don't get a reference to an object that was spawned ? Would be nice to get my spawned Item to manipulate it further
Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.
Sun, May 24
Its fine someone use and read source code of my RoadTrip mod :P
Very important fix for modding community !
That sedan inherits from the script class itembase using a simulation of inventoryitem and at one point I also gave it a mass value of 10. Works fine for me in 107
You should know that EnPhysics for ItemBase does not work right now (they wrote somewhere that they will fix it in 1.8), but it only works for the transport and player, maybe even for zombies and animals, but this has not been verified.
Both work fine for me.
Sat, May 23
dBodySetMass works fine. the mass changed when creating an object with a dBodySetMass(100), and this changed, with a small mass, the object quickly rolls over an uneven surface, etc.
dBodyGetMass also returns the desired result.
Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?
dBodySetMass is not working, there's nothing wrong with dBodyApplyForce