Space for mod related issues
@Geez Sorry for the ping, but this is something that the would be extremely useful for us, it's a blocker for a current feature I'm working on. Do you think it's possible to get someone to look into it? Something in script that allows you to insert/remove slots, so that multiple mods can add slots to an item.
Thu, Aug 13
Wed, Aug 12
Tue, Aug 11
Mon, Aug 10
Wed, Jul 29
The problem's been solved.
Tue, Jul 28
The issue should be resolved and you should be able to connect now. Please let us know if the issue has been resolved.
Mon, Jul 27
Excellent, very good information that will make the game go in a more optimal and better quality for all of us and the other users who make life in this good game HumanCommandMove and that I know makes millions and millions of users spend hours and hours in front of their screens to entertain themselves and more during this pandemic that literally isolated us and locked everyone up the truth is that I will also do my part, shortly I will publish it here so be on the lookout for them to take a look at you
SetSteering and SetThrust. Don't work dayz 1.08 27 July 2020
Sat, Jul 25
Thu, Jul 23
Same bug appears in vanilla, putting a clothing item into the buttpack of the smreshvest when it's attached, will not work.
Wed, Jul 22
Im asking mate thats all, So I edited that line in the scripts file, and it works as you said, doesnt need re-signing by its dayz key, but then it throws error client side because, every client has the same file with the same setting.
what mistake? Are you sure you added the unsigned pbo to the server?
Tue, Jul 21
I find if you physically change the scripts PBO file on your servers:
@komer, Hi I see you have a solution to this issue. did you make a mod for it please. or could you explain how we can accomplish this. Does it need to be a config.cpp or.
Sun, Jul 19
@Jacob_Mango Even though it doesn't make sense why you couldn't, it just doesn't work to mod Clothing class.
Sat, Jul 18
I have not attempted that, my alternative solution was simply to stick with vector.Distance() however, i might give it a try with increasing the objects' Transformation.
Have you tried to just make the initial object much bigger and then shrink down the BBox?
Fri, Jul 17
Thu, Jul 16
Jul 15 2020
on the server just add pbo with the fix to your server.
Clothing shouldn't be an Engine class so not sure what the problem is there, holds no proto/native methods and inherits from ItemBase which can be modded.
This has become *extremely* important given the changes to CanReceiveItemIntoCargo and CanPutInCargo with 1.08.
Jul 14 2020
Thank you @komer , That seems like good info. I am still loading OP_BaseItems and other mods, and resolved the error another way. Recently this same error popped up again after a recent mod updated, and removing CodeLock fixed the issue. I did not want to remove CodeLock so I tested removing other mods, and strangely enough, removing the KillFeed mod actually resolved it, and I was able to keep OP_BaseItems and CodeLock, and BBP loaded.
Can you please provide us with the server IP of the server you are experiencing the problem on?
here is an easy way to solve this problem
this error is apparently due to the fact that you can not pass the value of const to const.
Add a fix to 4_World
modded class ActionTargets
private const float c_MaxActionDistance = 2;
I started receiving this same error when I added the @Advanced Weapon Scopes mod. I had configured my types and spawnabletypes and activated the mod. Upon loading the server, it throws up the "Can't compile "World" script module!
Jul 13 2020
Jul 12 2020
Removing OPBaseItems solved it for me