Space for mod related issues
Yes that would stop it from being overwritten but the copied mission files wouldn't receive the updates unless I manually copy that over. Kinda the same issue, just swapping sides. What I am suggesting is to have an additional file, say, CustomTypes.xml that gets read after the normal types.xml is read. this would allow the original to stay up to date with all the official stuff and the other file would be left alone.
Create a new mission and load that one instead. Don't touch the vanilla mission
Sun, Jan 19
Thats correct. I thought I wrote JsonFileLoader somewhere, but apparently not ^^. But that was the thing I meant
I believe he was meaning the JsonFileLoader, which DOES have a limitation on the JsonSaveFile function of 64kb. However the FileSerializer does not seem to have this limitation, which is correct (so far in my tests), it just creates a file that cannot be edited by admins/server owners which is less than ideal.
Fri, Jan 17
Thu, Jan 16
Tue, Jan 14
Mon, Jan 13
Sun, Jan 12
Got the ingame launcher to work and it does the same dayz: dayz x64.exe - application error on shutdown.
Only does this on Windows 8.1, never does it on W10.
Fri, Jan 10
The problem has been addressed internally and the change will appear on Steam in the future.
Thu, Jan 9
Thanks. Just one thing to note: the FileSerializer does not seem to have a limit too, if you are still looking into that. It was just a coincidene, that the size of my testfile was around 32768 bytes.
There is no limit in JsonSerializer. However, there is a character limit when using the debug Print() feature.
Wed, Jan 8
Tue, Jan 7
And does the FileSerializer has the same limitations ? Otherwise I would run into the same issues soon
Thank you for the report Jacob_Mango.
We will see what can be done.
Mon, Jan 6
It appears that there are incorrect data coming from your DayZ client.
Are you using Steam Cloud Sync by any chance? If so, does disabling it and doing a clean install of the game help?
The code you have provided should work. Is it possible that you are calling this code only on the client? As this should be called on the server in order for it to work correctly.
Sun, Jan 5
Issue remains but I got Buldozer working after setting the application path to game directory instead of mounted project drive.
Sat, Jan 4
Nice idea, but there will be a big problem that could cause some great mess. If you have an enum and set the first Value to 1, the second will be equal to 2 and so on. Now Imagine you have multiple mods adding items at the end of the enum and you have different load orders on the Client and Server. Some RPCs would go to the wrong direction and the whole thing blows up
ref array<ref Person> personarray = new array<ref Person>
Wed, Dec 25
After tinkering a little with the possibilities of CURL, I've come to realize there is a massive issue in that all incoming returned data is limited to 1024 characters, as all data is pulled in as a string and 1024 characters seems to be the limitation of DayZ's strings.