Space for mod related issues
Mon, Oct 21
Still nothing. I thought I would try all possible configurations of what you suggested, for both specific types array, and a general TClassArray. None of them have the classes stored within the array when trying to access again. Specific types array returns null in all values in the array which doesn't cause the crash (as I can just filter for null as expected). The TClassArray gets messed up the most, showing some values as array<float> and some as INVALID. Trying to access any of this data will hard crash the game (The thread tried to read from or write to a virtual address for which it does not have the appropriate access). In both cases the classes that should be stored are wiped/not saved it seems?
Can you please try the following?
Sun, Oct 20
Fri, Oct 18
Ok nevermind I printed the wrong float, ftMin was 300, it works as expected. Maybe throw a warning if script tries to do lower/higher than limits
Thu, Oct 17
FYI if you put a coma after the last entry it works (and I also think it's a good practice to do that).
Can i follow this ? https://gyazo.com/f0420e777c504f7f2c26f6f3195d4eff
Tue, Oct 15
Any information about this please ? @Geez i tried many different combination but still the same thing :/
Thank you for the report GrosTon1.
We will take a look at this internally.
To have an idea my problem look like that: https://gyazo.com/56b3c94b524b63dd64594bc0aa6ae60c
Sun, Oct 13
I know this is subtle, but it's something that bothers me too.
Sat, Oct 12
thanks for your reply.
My question is about these value, what will happen if i increase or decrease them ?
-> swayBar = 800;
-> stiffness = 22000;
-> compression = 1200;
-> damping = 4500;
Fri, Oct 11
Thu, Oct 10
The values adjust the force applied. What are the specific details you would like to have?
Wed, Oct 9
I think it's a pity that you don't fix such mistakes faster. By such mods we love DayZ but unfortunately you take us by such errors the love to the game.
Please take care of the bug and fix it quickly so that our love for the game can unfold again. ;-)
Sun, Oct 6
This has been addressed internally and will be part of the next stable patch. I will document how to add inventories to Buildings as soon as the fix is confirmed working.
@Geez ... Can you see if this is being looked into? I heard that rVn is no longer with BI.
@rVn ... What is the status of this issue? Airdrop users are wanting loot to spawn in the containers vs. scattered on the ground because we can't access the container inventory :(
Sat, Oct 5
Apparently has been broken since 1.03
Fri, Oct 4
Thu, Oct 3
I have posted how many tickets yesterday and my response is This is a known error and it is scheduled for a fix. How long this been known? Because its been going on for a pretty good while.
Hello Hooty and thank you for the report.
This is a known error and it is scheduled for a fix. Also, keep in mind that these errors may not always lead to a crash (but can produce incorrect behaviour of the server).
If you are experiencing any server crashes, please upload the full contents of the folder the -profiles= server parameter directs to (RPT, mdmp, log files) as we require all the files to analyse the causes of the crashes. Also, if you have any information regarding to the occurrences of these crashes, such as actions that led towards the crash, please include the information in the ticket/s.
Mon, Sep 30
Ok found the problem. You can't have a ScriptInvoker as a member variable within the class.
Looks like serializer not taking [NonSerialized()] variable from parent
They can't be declared as const.
This has to be a user error. Works fine for me. vars markers with [NonSerialized()] behave as they should.
Fri, Sep 27