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Space for mod related issues

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Yesterday

jeremiz created T138783: ARs are not spawning any more after 2 weeks from 1.02.
Thu, Apr 18, 12:57 PM · DayZ Modding, DayZ

Wed, Apr 17

Jacob_Mango added a comment to T138762: A way to Disable Position Sync on Entities in Script.

Close the task @rVn, already sorted out.

Wed, Apr 17, 3:55 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to A way to Disable Position Sync on Entities in Script.
Wed, Apr 17, 3:29 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to certain clients to Disable Position Sync on Entities.
Wed, Apr 17, 3:28 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Flag to disable Position Sync on Entities to certain clients to Disable Position Sync on Entities to certain clients.
Wed, Apr 17, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T138762: A way to Disable Position Sync on Entities in Script.
Wed, Apr 17, 3:19 PM · DayZ Modding, DayZ
Arkensor created T138761: VicinitySlotsContainer -> ShowItemsInContainers() moddability.
Wed, Apr 17, 2:17 PM · DayZ Modding, DayZ

Tue, Apr 16

mov3ax created T138746: OverrideRaise and OverrideAimChange does not work on custom entites.
Tue, Apr 16, 7:14 PM · DayZ Modding, DayZ

Mon, Apr 15

Geez updated subscribers of T138671: typo in the types.xml.
Mon, Apr 15, 4:52 PM · DayZ Modding, DayZ
Geez added a project to T138671: typo in the types.xml: DayZ Modding.
Mon, Apr 15, 4:52 PM · DayZ Modding, DayZ
Jacob_Mango created T138711: Creating a new character in script will corrupt the player save.
Mon, Apr 15, 12:01 PM · DayZ Modding, DayZ

Sun, Apr 14

mov3ax edited Additional Information on T138664: Particle splits when parent object moving too fast.
Sun, Apr 14, 12:40 AM · DayZ Modding, DayZ
mov3ax created T138664: Particle splits when parent object moving too fast.
Sun, Apr 14, 12:39 AM · DayZ Modding, DayZ

Thu, Apr 11

Liven added a comment to T138559: A word about DZ\weapons\melee\config.cpp.

ok I found what was the problem with sourcetree (max txt file size) but the other questions stay valid :

Thu, Apr 11, 8:17 AM · DayZ Modding, DayZ

Wed, Apr 10

AussieCleetus added a comment to T138535: Script Log prefix.

I do agree that the script log should be reduced in useage and kept for debugging (hence my mods that are made for extended logging info being moved to dedicated systems as the ADM file gets quite busy too). And absolutely there are some mods that spam the file a lot (despite having requested options from modders to be able to turn them off).

Wed, Apr 10, 9:38 PM · DayZ Modding, DayZ
3Vaker added a comment to T138535: Script Log prefix.

AussieCleetus, in my opinion, mod creators should keep amount of stuff logged into script log as low as possible.
Rn some mods from top of Steam Workshop are just bombing these log files with useless debug messages (I guess you know, which mods I'm talking about), and 14 symbols is nothing compared to bloating output generated by these mods.
Besides that, this prefix won't affect client or server performance unless your mod is logging tons of characters, which you shouldn't do anyways.
So, compared to other problems, this is nothing. Rewriting entire logging system just to remove this prefix (which might affect performance even worse, as it will lead to generating 2 strings instead of one) - well, doesn't seem like a good idea
[offtopic] rVn, pls take a look at T136977

Wed, Apr 10, 8:12 PM · DayZ Modding, DayZ
Liven added a comment to T138559: A word about DZ\weapons\melee\config.cpp.

How can I see if a file is core game?
Why there is no problem with the other .cpp?
Why can I double damage on heavy attack but can't modify the other attacks on the same file?

Wed, Apr 10, 4:27 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T138535: Script Log prefix.

From an optimitation standpoint it's just bloat. Though it's a minimal amount per line, but it would reduce the amount of data written to the hdd, but as more mods start printing to the file it really adds up quite fast. The cycling combats some of the issues but the script log really can get huge fast

Wed, Apr 10, 3:12 PM · DayZ Modding, DayZ
rVn claimed T136176: New Input System : problem for modders.
Wed, Apr 10, 3:05 PM · DayZ Modding, DayZ
rVn changed the status of T138535: Script Log prefix from New to Need More Info.

That is appended internally to distinguish code/script messages during live debug, is it an issue in some way?

Wed, Apr 10, 2:46 PM · DayZ Modding, DayZ
rVn triaged T138535: Script Log prefix as Low priority.
Wed, Apr 10, 2:45 PM · DayZ Modding, DayZ
rVn closed T138559: A word about DZ\weapons\melee\config.cpp as Resolved.

Repacking core game files is not a supported way of modding

Wed, Apr 10, 2:36 PM · DayZ Modding, DayZ

Tue, Apr 9

Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Tue, Apr 9, 12:22 PM · DayZ Modding, DayZ
Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Tue, Apr 9, 12:21 PM · DayZ Modding, DayZ
Liven created T138559: A word about DZ\weapons\melee\config.cpp.
Tue, Apr 9, 12:18 PM · DayZ Modding, DayZ
Geez added a project to T138413: UTF-8 not working for kick message (whole RCON ?): DayZ Modding.
Tue, Apr 9, 11:14 AM · DayZ
Geez added a project to T138412: UTF-8 not working for logs: DayZ Modding.
Tue, Apr 9, 11:14 AM · DayZ
rVn closed T136332: Overriding CanJump with other content than the original one causes desynch as Resolved.
Tue, Apr 9, 10:01 AM · DayZ Modding, DayZ

Mon, Apr 8

GrosTon1 added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Works like a charm. Thank's a lot.

Mon, Apr 8, 10:33 PM · DayZ Modding, DayZ
AussieCleetus created T138535: Script Log prefix.
Mon, Apr 8, 5:45 PM · DayZ Modding, DayZ
rVn closed T135176: vanilla scripts errors after being modded or modifed as Resolved.

Fixed in 1.03

Mon, Apr 8, 12:24 PM · DayZ Modding, DayZ
rVn added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Object:GetHealthLevel should achieve what you need, with a bit less precision

Mon, Apr 8, 10:32 AM · DayZ Modding, DayZ

Sun, Apr 7

GrosTon1 added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

It is not working when it returns false.

Sun, Apr 7, 10:32 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

vector position = player.GetPosition();
GetGame().UpdateSpectatorPosition(position);

Sun, Apr 7, 6:14 PM · DayZ Modding, DayZ

Fri, Apr 5

Arkensor added a comment to T135176: vanilla scripts errors after being modded or modifed.

Normal log without any modded classes loaded: https://media.discordapp.net/attachments/492295576470290433/563786820773740565/unknown.png?width=1403&height=550

Fri, Apr 5, 8:15 PM · DayZ Modding, DayZ
mov3ax created T138410: Physics simulation on custom geometries stop after some time.
Fri, Apr 5, 7:18 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

How to setting up Camera object on server for canera control from client as freecanera?

Fri, Apr 5, 6:45 PM · DayZ Modding, DayZ
rVn closed T138021: SelectSpectator still not works in 1.02.150980 as Resolved.

CGame::UpdateSpectatorPosition exists for this very reason, loop it when spectating

Fri, Apr 5, 5:31 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

Ok
camera is created, but how to contol it, move up, down, forward, backward etc ?
Old freedebugcam could be controlled by player (client)

Fri, Apr 5, 4:57 PM · DayZ Modding, DayZ
rVn changed the status of T136332: Overriding CanJump with other content than the original one causes desynch from New to Reviewed.

Hi,
The video doesn't work anymore and the code around jumping may have changed a little bit but currently this should work when returning true, and shouldn't work when it returns false ( so opposite of your issue? ), because GetHealth() can't be called on the client so it will go something like this:

Fri, Apr 5, 4:10 PM · DayZ Modding, DayZ
rVn closed T136034: Scope bug as Resolved.

Hi,
this is known inconvenience and will likely stay in dayz's script due to some limitations. Should be solved in future projects which decide to use enfusion though ;)

Fri, Apr 5, 3:24 PM · DayZ Modding, DayZ
rVn added a comment to T138021: SelectSpectator still not works in 1.02.150980.

In the above example you use
PlayerBase pBody = Player;
and then get identity and other things with Player instead of pBody, but I will assume that is a copy mistake

Fri, Apr 5, 2:12 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

I not use any mods for server and client
Only server functions on server side

Fri, Apr 5, 11:30 AM · DayZ Modding, DayZ
rVn closed T136604: GameInventory function FindFreeLocationsFor dosent work as Resolved.

Indeed, that's what it does. It's basically FindFreeLocationFor ran on individual cargos - It informs you which cargo's got free space.

Fri, Apr 5, 11:01 AM · DayZ Modding, DayZ
Grim added a comment to T136604: GameInventory function FindFreeLocationsFor dosent work.

Function is now there but, function returns only first match for inventory not all of them.

Fri, Apr 5, 1:21 AM · DayZ Modding, DayZ

Thu, Apr 4

rVn closed T135293: Add valid GetIdentity() to singleplayer as Resolved.

Unfortunately PlayerIdentity is part of networking so this won't be possible in SP environment. Some of the things have to be tested directly on the server.

Thu, Apr 4, 5:33 PM · DayZ Modding, DayZ
rVn changed the status of T138021: SelectSpectator still not works in 1.02.150980 from New to Need More Info.

Hi, please add reproduction steps or code sample.

Thu, Apr 4, 5:05 PM · DayZ Modding, DayZ
rVn changed the status of T136604: GameInventory function FindFreeLocationsFor dosent work from Assigned to Need More Info.

Looks like this works for me now, can you retest?

Thu, Apr 4, 4:29 PM · DayZ Modding, DayZ
rVn claimed T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Thu, Apr 4, 10:49 AM · DayZ Modding, DayZ
rVn changed the status of T134360: Modified Data - Including imagesets and Edds files in mods kicks clients from the server. from Assigned to Need More Info.

Is this still a problem?

Thu, Apr 4, 10:42 AM · DayZ Modding, DayZ