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Description

Space for mod related issues

Recent Activity

Yesterday

the_gamer_guy added a comment to T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.

Yes that would stop it from being overwritten but the copied mission files wouldn't receive the updates unless I manually copy that over. Kinda the same issue, just swapping sides. What I am suggesting is to have an additional file, say, CustomTypes.xml that gets read after the normal types.xml is read. this would allow the original to stay up to date with all the official stuff and the other file would be left alone.

Mon, Jan 20, 5:27 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.

Create a new mission and load that one instead. Don't touch the vanilla mission

Mon, Jan 20, 4:06 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxiliary types.xml(and similar) file for custom content entries that wont be overwritten by updates to [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:19 AM · DayZ Modding, DayZ
the_gamer_guy updated the task description for T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:11 AM · DayZ Modding, DayZ
the_gamer_guy updated the task description for T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:10 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxiliary types.xml for custom content entries that won't be overwritten when an update is released to [Request]Auxiliary types.xml(and similar) file for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:10 AM · DayZ Modding, DayZ
the_gamer_guy renamed T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates from [Request]Auxilliary types.xml for custom content entries that wont be overwritten when an update is released to [Request]Auxiliary types.xml for custom content entries that won't be overwritten when an update is released.
Mon, Jan 20, 12:04 AM · DayZ Modding, DayZ
the_gamer_guy created T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.
Mon, Jan 20, 12:03 AM · DayZ Modding, DayZ

Sun, Jan 19

OfficialWardog created T148391: Interact Action UI Error.
Sun, Jan 19, 11:55 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Thats correct. I thought I wrote JsonFileLoader somewhere, but apparently not ^^. But that was the thing I meant

Sun, Jan 19, 6:41 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T148095: Json File Length Limitation.

I believe he was meaning the JsonFileLoader, which DOES have a limitation on the JsonSaveFile function of 64kb. However the FileSerializer does not seem to have this limitation, which is correct (so far in my tests), it just creates a file that cannot be edited by admins/server owners which is less than ideal.

Sun, Jan 19, 4:41 PM · DayZ Modding, DayZ
LBmaster updated the task description for T148379: GetScreenPos result wrong when in scope.
Sun, Jan 19, 2:37 PM · DayZ Modding, DayZ
LBmaster created T148379: GetScreenPos result wrong when in scope.
Sun, Jan 19, 2:37 PM · DayZ Modding, DayZ

Fri, Jan 17

Geez changed the status of T148306: Make Workbench Ignore the P:\Temp\ folder from New to Assigned.
Fri, Jan 17, 10:05 AM · DayZ Modding, DayZ

Thu, Jan 16

Jacob_Mango updated the task description for T148306: Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 4:45 PM · DayZ Modding, DayZ
Jacob_Mango renamed T148306: Make Workbench Ignore the P:\Temp\ folder from Make Workbench Ignore the P:\Temp\ to Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 1:14 PM · DayZ Modding, DayZ
Jacob_Mango created T148306: Make Workbench Ignore the P:\Temp\ folder.
Thu, Jan 16, 1:13 PM · DayZ Modding, DayZ

Tue, Jan 14

Geez changed the status of T148240: Can't refresh Resource Browser after Animation Editor has been opened - Workbench from New to Assigned.
Tue, Jan 14, 2:10 PM · DayZ Modding, DayZ
Jacob_Mango created T148240: Can't refresh Resource Browser after Animation Editor has been opened - Workbench.
Tue, Jan 14, 12:20 PM · DayZ Modding, DayZ

Mon, Jan 13

thaline added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.
Mon, Jan 13, 5:04 PM · DayZ Modding, DayZ

Sun, Jan 12

r3k0 added a comment to T148209: DayZ has exited in an unusual manner.

Got the ingame launcher to work and it does the same dayz: dayz x64.exe - application error on shutdown.

Sun, Jan 12, 7:32 PM · DayZ Modding, DayZ
r3k0 added a comment to T148209: DayZ has exited in an unusual manner.

Only does this on Windows 8.1, never does it on W10.

Sun, Jan 12, 6:44 PM · DayZ Modding, DayZ
r3k0 created T148209: DayZ has exited in an unusual manner.
Sun, Jan 12, 6:43 PM · DayZ Modding, DayZ
LBmaster created T148194: Keybinds Reset.
Sun, Jan 12, 1:03 PM · DayZ Modding, DayZ

Fri, Jan 10

Geez closed T148082: Physics requests as Resolved.

Hello again.
The problem has been addressed internally and the change will appear on Steam in the future.
Regards,
Geez

Fri, Jan 10, 11:13 AM · DayZ Modding, DayZ

Thu, Jan 9

LBmaster added a comment to T148095: Json File Length Limitation.

Thanks. Just one thing to note: the FileSerializer does not seem to have a limit too, if you are still looking into that. It was just a coincidene, that the size of my testfile was around 32768 bytes.

Thu, Jan 9, 7:13 PM · DayZ Modding, DayZ
Ventolin added a comment to T148030: Buldozer compile error .
Thu, Jan 9, 5:14 PM · DayZ Modding, DayZ
Geez changed the status of T148095: Json File Length Limitation from New to Reviewed.

Hello LBmaster.
There is no limit in JsonSerializer. However, there is a character limit when using the debug Print() feature.
Regards,
Geez

Thu, Jan 9, 2:39 PM · DayZ Modding, DayZ

Wed, Jan 8

LBmaster added a member for DayZ Modding: LBmaster.
Wed, Jan 8, 1:47 PM

Tue, Jan 7

LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Tue, Jan 7, 10:27 PM · DayZ Modding, DayZ
LBmaster edited Steps To Reproduce on T148095: Json File Length Limitation.
Tue, Jan 7, 10:26 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

And does the FileSerializer has the same limitations ? Otherwise I would run into the same issues soon

Tue, Jan 7, 9:49 PM · DayZ Modding, DayZ
LBmaster created T148095: Json File Length Limitation.
Tue, Jan 7, 9:47 PM · DayZ Modding, DayZ
Geez added a comment to T148082: Physics requests.

Thank you for the report Jacob_Mango.
We will see what can be done.
Regards,
Geez

Tue, Jan 7, 2:43 PM · DayZ Modding, DayZ
Geez changed the status of T148082: Physics requests from New to Assigned.
Tue, Jan 7, 11:10 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T148082: Physics requests.
Tue, Jan 7, 10:53 AM · DayZ Modding, DayZ
Jacob_Mango created T148082: Physics requests.
Tue, Jan 7, 7:20 AM · DayZ Modding, DayZ

Mon, Jan 6

Geez added a comment to T148030: Buldozer compile error .

Hello imapenguin.
It appears that there are incorrect data coming from your DayZ client.
Are you using Steam Cloud Sync by any chance? If so, does disabling it and doing a clean install of the game help?
Regards,
Geez

Mon, Jan 6, 4:04 PM · DayZ Modding, DayZ
Geez changed the status of T147992: More Map Widget options from New to Assigned.
Mon, Jan 6, 1:06 PM · DayZ Modding, DayZ
Geez added a comment to T147126: CarController class is broken.

Hello Camino.
The code you have provided should work. Is it possible that you are calling this code only on the client? As this should be called on the server in order for it to work correctly.
Regards,
Geez

Mon, Jan 6, 1:05 PM · DayZ Modding, DayZ
Geez changed the status of T148030: Buldozer compile error from New to Assigned.
Mon, Jan 6, 11:50 AM · DayZ Modding, DayZ

Sun, Jan 5

imapenguin added a comment to T148030: Buldozer compile error .

Issue remains but I got Buldozer working after setting the application path to game directory instead of mounted project drive.

Sun, Jan 5, 8:09 PM · DayZ Modding, DayZ
imapenguin changed Category from category:general to category:tools on T148030: Buldozer compile error .
Sun, Jan 5, 12:09 PM · DayZ Modding, DayZ
imapenguin renamed T148030: Buldozer compile error from Buldozer compile error prompt to Buldozer compile error .
Sun, Jan 5, 12:03 PM · DayZ Modding, DayZ
imapenguin created T148030: Buldozer compile error .
Sun, Jan 5, 12:00 PM · DayZ Modding, DayZ

Sat, Jan 4

LBmaster added a comment to T146644: Add the possibility to mod enum.

Nice idea, but there will be a big problem that could cause some great mess. If you have an enum and set the first Value to 1, the second will be equal to 2 and so on. Now Imagine you have multiple mods adding items at the end of the enum and you have different load orders on the Client and Server. Some RPCs would go to the wrong direction and the whole thing blows up

Sat, Jan 4, 7:09 PM · DayZ Modding, DayZ
LBmaster added a comment to T145990: Class Array - Invalid Data Causes Hard Crash .

Maybe try
ref array<ref Person> personarray = new array<ref Person>

Sat, Jan 4, 7:05 PM · DayZ Modding, DayZ
LBmaster created T147992: More Map Widget options.
Sat, Jan 4, 3:01 PM · DayZ Modding, DayZ

Wed, Dec 25

AussieCleetus added a comment to T143843: REQUEST: Extend cURL options..

After tinkering a little with the possibilities of CURL, I've come to realize there is a massive issue in that all incoming returned data is limited to 1024 characters, as all data is pulled in as a string and 1024 characters seems to be the limitation of DayZ's strings.

Wed, Dec 25, 7:47 PM · DayZ Modding, DayZ

Dec 21 2019

Camino added a comment to T147126: CarController class is broken.

Hello, i am trying to force the vehicle to move forward and steer itself without driver

Dec 21 2019, 7:10 PM · DayZ Modding, DayZ