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Space for mod related issues

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Today

Geez changed the status of T157812: 1.12 PlantMaterial can not be attached or detached. from New to Need More Info.

Hello wouter.commandeur.
This has been removed on our end as it is not being used anywhere. Any specific reason why do you need this to work this way?
Regards,
Geez

Fri, Apr 16, 1:48 PM · DayZ Modding, DayZ

Yesterday

wouter.commandeur created T157812: 1.12 PlantMaterial can not be attached or detached..
Thu, Apr 15, 6:49 PM · DayZ Modding, DayZ

Wed, Apr 14

Geez added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Hello Weyland.
Have you tried to contact Valve support? We are of course looking into this, but it appears like an issue on Valve's end and if that is so then there is not much we can do on our end.
As for the difficulty navigating through phabricator - there is a full guide on to how to report on the tracker posted on our forums - https://forums.dayz.com/topic/238467-how-to-report-an-issue-to-the-feedback-tracker/

Regards,
Geez

Hi Geez,

Yes actually, first thing I did. They basically said it's your problem. I've attached the entire conversation with them.

3/11/21

3/12/21

3/16/21

3/`16/21

I'll tell you what I told Impuls, you're not getting loads of reports on this for a few reasons...

  1. Signing up here at the feedback tracker is currently broken. I got loads of people trying to sign up and they can't. User known as Spaace in my project...


    Several users failing with the same errors...


    How long this has been going on, unknown...
  2. Everything was fine until the same exact date and time 1.11 hit. This absolutely rules out Valve. DayZ Expansion discord, so many people were having this issue and they weren't understanding why and might still not know what it actually was. Reading their help area, I knew what it was because it effected me getting certain mods up for 8 hours. Took 8 hours and tickets with Fragnet to figure out this issue.
  3. We use Fragnet for a GSP and have switched over to automated updates through Scheduled Tasks with their Admin Control Panel. For some reason it works perfectly with them as a GSP. End users, does not work. Some sort of communication with end users+steam+dayz workshop on the exact date and time of 1.11 isn't happening.
  4. In the past, I've seen this happen with DZSAL. When we update any mod, DZSAL users wouldn't get the update without doing a bunch of clicking inside DZSAL. If you look at DZSAL's help channel, you'll see this issue all over the place. DZSAL tweaks something and it works for a while. We've seen people not get an update 7 days later. Something with the communication between DZSAL's client app and Valve. This is now happening with the DayZ launcher since 1.11. This is a DayZ issue.
  5. I'll tell you what I told Impuls, end users don't like the feedback tracker. A friend of mine Klesh who was a closed pre-alpha tester, computer geek, brilliant person, degree in sociology...I tried getting him to sign up at the tracker. He couldn't figure it out and immediately boycotted it.

    I'm hardly a dummy, I've got a pretty high level of education and built several websites. I had zero clue that a Star icon means to open a new ticket. Never ever seen anything like that in 25+ years on the internet. I couldn't find my ticket history either. Why would that be attached to my Profile, not user friendly.

    Point?

    Gamers don't want to read a tutorial on a forum on how to open a ticket Geez. I can barely get players to change their in-game name, never mind sign up to a website, spend time to figure out a star icon is a way to open a ticket and send a ticket. I have to make video's for players to do basic things. This entire bug tracker is extremely convoluted and not user friendly. I can't even get most people to use a ticket bot on Discord, all they have to do is click the bot, read the instructions to open a ticket...it's a big to-do.

    People end up not reporting with this system and move onto the next best alternative (in this case DZSAL) because they want to get in game, not jump through several hoops to fix a game...it's that simple.

    At the end of the day, everything was fine until the same exact date & time of DayZ 1.11 being deployed. This issue has leveled our project to almost ashes. People leave.

    Best, -Weyland
Wed, Apr 14, 2:43 PM · DayZ Modding, DayZ

Mon, Apr 12

Weyland added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Hello Weyland.
Have you tried to contact Valve support? We are of course looking into this, but it appears like an issue on Valve's end and if that is so then there is not much we can do on our end.
As for the difficulty navigating through phabricator - there is a full guide on to how to report on the tracker posted on our forums - https://forums.dayz.com/topic/238467-how-to-report-an-issue-to-the-feedback-tracker/

Regards,
Geez

Mon, Apr 12, 9:53 PM · DayZ Modding, DayZ
Geez changed the status of T157746: Reading of colors from ctx is broken from New to Assigned.
Mon, Apr 12, 10:52 AM · DayZ Modding, DayZ
Geez added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Mon, Apr 12, 10:12 AM · DayZ Modding, DayZ

Sun, Apr 11

wouter.commandeur created T157746: Reading of colors from ctx is broken.
Sun, Apr 11, 3:23 PM · DayZ Modding, DayZ
headlights added a comment to T157196: Mods Won't Download Properly.

thi is an issue with any server running dayz expansion, may be any server, any expansion server i join you have go through the above steps to resolve, last night it was every player in our discord. Your suggested fix does not help.

Sun, Apr 11, 2:10 AM · DayZ Modding, DayZ

Sat, Apr 10

Weyland added a comment to T157196: Mods Won't Download Properly.

This is STILL a major issue. Loads of reports in DayZ Expansion Discord at 1.11, everybody we know around the globe is having the issue with ALL mod updates. I'm going to have them come over and comment I guess. So many people just go to a different platform instead of signing up to a site and fumble around until they figure out how to make a ticket. A STAR ICON doesn't translate to a lot of people that's how to open a ticket. This system is designed to fail.

Sat, Apr 10, 9:07 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

While doing some more tests, I've noticed, that also with a json String length < 60.000 I would get server crashes. It seems to have to do something with the string.Substring() method.

	static bool WriteToFile(string file, T data) {
		JsonSerializer js = new JsonSerializer();
		string jsonOut;
		bool ok = js.WriteToString(data, true, jsonOut);
		Print("Length: " + jsonOut.Length());
		Print("Json: " + jsonOut);
		if (!ok)
			return false;
		Print("Opening File for writing Json");
		FileHandle handle = OpenFile(file, FileMode.WRITE);
		Print("Opened File Handle.");
		if (handle == 0)
			return false;
		Print("Starting to write File...");
		for (int i = 0; i < jsonOut.Length();) {
			int end = Math.Min(i + 60000, jsonOut.Length());
			int length = end - i;
			Print("Writing Chars: " + i + " to " + end + " -> " + length);
			string sub = jsonOut.Substring(i, length);
			Print("Sub finished");
			Print("Sub: " + sub.Length());
			FPrint(handle, sub);
			Print("FPrint Worked");
			i += 60000;
		}
		CloseFile(handle);
		Print("Closed json File");
		return true;
	}

and this was the output sometimes (sometimes it crashed later in the program)

SCRIPT       : Opening File for writing Json
SCRIPT       : Opened File Handle.
SCRIPT       : Starting to write File...
SCRIPT       : Writing Chars: 0 to 58892 -> 58892
Sat, Apr 10, 5:25 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Okay this is getting even more "nteresting"
I've noticed, that Doing this:

modded class MissionServer {
	
	void MissionServer() {
		TIntArray testArray = new TIntArray();
		for (int i = 0; i < 100000; i++) {
			testArray.Insert(i);
		}
		Print("Saving Json ...");
		JsonSaver<TIntArray>.WriteToFile("$profile:/testArray.json", testArray);
	}
}

would cause the server to freeze at some random position in the code (for me while loading Trader Objects) removing the Code will make it run fine again. If I don't put 100000 items in the list, but 1.000.000, the server will crash completly instead of just freezing. DK, what's wrong there, but this definitely needs some attention. I've also checked if this occours while saving the json file, but that's not the case. The file is saved correctly and all my Prints were executed

Sat, Apr 10, 4:39 PM · DayZ Modding, DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

Since nobody seems to care about it, I made my own Json Saver / Reader class. Feel free to use it in your Projects. I've successfully saved the TestArray from above which was a 1064kb file. This is how you use it to save files:

		TIntArray testArray = new TIntArray();
		for (int i = 0; i < 100000; i++) {
			testArray.Insert(i);
		}
		Print("Saving Json ...");
		JsonSaver<TIntArray>.WriteToFile("$profile:/testArray.json", testArray);

This is the whole class. Put it in 3_Game

class JsonSaver<Class T> {
Sat, Apr 10, 3:53 PM · DayZ Modding, DayZ

Wed, Apr 7

Ralian added a member for DayZ Modding: Ralian.
Wed, Apr 7, 10:15 PM

Tue, Mar 23

Likvor created T157499: Not a bug, just a wish.
Tue, Mar 23, 7:07 PM · DayZ
LBmaster added a comment to T148095: Json File Length Limitation.

@Geez any chance this will be fixed ?

Tue, Mar 23, 3:29 PM · DayZ Modding, DayZ

Mon, Mar 22

Geez closed T157433: Can't publish mods to the workshop as Resolved.
Mon, Mar 22, 7:56 PM · DayZ Modding, DayZ
Gramps added a comment to T157433: Can't publish mods to the workshop.

UPDATE: ITS FIXED!

Mon, Mar 22, 7:51 PM · DayZ Modding, DayZ
Geez changed the status of T157431: Fire geo not getting applied to objects on the player from New to Assigned.
Mon, Mar 22, 7:50 PM · DayZ Modding, DayZ
Geez changed the status of T157433: Can't publish mods to the workshop from New to Assigned.
Mon, Mar 22, 7:49 PM · DayZ Modding, DayZ
Gramps added a comment to T157433: Can't publish mods to the workshop.

Update: I can upload a mod to Arma3 workshop without issue

Mon, Mar 22, 7:44 PM · DayZ Modding, DayZ
Geez changed the status of T157450: Missing ECE_ constant for spawn flag to initialize AI when creating object with CreateObjectEx from New to Assigned.
Mon, Mar 22, 7:18 PM · DayZ Modding, DayZ
Jack01 added a comment to T157433: Can't publish mods to the workshop.
Mon, Mar 22, 8:36 AM · DayZ Modding, DayZ
Gramps added a comment to T157433: Can't publish mods to the workshop.

I have multiple mods that I can not update.

Mon, Mar 22, 6:34 AM · DayZ Modding, DayZ

Sat, Mar 20

InclementDab added a comment to T148956: Custom Slot Icons.
Sat, Mar 20, 4:06 PM · DayZ Modding, DayZ
tjensen added a comment to T157237: impossible to write to file DayZServer_x64.ADM.

@mate26 You can't open that file because it has already been opened for writing by the DayZ process.

Sat, Mar 20, 4:03 PM · DayZ Modding, DayZ
tjensen created T157450: Missing ECE_ constant for spawn flag to initialize AI when creating object with CreateObjectEx.
Sat, Mar 20, 3:48 PM · DayZ Modding, DayZ

Fri, Mar 19

OfficialWardog added a comment to T148956: Custom Slot Icons.
Fri, Mar 19, 3:37 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T148956: Custom Slot Icons.

Imagine thinking I have private admin access to the feedback tracker because I can delete my own comment 😂😂😂

Fri, Mar 19, 3:29 PM · DayZ Modding, DayZ
markkoky44 added a comment to T148956: Custom Slot Icons.
Fri, Mar 19, 3:20 PM · DayZ Modding, DayZ
Wayward_Son added a comment to T148956: Custom Slot Icons.
Fri, Mar 19, 3:17 PM · DayZ Modding, DayZ
Arky created T157433: Can't publish mods to the workshop.
Fri, Mar 19, 11:55 AM · DayZ Modding, DayZ
Croc3ll_ edited Steps To Reproduce on T157431: Fire geo not getting applied to objects on the player .
Fri, Mar 19, 7:32 AM · DayZ Modding, DayZ
Croc3ll_ changed Severity from severity:none to severity:major on T157431: Fire geo not getting applied to objects on the player .
Fri, Mar 19, 7:31 AM · DayZ Modding, DayZ
Croc3ll_ created T157431: Fire geo not getting applied to objects on the player .
Fri, Mar 19, 7:31 AM · DayZ Modding, DayZ

Thu, Mar 18

Jacob_Mango added a comment to T148956: Custom Slot Icons.
Thu, Mar 18, 10:12 AM · DayZ Modding, DayZ

Wed, Mar 17

Geez closed T148956: Custom Slot Icons as Resolved.

Hello AussieCleetus.
We have resolved this for the 1.12 version!
You will be able to specify exact image set and icon by specifying:

Wed, Mar 17, 3:37 PM · DayZ Modding, DayZ

Mar 16 2021

inkihh added a subtask for T143843: REQUEST: Extend cURL options.: T157344: Suggestion: RestContext.SetHeader( string name, string value );.
Mar 16 2021, 9:18 AM · DayZ Modding, DayZ
inkihh added a parent task for T157344: Suggestion: RestContext.SetHeader( string name, string value );: T143843: REQUEST: Extend cURL options..
Mar 16 2021, 9:18 AM · DayZ Modding, DayZ

Mar 15 2021

Geez changed the status of T157344: Suggestion: RestContext.SetHeader( string name, string value ); from New to Assigned.
Mar 15 2021, 12:33 PM · DayZ Modding, DayZ

Mar 13 2021

djlightman added a comment to T136305: Publisher not setting published id on new uploads.

yep im getting it as well

Mar 13 2021, 6:12 PM · DayZ Modding, DayZ
inkihh created T157344: Suggestion: RestContext.SetHeader( string name, string value );.
Mar 13 2021, 10:34 AM · DayZ Modding, DayZ

Mar 11 2021

Weyland added a comment to T157196: Mods Won't Download Properly.

Not sure, haven't tried. But it's every single mod update that comes through from any modder, not just hers. It's an issue with Steam and it's killing our project which is already hurting as it is.

Mar 11 2021, 10:06 PM · DayZ Modding, DayZ
Nytlenc created T157320: DayZ:Modding Basics.
Mar 11 2021, 11:23 AM · DayZ Modding, DayZ

Mar 9 2021

edwardhenry added a comment to T157285: Escaped double quotes in string will lead to CParser error.

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Mar 9 2021, 12:27 PM · DayZ Modding, DayZ
Geez changed the status of T157285: Escaped double quotes in string will lead to CParser error from New to Assigned.
Mar 9 2021, 12:20 PM · DayZ Modding, DayZ
LBmaster created T157285: Escaped double quotes in string will lead to CParser error.
Mar 9 2021, 12:08 PM · DayZ Modding, DayZ
LBmaster updated the task description for T157285: Escaped double quotes in string will lead to CParser error.
Mar 9 2021, 12:08 PM · DayZ Modding, DayZ

Mar 8 2021

Geez changed the status of T157196: Mods Won't Download Properly from New to Need More Info.

Hello Weyland.
If you are experiencing such issues, can you try to verify the mod data as shown here?

Mar 8 2021, 4:32 PM · DayZ Modding, DayZ
Geez changed the status of T157237: impossible to write to file DayZServer_x64.ADM from New to Assigned.
Mar 8 2021, 4:30 PM · DayZ Modding, DayZ

Mar 7 2021

TomasAnderson updated the task description for T157242: Cheaters.
Mar 7 2021, 9:43 PM · DayZ