Page MenuHomeFeedback Tracker
Feed Advanced Search

Today

tjensen created T186807: 1.26.159040: RestApi reports error code 8 when HTTP server returns empty body.
Wed, Nov 27, 5:55 PM · DayZ Modding, DayZ
SlevinHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

I've been chasing my tail since the 1.26 update, a solution to this would be amazing!

Wed, Nov 27, 8:30 AM · DayZ Modding, DayZ

Yesterday

Geez changed the status of T186757: Please remove or increase the limit for preprocessor directives count (#define) from New to Assigned.
Tue, Nov 26, 2:03 PM · DayZ Modding, DayZ
Kramtsov added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

We need a fix!

Tue, Nov 26, 1:31 PM · DayZ Modding, DayZ
spitoon_drinker added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is the modern world, having a limit of 128 on anything, especially #defines, is almost archaic. Please add just one more byte so we can have 32K defines...

Tue, Nov 26, 11:45 AM · DayZ Modding, DayZ
Geez changed the status of T186759: Hide Attachment Category Causes NULL Pointer from New to Assigned.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
Geez changed the status of T186760: First person camera ignore player orientation when linked to spine bone of horse from New to Reviewed.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
discoturkey added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Mods that declare multiple 'defines' can work individually without problems, although running them to the server simultaneously leads to a crash when the total limit is reached.
**Increase the limit, or remove the dependency.

Tue, Nov 26, 10:41 AM · DayZ Modding, DayZ
KGB.BEST added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

+confirm, the server is crashing =/

Tue, Nov 26, 9:50 AM · DayZ Modding, DayZ
Kolobok added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Could you fix it pleeease?

Tue, Nov 26, 8:15 AM · DayZ Modding, DayZ
Solo1 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this.

Tue, Nov 26, 8:14 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Using the PBO provided, I tested it again on both our dedicated machine and a local instance. The first log is from a local server and the second two are from our dedicated machine. All server launches with the mod on resulted in an immediate crash.

Tue, Nov 26, 2:52 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
sysrover added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

FIx

Tue, Nov 26, 2:08 AM · DayZ Modding, DayZ
Psychiea added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this for us. Please and thank you

Tue, Nov 26, 2:05 AM · DayZ Modding, DayZ
Grongus added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs to be fixed ASAP.

Tue, Nov 26, 1:53 AM · DayZ Modding, DayZ
DzL added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs some Fixing.

Tue, Nov 26, 1:36 AM · DayZ Modding, DayZ
auxOlives added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Attention needed :)

Tue, Nov 26, 1:34 AM · DayZ Modding, DayZ
NoopNoops added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this!

Tue, Nov 26, 1:29 AM · DayZ Modding, DayZ
Sortek added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix

Tue, Nov 26, 1:27 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Experienced this issue when my team was creating a new server recently, when adding Terje's new mods. We had this kind of immediate crash when the server launches and the terminal closes when displaying "Dedicated Host Created." We tested the server for several days last week, trying to resolve the issue, but without crash logs it was very difficult. Additionally, since we didn't know of the #defines issue at the time, the crashes would appear and behave inconsistently. We believed there to be certain mod incompatibilities on our server, since we had added new content, but removing and adding mods to the load order never pointed to a definitive compatibility.

Tue, Nov 26, 1:21 AM · DayZ Modding, DayZ
Alyx680 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Confirming this is an issue on 2 of my servers.

Tue, Nov 26, 1:20 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 12:56 AM · DayZ Modding, DayZ

Mon, Nov 25

Hunterz renamed T186760: First person camera ignore player orientation when linked to spine bone of horse from First person camera ignore player orientation when linekd to spine bone of horse to First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T186760: First person camera ignore player orientation when linked to spine bone of horse.

ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?

Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz created T186760: First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
Smoblikat added a comment to T186579: InventorySlotsOffsets do not properly show in inventory view.

Thank you!!

Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
sh4d0wst0rm merged T186758: Hide Attachment Category Causes NULL Pointer into T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:18 PM · DayZ Modding, DayZ
sh4d0wst0rm edited Steps To Reproduce on T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:15 PM · DayZ Modding, DayZ
sh4d0wst0rm created T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:14 PM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
TerjeBruoygard created T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
DeGrinchy added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

Are these roads by any chance overlapping? like say every 3rd road decal is overlapped on a road decal behind it? I've had something like this happen where every 3rd or 4th road decal (asf3_1000) i believe it was, has shifted and simply stacked on top of another decal.

Mon, Nov 25, 4:56 PM · DayZ Modding, DayZ
Geez changed the status of T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath from New to Feedback.
Mon, Nov 25, 3:36 PM · DayZ Modding, DayZ
Geez changed the status of T186685: Typo in Classname from New to Assigned.
Mon, Nov 25, 3:23 PM · DayZ Modding, DayZ
Geez changed the status of T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters from New to Feedback.
Mon, Nov 25, 3:18 PM · DayZ Modding, DayZ
Geez changed the status of T186719: Missing super call in inherited Mission methods from New to Assigned.
Mon, Nov 25, 3:12 PM · DayZ Modding, DayZ
Geez closed T186579: InventorySlotsOffsets do not properly show in inventory view as Resolved.

Resolved in 1.27.

Mon, Nov 25, 2:50 PM · DayZ Modding, DayZ
Geez changed the status of T186596: Textured Objects Have No Texture from Assigned to Need More Info.

Hello Kornflakes.
Can you please provide more information in regards to this issue? Also possibly images/videos?
Regards,
Geez

Mon, Nov 25, 2:28 PM · DayZ Modding, DayZ
Geez closed T186674: Binarize.exe has been reverted to 1.16 as Resolved.
Mon, Nov 25, 9:53 AM · DayZ Modding, DayZ
meteors added a comment to T182004: FindFile not working on Linux Server.

Experiencing this issue on our Ubuntu 24.04 systems on AMD hardware. A resolution or workaround would be greatly appreciated.

Mon, Nov 25, 7:30 AM · DayZ Modding, DayZ

Sun, Nov 24

OfficialWardog created T186719: Missing super call in inherited Mission methods.
Sun, Nov 24, 10:03 PM · DayZ Modding, DayZ
DeGrinchy created T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters.
Sun, Nov 24, 12:37 PM · DayZ Modding, DayZ

Sat, Nov 23

broman created T186685: Typo in Classname.
Sat, Nov 23, 8:48 AM · DayZ Modding, DayZ

Fri, Nov 22

Jacob_Mango added a project to T186674: Binarize.exe has been reverted to 1.16: DayZ Modding.
Fri, Nov 22, 7:49 PM · DayZ Modding, DayZ
4rtur created T186663: erro de inicialização .
Fri, Nov 22, 1:17 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185545: Terrain Builder Road Tools Broken.

Unable to add any new road to my map since last update:

Fri, Nov 22, 12:34 PM · DayZ Modding, DayZ
hongge added a comment to T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts.
Fri, Nov 22, 12:31 PM · DayZ Modding, DayZ
DayZLKZ added a comment to T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath.

After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly

Fri, Nov 22, 12:06 PM · DayZ Modding, DayZ

Thu, Nov 21

InclementDab created T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath.
Thu, Nov 21, 10:58 PM · DayZ Modding, DayZ
Kiker added a comment to T186423: Error Binarise WRP.

look like i found where i have errors:
in .rvmat i have texture="#(rgba,8,8,3)color(0,0,0,1)"; after changing to texture="#(argb,8,8,3)color(0,0,0,1)"; problems with packing WRP disappeared.
But here we have eximple with rgba. And i cannot understand why arrow appears only with packing WRP.
OLD Material
NEW Material

Thu, Nov 21, 10:23 PM · DayZ Modding, DayZ
Nemec added a comment to T185545: Terrain Builder Road Tools Broken.

Yeah, I've run into that problem too.

Thu, Nov 21, 6:54 PM · DayZ Modding, DayZ
Geez closed T185630: cannot set position or orientation on local spawned vehicle entities as Resolved.

Should be resolved with the latest patch.

Thu, Nov 21, 12:10 PM · DayZ Modding, DayZ
Geez changed the status of T186614: Expose RCON/Battleye messages to the server side event system from New to Feedback.
Thu, Nov 21, 10:09 AM · DayZ Modding, DayZ

Wed, Nov 20

Menestrel added a comment to T185424: wrp File.

Sorry to interupt, but does someone figured out how pack addon correcrty when that happens?
I`m not a moder at all, just trying to understand how to retexture things, and i cannot pack it properly, and all i can do, is to spawn textureless patch)

Wed, Nov 20, 11:39 PM · DayZ Modding, DayZ
inkihh renamed T186614: Expose RCON/Battleye messages to the server side event system from Expose RCON/Battleye messages to the serer side event system to Expose RCON/Battleye messages to the server side event system.
Wed, Nov 20, 1:13 PM · DayZ Modding, DayZ
inkihh created T186614: Expose RCON/Battleye messages to the server side event system.
Wed, Nov 20, 1:12 PM · DayZ Modding, DayZ
Geez changed the status of T186579: InventorySlotsOffsets do not properly show in inventory view from New to Assigned.
Wed, Nov 20, 11:15 AM · DayZ Modding, DayZ
Geez changed the status of T186596: Textured Objects Have No Texture from New to Assigned.
Wed, Nov 20, 11:05 AM · DayZ Modding, DayZ
Kornflakes created T186596: Textured Objects Have No Texture.
Wed, Nov 20, 2:08 AM · DayZ Modding, DayZ

Tue, Nov 19

Smoblikat created T186579: InventorySlotsOffsets do not properly show in inventory view.
Tue, Nov 19, 5:39 PM · DayZ Modding, DayZ

Mon, Nov 18

Kiker added a comment to T186423: Error Binarise WRP.

Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.

Mon, Nov 18, 5:48 PM · DayZ Modding, DayZ
Geez changed the status of T186486: simpleHiddenSelections config weapons from New to Assigned.
Mon, Nov 18, 2:22 PM · DayZ Modding, DayZ
Geez added a comment to T186423: Error Binarise WRP.

Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.

Mon, Nov 18, 2:04 PM · DayZ Modding, DayZ

Sun, Nov 17

JinieJ added a comment to T151913: Add a way to have WebSocket with curl API.

Did anything ever happen here?

Sun, Nov 17, 5:21 PM · DayZ Modding, DayZ
DrZiLLo updated the task description for T186486: simpleHiddenSelections config weapons.
Sun, Nov 17, 1:08 AM · DayZ Modding, DayZ
DrZiLLo created T186486: simpleHiddenSelections config weapons.
Sun, Nov 17, 1:08 AM · DayZ Modding, DayZ

Fri, Nov 15

Geez changed the status of T186423: Error Binarise WRP from New to Assigned.
Fri, Nov 15, 10:41 AM · DayZ Modding, DayZ

Thu, Nov 14

Kiker created T186423: Error Binarise WRP.
Thu, Nov 14, 7:47 PM · DayZ Modding, DayZ

Wed, Nov 13

Geez closed T168235: Server debugging isn't working as Resolved.
Wed, Nov 13, 11:32 AM · DayZ Modding, DayZ
Nytlenc added a comment to T168235: Server debugging isn't working.

Hello @Geez
Thank you! In release 1.26 the server debug side works fine!!!
This ticket can be closed.

Wed, Nov 13, 11:18 AM · DayZ Modding, DayZ

Tue, Nov 12

Geez closed T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) as Resolved.
Tue, Nov 12, 5:18 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.

Tue, Nov 12, 3:51 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

Good but I only ask because I don’t know otherwise.

Tue, Nov 12, 1:44 PM · DayZ Modding, DayZ
Geez added a comment to T185783: Respawning boats on lifetime.

How is this not getting looked at?

Tue, Nov 12, 1:27 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

How is this not getting looked at?

Tue, Nov 12, 1:24 PM · DayZ Modding, DayZ
Geez changed the status of T186346: game crashing repeatedly from New to Need More Info.

wont allow me to upload crash dump file but i have it

Tue, Nov 12, 11:07 AM · DayZ Modding, DayZ
Geez closed T186298: Client simulation when attached to other entity not correct as Resolved.
Tue, Nov 12, 10:52 AM · DayZ Modding, DayZ
neenonw89 added a comment to T186346: game crashing repeatedly.
Tue, Nov 12, 10:22 AM · DayZ Modding, DayZ
sneakiesocks edited Additional Information on T186346: game crashing repeatedly.
Tue, Nov 12, 9:59 AM · DayZ Modding, DayZ
sneakiesocks changed Reproducibility from reproducibility:none to reproducibility:always on T186346: game crashing repeatedly.
Tue, Nov 12, 9:39 AM · DayZ Modding, DayZ
sneakiesocks changed Severity from severity:none to severity:crash on T186346: game crashing repeatedly.
Tue, Nov 12, 9:37 AM · DayZ Modding, DayZ
sneakiesocks created T186346: game crashing repeatedly.
Tue, Nov 12, 9:37 AM · DayZ Modding, DayZ

Mon, Nov 11

Hunterz added a comment to T186298: Client simulation when attached to other entity not correct.

dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed

Mon, Nov 11, 6:42 PM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning

Mon, Nov 11, 6:27 PM · DayZ Modding, DayZ
Geez added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.

Mon, Nov 11, 10:46 AM · DayZ Modding, DayZ

Sun, Nov 10

Hunterz edited Additional Information on T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:32 AM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298

Sun, Nov 10, 8:31 AM · DayZ Modding, DayZ
Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

Any feedback after more than 3 years?

Sun, Nov 10, 8:28 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

3 years and nothing happens, sad (I mean first ticket from 2021)

Sun, Nov 10, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

Duplicate of #T163485 #T160243

Sun, Nov 10, 8:23 AM · DayZ Modding, DayZ
Hunterz renamed T186298: Client simulation when attached to other entity not correct from Client simulation when attached to other entity to Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:06 AM · DayZ Modding, DayZ
Hunterz updated the task description for T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:05 AM · DayZ Modding, DayZ
Hunterz created T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:04 AM · DayZ Modding, DayZ

Thu, Nov 7

Geez changed the status of T186207: Allow GetAttachedOptics & GetAttachedSuppressor to be overridden from New to Feedback.
Thu, Nov 7, 11:02 AM · DayZ Modding, DayZ
Geez closed T186059: Wrong image provided in the CE Tool for Sakhal as Resolved.

Resolved for the upcoming update to 1.26

Thu, Nov 7, 10:32 AM · DayZ Modding, DayZ
mCaverylow added a comment to T149087: Launcher Server Browser Mod Limit.

Same problem here any fix?

Thu, Nov 7, 7:07 AM · DayZ Modding, DayZ

Wed, Nov 6

TheAdmiral created T186207: Allow GetAttachedOptics & GetAttachedSuppressor to be overridden .
Wed, Nov 6, 7:42 PM · DayZ Modding, DayZ
xaerorazor added a member for DayZ Modding: xaerorazor.
Wed, Nov 6, 8:08 AM