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DayZ ModdingProject
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Space for mod related issues

Recent Activity

Today

spidervenom102016 added a comment to T141023: Cheater in dayz ps4.

it was on ps4 and the Gamertag is jacko23pl

Wed, Jun 19, 1:38 AM · DayZ Modding, DayZ
spidervenom102016 created T141023: Cheater in dayz ps4.
Wed, Jun 19, 1:37 AM · DayZ Modding, DayZ

Yesterday

rVn added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

try it on exp first

Tue, Jun 18, 2:19 PM · DayZ Modding, DayZ
rVn added a comment to T138872: Filesize limits & directory creation.

yeah, Arkensor's sabotage failed

Tue, Jun 18, 2:15 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?

Tue, Jun 18, 12:12 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138872: Filesize limits & directory creation.

Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"

Tue, Jun 18, 12:09 PM · DayZ Modding, DayZ
Salutesh added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

Great news! We will keep you informed how it goes when 1.04 dops.
Thank you so much for your effort!

Tue, Jun 18, 11:40 AM · DayZ Modding, DayZ
rVn changed the status of T139752: Unable to load custom script module class 3_Game into Workbench from Acknowledged to Need More Info.

Attempted fix in 1.04

Tue, Jun 18, 11:16 AM · DayZ Modding, DayZ
rVn closed T138872: Filesize limits & directory creation as Resolved.

Limits removed in 1.04

Tue, Jun 18, 10:37 AM · DayZ Modding, DayZ

Mon, Jun 17

mov3ax added a comment to T140890: Line limit in server mission file.

Well, in this particular case, because spawning some objects from the mod crashing game either i tried to move all objects spawns from mod to server profile

Mon, Jun 17, 7:54 PM · DayZ Modding, DayZ
AussieCleetus created T140956: extend XML include tag to all XML file types.
Mon, Jun 17, 7:25 PM · DayZ Modding, DayZ
rVn added a comment to T140890: Line limit in server mission file.

Why do you need 20k+ lines in mission file?

Mon, Jun 17, 2:40 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T139501: Script Editor jumps project list on file select .

Make it a toggle, don't remove it. Some people (myself) use it.

Mon, Jun 17, 9:59 AM · DayZ Modding, DayZ

Sun, Jun 16

Grim created T140896: DayZ Tools inbuild gamedata extractor lowercases filenames.
Sun, Jun 16, 6:32 PM · DayZ Modding, DayZ
Arkensor added a comment to T139501: Script Editor jumps project list on file select .

Without an option to disable it, it's rather annoying indeed.

Sun, Jun 16, 6:22 PM · DayZ Modding, DayZ
mov3ax created T140890: Line limit in server mission file.
Sun, Jun 16, 4:18 PM · DayZ Modding, DayZ

Fri, Jun 14

NiiRoZz renamed T140705: GetScale and SetScale functions don't work on any entity from GetScale and SetScale functions doesn't work on entity to GetScale and SetScale functions don't work on any entity.
Fri, Jun 14, 3:55 PM · DayZ Modding, DayZ
NiiRoZz renamed T140705: GetScale and SetScale functions don't work on any entity from GetScale and SetScale functions doesn't work to GetScale and SetScale functions doesn't work on entity.
Fri, Jun 14, 3:53 PM · DayZ Modding, DayZ

Thu, Jun 13

OfficialWardog added a comment to T139518: XML Reader and Writer.

This would be extremely helpful for those who want to make configuration files that are easy to read for humans and computers!

Thu, Jun 13, 5:59 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T139518: XML Reader and Writer.

This would be so much more efficient than having to write one from scratch. The capabilities are there, it would be fantastic to have it available, even if it were done in the same nature as the json serializer.

Thu, Jun 13, 5:58 PM · DayZ Modding, DayZ
ukulelekid713 created T140729: Overriding Map Widgets.
Thu, Jun 13, 9:59 AM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T140705: GetScale and SetScale functions don't work on any entity.
Thu, Jun 13, 12:10 AM · DayZ Modding, DayZ
NiiRoZz created T140705: GetScale and SetScale functions don't work on any entity.
Thu, Jun 13, 12:06 AM · DayZ Modding, DayZ

Wed, Jun 12

rVn closed T136176: New Input System : problem for modders as Resolved.

Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release

Wed, Jun 12, 3:22 PM · DayZ Modding, DayZ
rVn merged task T139318: Tools/Workbench exp mode into T137745: Not possible to use Workbench when DayZ is on experimental branch.
Wed, Jun 12, 12:30 PM · DayZ Modding, DayZ

Tue, Jun 11

AXEL7 added a comment to T140571: Mod Support in server browser.

I am think, what this is nedde for Actualled information for player

Tue, Jun 11, 3:50 PM · DayZ Modding, DayZ
BaliandBear added a comment to T140632: zombies opening doors !!!.

ps4 dayz

Tue, Jun 11, 10:55 AM · DayZ PS4
BaliandBear created T140632: zombies opening doors !!!.
Tue, Jun 11, 10:54 AM · DayZ PS4

Mon, Jun 10

Tstrauss created T140578: People are duping the game to death.
Mon, Jun 10, 3:21 PM · DayZ
rVn closed T138862: Multiplayer mod management as Resolved.

As for the rest, serverMod and proper mod verification is done in 1.04

Mon, Jun 10, 11:38 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Mon, Jun 10, 11:37 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Mon, Jun 10, 11:36 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

I have split these into two tasks, the server mod part is now here https://feedback.bistudio.com/T140571

Mon, Jun 10, 11:34 AM · DayZ Modding, DayZ
rVn triaged T140571: Mod Support in server browser as High priority.
Mon, Jun 10, 11:33 AM · DayZ Modding, DayZ
rVn created T140571: Mod Support in server browser.
Mon, Jun 10, 11:33 AM · DayZ Modding, DayZ
rVn claimed T140571: Mod Support in server browser.
Mon, Jun 10, 11:32 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

Adding only the key to server wont work anymore with the new verification

Mon, Jun 10, 11:29 AM · DayZ Modding, DayZ
Arkensor added a comment to T138862: Multiplayer mod management.

Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.

Mon, Jun 10, 11:24 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)

Mon, Jun 10, 11:19 AM · DayZ Modding, DayZ

Sat, Jun 8

Jacob_Mango added a comment to T140425: Arithmetic Operator - Modulo % not implemented?!.

You can't use it on floats, only integers.

Sat, Jun 8, 5:41 AM · DayZ Modding, DayZ
WiiDEVil added a comment to T138868: Allow the import of Arma 2 assets.

<3 Cheers rVn Whoop Whoop :)

Sat, Jun 8, 2:30 AM · DayZ Modding, DayZ

Fri, Jun 7

Salutesh edited Steps To Reproduce on T140425: Arithmetic Operator - Modulo % not implemented?!.
Fri, Jun 7, 11:33 PM · DayZ Modding, DayZ
Salutesh created T140425: Arithmetic Operator - Modulo % not implemented?!.
Fri, Jun 7, 10:36 PM · DayZ Modding, DayZ
Salutesh edited Steps To Reproduce on T140425: Arithmetic Operator - Modulo % not implemented?!.
Fri, Jun 7, 10:35 PM · DayZ Modding, DayZ
rVn closed T138868: Allow the import of Arma 2 assets as Resolved.
Fri, Jun 7, 6:47 PM · DayZ Modding, DayZ

Thu, Jun 6

vbawol added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Nice thanks @rVn !

Thu, Jun 6, 3:32 PM · DayZ Modding, DayZ
Jacob_Mango created T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Thu, Jun 6, 12:08 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Thu, Jun 6, 12:08 PM · DayZ Modding, DayZ
chainsawsquirrel added a comment to T138868: Allow the import of Arma 2 assets.

YEA !

Thu, Jun 6, 2:29 AM · DayZ Modding, DayZ

Wed, Jun 5

rVn added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Table just needs to be included in the mod, additive effect instead of override

Wed, Jun 5, 5:33 PM · DayZ Modding, DayZ