Space for mod related issues
it was on ps4 and the Gamertag is jacko23pl
try it on exp first
yeah, Arkensor's sabotage failed
To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?
Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"
Great news! We will keep you informed how it goes when 1.04 dops.
Thank you so much for your effort!
Attempted fix in 1.04
Limits removed in 1.04
Mon, Jun 17
Well, in this particular case, because spawning some objects from the mod crashing game either i tried to move all objects spawns from mod to server profile
Why do you need 20k+ lines in mission file?
Make it a toggle, don't remove it. Some people (myself) use it.
Sun, Jun 16
Without an option to disable it, it's rather annoying indeed.
Fri, Jun 14
Thu, Jun 13
This would be extremely helpful for those who want to make configuration files that are easy to read for humans and computers!
This would be so much more efficient than having to write one from scratch. The capabilities are there, it would be fantastic to have it available, even if it were done in the same nature as the json serializer.
Wed, Jun 12
Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release
Tue, Jun 11
I am think, what this is nedde for Actualled information for player
Mon, Jun 10
As for the rest, serverMod and proper mod verification is done in 1.04
I have split these into two tasks, the server mod part is now here https://feedback.bistudio.com/T140571
Adding only the key to server wont work anymore with the new verification
Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.
There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)
Sat, Jun 8
You can't use it on floats, only integers.
<3 Cheers rVn Whoop Whoop :)
Fri, Jun 7
Thu, Jun 6
Nice thanks @rVn !
Wed, Jun 5
Table just needs to be included in the mod, additive effect instead of override