I'm joining this thread, having the exact same problem. The game completely refuses to accept the Cyrillic alphabet as a language, WorkBench has the same story. When you enter Cyrillic text into the workbench, the symbols ??? appear instead, although if you use the link to stringtable.csv everything starts working immediately.
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Yesterday
Tue, Apr 23
I checked the small dependency:
since my main language is Russian = I use the Windows username in Russian, the path to $saves, which is in the documents in the DayZ folder, turns out to be in Russian.
Apparently, when trying to load a video with the path $saves , he sees that the path relative to Windows is in Russian and does not want to load it into the widget. Tested the same code with a person whose username is in English and everything works fine!
I would also like to send custom headers, like bearer token and other things, but at the moment this is impossible to do.
I hope for your speedy correction, because the video widget is a very popular move among modders
Mon, Apr 22
Thank you, we will investigate with BattlEye.
Just to specify:
Sat, Apr 20
Fri, Apr 19
In T180598#2595433, @Geez wrote:It is related to how the map uses lightning. This has to be fixed by the map dev (sumrak in this case, he is aware of this crash)
It is related to how the map uses lightning. This has to be fixed by the map dev (sumrak in this case, he is aware of this crash)
In T180598#2595429, @Geez wrote:This one works. Are you running Namalsk or Deerisle by any chance? As this is a crash that affects these two maps
This one works. Are you running Namalsk or Deerisle by any chance? As this is a crash that affects these two maps
In T180598#2595389, @Geez wrote:Hello mdc.
Unfortunately the crash dumps you have provided are not readable for some reason.
Regards,
Geez
Hello mdc.
Unfortunately the crash dumps you have provided are not readable for some reason.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Is there any other way to run the compiler to check the syntax without DayZ Workbench?
Thu, Apr 18
Wed, Apr 17
Mon, Apr 15
Has there been a solution to this problem?
Fri, Apr 12
I have checked another pc there it works.
I have used only dayz unpacked.
Tue, Apr 9
From what I understand, it worked not only with characters, but also with weapons and vehicles. Which could generally allow the community to modify items in the game more extensively. For example using a proxy of a vanilla weapon, but adding your own slot and item.
Thu, Apr 4
Hi @Geez I almost sure I've tried with an allocated array, but yeah, it works now. That's cleary my bad. Thanks for helping! Issue is resolved
Wed, Apr 3
Hello vaymbabii.
The last parameter "out TVectorArray waypoints" of FindPath must be an allocated array, it cannot be null
Regards,
Geez
Thanks, I've been struggling with this for a month straight now, never had this issue ever in the past.
I can't find anything on my end that can be the issue.
As demonstrated in this example with Test1 and Test2 mods, the default alphabetical load order can lead to issues when one mod attempts to override a method from another mod that has not yet been loaded.
I also talked to some other modders and I worte two small mods explaining the problem with the softdependencies. Is this example there Is a Test1 and Test2 mod. The Test2 mod contains a method, which should be overwritten by the Test1 mod. Due to the default alphabetical Loadorder, the Test1 mod is loaded first and therefore tries to overwrite a method, which does not exist. Even when the old #define LBmaster_Test_2_custom define and putting that in the scripts loaded by Test1 doesn't work.
In T179692#2589580, @Nate_LapT wrote:Has there been any progress towards figuring out this issue at all?
I'm now working on a loading screen, making adjustments over the past few hours. only to now be stuck with this bug on my final revision and no matter how I pack it, it refuses to sign.
It's not an issue of the code... Loads up just fine client side. Server just refuses to accept the signed key.. Same signed key I've been using past year for other mods.
Is there a cache file in windows that needs to be purged?Server: Windows 2022
Latest updates
Tue, Apr 2
I too had a similar issue when trying to load a mod onto my local server. Kept saying that the pbo was not part of the server, however it was. Everything was signed and keys copied over etc.
Has there been any progress towards figuring out this issue at all?
@drive mad: I am also having the same problem, someone please help us
Sun, Mar 31
playing video from $profile already works
Sat, Mar 30
Fri, Mar 29
Thu, Mar 28
should include mdmp for futher diagnostics by the team @vadymbabii
Server map I have is default Cherno
Wed, Mar 27
I second this
Tue, Mar 26
Mar 25 2024
I am having this exact same issue. It tells me a pbo is not there, but it very clearly is there and all signed properly.
Mar 23 2024
I understand this behavior, that's why I suggest adding a new Read method with a typename as an input argument. But probably it can cause issues with the EnScript's primitive types or classes with templates. Sorry for my English, it still isn't good enough to explain everything I want to explain) Btw, I see your point and understand that even the method I suggest doesn't help to resolve the issue. Looks like using templates is the only way to make it work. Thanks for your replies! Maybe we can also discuss this issue? :D https://feedback.bistudio.com/T173049
The issue isn't writing, the issue is reading.
Mar 22 2024
The issue I am trying to resolve is the possibility of sending any type of data as a class object with a field with type Class
@JakeLamotta Hi my friend add me in discrod _smola_
What type of data the serializer will covert to binary representation? CChild object or CParent?
Mar 21 2024
Still not fixed, I'm hitting the limit with 36 mods, though.
Mar 20 2024
Hey @Geez Thanks for your hardwork here,
Can I get an acknowledgement this has at least been passed over to QA for review?
Hi lava76! Thanks for replying. Yeah, I believe I misunderstood some things, but I am still a little bit confused. Maybe the example I provided isn't the best. So here's another one
There is a script RPC being received with number 10042 and there is also a mention of "Chyceni" in the dump.
Not much else we can get from this.
Mar 19 2024
I've been told that was a bad example since I didn't include a config.cpp file...
swapped it out with the code I'm trying to actually use.
Which does not run locally.
Mar 18 2024
in todays adventure of, Will It Sign...
Unfortunately no other info I can provide.
Can you specify at least which mod it is so that you can apply?
Hello Regard.
The issue you are experiencing is due to issues with scripts in the mods you are using. The mod creators have to fix the problems on their end.
Regards,
Geez
Mar 17 2024
further follow up, went and made a new key from another PC I've never used dayz tools on.
no change.
Another day wasting a few more hours with this bug
Tried to build another mod to test locally, and nope same error.
This ticket seems to be based on a misunderstanding of how the serializers work in DayZ. For the serializer to know how to read something, it needs to know the structure of what it is reading, since written serialized data is just a binary blob with no structural information whatsoever. Class obviously lacks any structural info that the serializer could use to make sense of the binary data it is reading.
Mar 16 2024
@Regard I have the exact same problem contact me on Discord _smola_
I've been having the exact same problem for over half a year now.
The problem persisted{F3890229}
Ok......
Literally the only thing I changed since posting this, was removing the mod from the server while I slept, and upon testing again today, it is now working.
The publish date is yesterday. So same key file, same pbo!
Mar 15 2024
Everything is correct.
tried local server with only 2 mods, map and the loading screen, used addon builder (which everyone suggests not to) DS Utils, Signed OK!
Same issue.
Mar 14 2024
Just had this issue with another server.
Different map, different server, different mod
Hello Hunterz.
We cannot give much more information about this other than SignalAIAttackEnded was called. Why exactly that made it crash we do not know, it would require a deeper investigation which we do not have resources for at the moment (as it would be investigating community made content).
Mar 13 2024
Just curious why it not produce crashlog
In vicinityitemmanager remove hardcoded spine3 for zombiebase
client log is clear and not point to anything
I'm going to bump this with the request of both feature paths mentioned.