Page MenuHomeFeedback Tracker

DayZ ModdingProject
ActivePublic

Watchers

  • This project does not have any watchers.

Details

Description

Space for mod related issues

Recent Activity

Today

Geez changed the status of T162283: Code After Else If compiled, but not executed from New to Assigned.
Thu, Dec 9, 10:34 AM · DayZ Modding, DayZ
noahcentineo added a comment to T157285: Escaped double quotes in string will lead to CParser error.
Thu, Dec 9, 9:40 AM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T162283: Code After Else If compiled, but not executed.
Thu, Dec 9, 12:39 AM · DayZ Modding, DayZ
LBmaster created T162283: Code After Else If compiled, but not executed.
Thu, Dec 9, 12:39 AM · DayZ Modding, DayZ

Fri, Dec 3

NATION updated subscribers of T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

@GameLabs;@Dabs Framework;@CF;@Community-Online-Tools;@UniversalApi;@MLBeta;@DeerIsle Official (Experimental - Dev Build);@Namalsk Island;@DayZ-Expansion;@DayZ-Expansion-Licensed;@DayZ-Expansion-Core;@DayZ-Expansion-Vehicles;@DayZ-Expansion-Book;@DayZ-Expansion-Market;@DayZ-Expansion-Name-Tags;@FlipTransport;@[Remastered] Arma Weapon Pack;@Advanced Weapon Scopes;@Anzio 20mm AMR Rifle;@MuchStuffPack;@NATIONs Server Mod;@CPBWeapons;@PsychoGaming Big Boys Pack;@Namalsk Survival;@CreepyZombies;@MedicalAttentionUpdated;@MedicalAttentionUpdated-Core;@FS_English_Translation;@FS (FIDOv STALKER) German Translation;@FS;@GoreZ;@IRP-Land-Rover-Defender-110;@Dingo_Truck;@Grid Mod;@DeerIsle Oilrig Zeds;@MedicalAttentionUpdated-DepHelper-Namalsk;@MonstersOfChiemsee;@LessSkinningMeat;@S.T.A.L.K.E.R. Area of Decay Building;@Fear the wall in dayz;@Vehicle3PP;@MuppetFix;@Raft

Fri, Dec 3, 3:48 PM · DayZ Modding, DayZ

Wed, Dec 1

KiloIndiaPapa updated the task description for T162160: globals.xml parameter FlagRefreshMaxDuration min/max values.
Wed, Dec 1, 5:23 AM · DayZ Modding, DayZ
KiloIndiaPapa created T162160: globals.xml parameter FlagRefreshMaxDuration min/max values.
Wed, Dec 1, 5:04 AM · DayZ Modding, DayZ

Tue, Nov 30

Geez changed the status of T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit. from New to Assigned.
Tue, Nov 30, 11:53 AM · DayZ Modding, DayZ

Sun, Nov 28

Hunterz added a comment to T162116: [Feature Request] - allow set no collision for animals or entities.

Example use case

Sun, Nov 28, 3:22 PM · DayZ Modding, DayZ
ICEMAN-FMCS updated subscribers of T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

Yes this needs to be reopened as the issue is back with a vengeance mostly with using Expansion I get the server to boot with these mods,..

Sun, Nov 28, 12:52 AM · DayZ Modding, DayZ

Sat, Nov 27

Hunterz created T162116: [Feature Request] - allow set no collision for animals or entities.
Sat, Nov 27, 7:03 PM · DayZ Modding, DayZ
MindGames115 added a parent task for T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit.: T153090: Obscure compiler freeze error.
Sat, Nov 27, 1:37 AM · DayZ Modding, DayZ
MindGames115 added a comment to T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..

Reference Ticket: https://feedback.bistudio.com/T153090

Sat, Nov 27, 1:36 AM · DayZ Modding, DayZ
MindGames115 created T162098: Script Limit Enforced - #InitGlobals Abort - Please increase script limit..
Sat, Nov 27, 1:31 AM · DayZ Modding, DayZ

Fri, Nov 26

ManicMurdera added a comment to T162077: XML.file error.

I fixed the errors in the lines myself on both the default file and on my modded file and then it comes up with this for both
3: 17 cvc-elt.1: Cannot find the declaration of element 'spawnabletypes'.

Fri, Nov 26, 2:19 AM · DayZ Modding, DayZ

Thu, Nov 25

sanguine00 added a comment to T162077: XML.file error.

The first error regarding the strings of "--" in the default cfgspawnabletypes.xml is something that would need to be fixed on the DayZ dev side. While it does not prevent the configuration from being read, it does cause validation to fail which can be a bit of a headache for modded/community servers.

Thu, Nov 25, 5:24 PM · DayZ Modding, DayZ
Geez added a comment to T162077: XML.file error.

Also please double check if there are other mistakes as these could be causing the trouble.
Regards,
Geez

Thu, Nov 25, 4:00 PM · DayZ Modding, DayZ
Geez added a comment to T162077: XML.file error.

Hello ManicMurdera.
The problem possibly lies in missing </cargo> end on line 997

Thu, Nov 25, 3:58 PM · DayZ Modding, DayZ
ManicMurdera added a comment to T162077: XML.file error.

Thu, Nov 25, 10:29 AM · DayZ Modding, DayZ
Geez added a comment to T162077: XML.file error.

Thank you.
Can you please send us the whole xml file with the changes you made?
Regards,
Geez

Thu, Nov 25, 10:05 AM · DayZ Modding, DayZ
ManicMurdera added a comment to T162077: XML.file error.

First error.
Errors in file xml-schema:
875: 9 The string "--" is not permitted within comments.
Second error.
Errors in file xml-schema:
1006: 4 The element type "cargo" must be terminated by the matching end-tag "</cargo>".

Thu, Nov 25, 10:04 AM · DayZ Modding, DayZ
Geez added a comment to T162077: XML.file error.

Hello again.
Can you please copy the exact errors? Also, how do these errors affect the gameplay on your server?
Regards,
Geez

Thu, Nov 25, 9:53 AM · DayZ Modding, DayZ
ManicMurdera added a comment to T162077: XML.file error.

The validator I used said there was an error the fisrt error it comes up with is in line 875:9 it says "The string "--" is not permitted with comments. Then once i do what dayz modding community suggest and edit those -- out it comes up with another error saying something to do with the </cargo> is incorrect it says "1006: 4 The element type "cargo" must be terminated by the matching end-tag "</cargo>"

Thu, Nov 25, 9:13 AM · DayZ Modding, DayZ
Geez changed the status of T162077: XML.file error from New to Need More Info.

Hello ManicMurdera.
Can you please describe the problem in further detail?
Regards,
Geez

Thu, Nov 25, 8:58 AM · DayZ Modding, DayZ
Geez merged T162076: XML.file error into T162077: XML.file error.
Thu, Nov 25, 8:57 AM · DayZ Modding, DayZ
ManicMurdera created T162077: XML.file error.
Thu, Nov 25, 8:00 AM · DayZ Modding, DayZ

Wed, Nov 24

komer edited Additional Information on T161984: Projectile not working SetVelocity.
Wed, Nov 24, 5:44 PM · DayZ Modding, DayZ
Geez closed T161782: Workbench needs to be update for the 1.15 as Resolved.
Wed, Nov 24, 9:28 AM · DayZ Modding, DayZ

Tue, Nov 23

Liven added a comment to T161782: Workbench needs to be update for the 1.15.

The 1.15 stable update solved the problem but I hope this situation will not happen too often, it is sometime not easy to prepare proper update without the debugging tool of the workbench.
Now you can close the ticket.

Tue, Nov 23, 4:42 PM · DayZ Modding, DayZ

Mon, Nov 22

Geez changed the status of T161976: AUG has camo, camo_barrel, camo_rail, camo_rails, camo_stock selections but model.cfg lacks the sections[] config for them. from New to Assigned.
Mon, Nov 22, 12:22 PM · DayZ Modding, DayZ

Sat, Nov 20

alexandre.trust added a comment to T161966: Navmesh.


I tried to make a navmesh with several cards of different types and sizes, and the problem is always the same. I think that an explanation on your site https://community.bistudio.com/wiki/DayZ: Generating_navigation_mesh may be good, plus the link vere the configuration of navmesh server does not work. Finally, is there a card limit and so on?

Sat, Nov 20, 9:55 AM · DayZ Modding, DayZ

Fri, Nov 19

komer created T161984: Projectile not working SetVelocity.
Fri, Nov 19, 6:20 PM · DayZ Modding, DayZ

Thu, Nov 18

alexandre.trust added a comment to T161966: Navmesh.


I reworked the map with l3 dt pro, the navmesh seems different.Hey is it possible that navmes generate and evil with heights?

Thu, Nov 18, 9:07 PM · DayZ Modding, DayZ
wouter.commandeur created T161976: AUG has camo, camo_barrel, camo_rail, camo_rails, camo_stock selections but model.cfg lacks the sections[] config for them..
Thu, Nov 18, 7:53 PM · DayZ Modding, DayZ
alexandre.trust added a comment to T161966: Navmesh.


aucun changement, le navmesh ne semble pas scanner le terrain correctement.

Thu, Nov 18, 3:37 PM · DayZ Modding, DayZ
alexandre.trust added a comment to T161966: Navmesh.

The objects used are those of dayz.

Thu, Nov 18, 12:48 PM · DayZ Modding, DayZ
alexandre.trust added a comment to T161966: Navmesh.

Hello everyone.
This is not a normal behaviour, the map should not do this under normal circumstances and we do not experience such problem on our end.
Can you please try to decrease the amount of objects on the map/leave only part of them on there? It is possible there could be a problem in some objects that could affect this.
Regards,
Geez

Thu, Nov 18, 12:36 PM · DayZ Modding, DayZ
Geez changed the status of T161966: Navmesh from New to Need More Info.

Hello everyone.
This is not a normal behaviour, the map should not do this under normal circumstances and we do not experience such problem on our end.
Can you please try to decrease the amount of objects on the map/leave only part of them on there? It is possible there could be a problem in some objects that could affect this.
Regards,
Geez

Thu, Nov 18, 11:53 AM · DayZ Modding, DayZ
alexandre.trust added a comment to T161966: Navmesh.

For 20 times I’ve done it, nothing’s changed.

Thu, Nov 18, 10:34 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T161966: Navmesh.

Just keep retrying until it works. AFAIK that's what BI also does.

Thu, Nov 18, 10:30 AM · DayZ Modding, DayZ
alexandre.trust created T161966: Navmesh.
Thu, Nov 18, 7:48 AM · DayZ Modding, DayZ
Liven added a comment to T161782: Workbench needs to be update for the 1.15.

@Geez, I completly unistall the DayZ xp branch, reinstall it, verified the file on steam, extract the files in a new empty P drive and I still have the "virtual machine exception" message.

Thu, Nov 18, 7:01 AM · DayZ Modding, DayZ

Tue, Nov 16

RandomHost added a comment to T146644: Add the possibility to mod enum.

Then maybe a game which is supposed to be able to be modified shouldn't have enums used in a way which makes modding hard or borderline impossible.

Tue, Nov 16, 7:13 AM · DayZ Modding, DayZ

Mon, Nov 15

Geez changed the status of T161902: Projectile object from New to Assigned.
Mon, Nov 15, 12:37 PM · DayZ Modding, DayZ
Geez changed the status of T161903: Animals and Zombies, crash the client if spawned locally on the client from New to Assigned.
Mon, Nov 15, 12:36 PM · DayZ Modding, DayZ
Geez changed the status of T161905: A projectile fired from an AI weapon does not cause event "FirearmEffects" from New to Assigned.
Mon, Nov 15, 12:35 PM · DayZ Modding, DayZ
KommanderWar added a comment to T157433: Can't publish mods to the workshop.

Ainda tenho esse problema ;-;

Mon, Nov 15, 12:07 AM · DayZ Modding, DayZ

Sun, Nov 14

RandomHost added a comment to T141352: Modding static methods.

I just ran into this while going through the steps required to add a new liquid type.

Sun, Nov 14, 10:14 PM · DayZ Modding, DayZ
komer added a comment to T150149: Add m_fIgnoreParentPitch to DayZPlayerCameraResult class.

close this thread.
Stable Update 1.14
Fixed: Ignore parent pitch inside PlayerCameraResult

Sun, Nov 14, 7:58 AM · DayZ Modding, DayZ

Sat, Nov 13

komer edited Additional Information on T161902: Projectile object.
Sat, Nov 13, 10:09 AM · DayZ Modding, DayZ