Space for mod related issues
Details
Today
I've been told that was a bad example since I didn't include a config.cpp file...
swapped it out with the code I'm trying to actually use.
Which does not run locally.
Yesterday
in todays adventure of, Will It Sign...
Unfortunately no other info I can provide.
Can you specify at least which mod it is so that you can apply?
Hello Regard.
The issue you are experiencing is due to issues with scripts in the mods you are using. The mod creators have to fix the problems on their end.
Regards,
Geez
Sun, Mar 17
further follow up, went and made a new key from another PC I've never used dayz tools on.
no change.
Another day wasting a few more hours with this bug
Tried to build another mod to test locally, and nope same error.
This ticket seems to be based on a misunderstanding of how the serializers work in DayZ. For the serializer to know how to read something, it needs to know the structure of what it is reading, since written serialized data is just a binary blob with no structural information whatsoever. Class obviously lacks any structural info that the serializer could use to make sense of the binary data it is reading.
Sat, Mar 16
@Regard I have the exact same problem contact me on Discord _smola_
I've been having the exact same problem for over half a year now.
The problem persisted{F3890229}
Ok......
Literally the only thing I changed since posting this, was removing the mod from the server while I slept, and upon testing again today, it is now working.
The publish date is yesterday. So same key file, same pbo!
Fri, Mar 15
Everything is correct.
tried local server with only 2 mods, map and the loading screen, used addon builder (which everyone suggests not to) DS Utils, Signed OK!
Same issue.
Thu, Mar 14
Just had this issue with another server.
Different map, different server, different mod
Hello Hunterz.
We cannot give much more information about this other than SignalAIAttackEnded was called. Why exactly that made it crash we do not know, it would require a deeper investigation which we do not have resources for at the moment (as it would be investigating community made content).
Wed, Mar 13
Just curious why it not produce crashlog
In vicinityitemmanager remove hardcoded spine3 for zombiebase
client log is clear and not point to anything
I'm going to bump this with the request of both feature paths mentioned.
Hello d146ales.
There is a script call to GetBonePositionWS with invalid index on the infected from a players CommandHandler
Regards,
Geez
Tue, Mar 12
I just checked again, becaus I saw other mods using somthing like
class CfgAddons { class PreloadBanks {}; class PreloadAddons { class dayz { list[] = { "Other_Mod_Name" }; }; }; };
Hello virusomanvs.
Currently we are going over this internally. No decision as to if this will be possible or not yet.
Regards,
Geez
This would be awesome
Mon, Mar 11
Sun, Mar 10
Still relevant btw
This is causing the most headache, MissionBaseWorld.Cast
Fri, Mar 8
yes, this is a really urgent problem, it needs to be fixed
I think it's a good idea and we need to
I agree, it would be very useful
It would be great if you add the ability to change the offset for any slots. Thank you!
The problem persisted
Thu, Mar 7
@Geez ???
If you are referring to this update (PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024)), then yes the problem persisted, and continues to this day
Wed, Mar 6
also does not find files if something is installed after the glob template, for example: