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Svolota added a comment to T187113: Cannot spawn attachments on player while in water.

как создать задачу ?

Tue, Dec 10, 5:20 PM · DayZ Modding, DayZ
Geez changed the status of T187113: Cannot spawn attachments on player while in water from New to Assigned.
Tue, Dec 10, 12:08 PM · DayZ Modding, DayZ
LBmaster added a comment to T187113: Cannot spawn attachments on player while in water.

Also a workaround I found out, which I will be using until this is fixed, is:

if (pb.GetCommand_Swim())
    pb.StartCommand_Move();
// Then spawn Items will work for the next frame until the player automatically starts swimming again
Tue, Dec 10, 11:56 AM · DayZ Modding, DayZ
LBmaster created T187113: Cannot spawn attachments on player while in water.
Tue, Dec 10, 11:46 AM · DayZ Modding, DayZ
SlevinHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Appreciate the response Geez, hopefully the mod makers will do what needs to be done to get this whole thing sorted out for the community..

Tue, Dec 10, 7:17 AM · DayZ Modding, DayZ
TerjeBruoygard added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Thank you for the info.
This is very useful information.

Tue, Dec 10, 5:18 AM · DayZ Modding, DayZ

Mon, Dec 9

Tyson added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481)
Added: Class in CfgMods now supports "defines[]" text array which adds static script defines

Mon, Dec 9, 8:32 PM · DayZ Modding, DayZ
cdatakill added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Dec 9, 8:28 PM · DayZ Modding, DayZ
Kramtsov added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

We would still love to have this functionality, please respond

Mon, Dec 9, 6:13 PM · DayZ Modding, DayZ
Geez changed the status of T186757: Please remove or increase the limit for preprocessor directives count (#define) from Assigned to Reviewed.
Mon, Dec 9, 4:00 PM · DayZ Modding, DayZ
Geez added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Hello.
You are not using script defines in the intended manner and are running into other issues. There are various issues wrong with how script defines were used so with DayZ 1.21 we added the 'defines' entry to 'CfgMods'. You can read more about it in the DayZ 1.21 patch notes here https://forums.dayz.com/topic/254893-stable-update-121/. Below is an example config entry. We tested with 256 entries. With the incorrect method you were using, it would crash at around 90 entries.

Mon, Dec 9, 3:59 PM · DayZ Modding, DayZ
6wingSeraph added a comment to T170150: EnScript::GetClassVar function return is always false.

may be fixed soon? (this is so true at moment)
This seems not too hard to fix. GetVariableValue can do this right, but has no access to static array vars, but GetClassVar has)

Mon, Dec 9, 3:16 PM · DayZ Modding, DayZ

Sun, Dec 8

Metasequoia added a comment to T187058: How should I analyze files with server crashes?.

Sun, Dec 8, 1:59 PM · DayZ Modding, DayZ
Metasequoia created T187058: How should I analyze files with server crashes?.
Sun, Dec 8, 1:59 PM · DayZ Modding, DayZ

Sat, Dec 7

polpa added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Sat, Dec 7, 10:47 PM · DayZ Modding, DayZ
polpa added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Sat, Dec 7, 10:45 PM · DayZ Modding, DayZ

Fri, Dec 6

JohnMcLane added a comment to T186596: Textured Objects Have No Texture.

"Building Thumbnails" currently resulting in this error message:

Fri, Dec 6, 3:43 PM · DayZ Modding, DayZ
sh4d0wst0rm edited Steps To Reproduce on T186759: Hide Attachment Category Causes NULL Pointer.
Fri, Dec 6, 1:29 AM · DayZ Modding, DayZ

Thu, Dec 5

Geez closed T175770: Server FPS drops 100 times as Resolved.

Resolved for 1.27

Thu, Dec 5, 11:33 AM · DayZ Modding, DayZ
GR65476 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this asap. The modded server community is getting hammered. Sadly, complaining isn't going to go away until fixed. Dayz peeps are persistent. You may as well get it over with and fix it so you don't have to deal with the complaining over and over. Thanks.

Thu, Dec 5, 4:44 AM · DayZ Modding, DayZ
Woooooddd added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

I play this game everyday!!!!!! on my fav modded server i work 16hr days and play this game everyday i dont know what grass is i work game dayz work game dayz repeat with this on going issues its hard to enjoy dayz please for the love of god fix this!!!!!!!

Thu, Dec 5, 4:11 AM · DayZ Modding, DayZ
Pandabearsoup added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs to be fixed!! This is causing so many issues in the modded community amongst both players & server owners/developers.

Thu, Dec 5, 3:45 AM · DayZ Modding, DayZ
RoxxiedaPunk added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this Issue asap!!!! Thanks!

Thu, Dec 5, 3:39 AM · DayZ Modding, DayZ
Crispy added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please address this issue ASAP. This is effecting a lot of servers and needs to be fixed.

Thu, Dec 5, 2:43 AM · DayZ Modding, DayZ
chickenhawk1982 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please get this issue fixed as the is affecting a lot of modded servers.

Thu, Dec 5, 1:45 AM · DayZ Modding, DayZ
Serinial added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fixed this issue. Thank You!

Thu, Dec 5, 1:37 AM · DayZ Modding, DayZ

Wed, Dec 4

achilless added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Absolutely needs a fix this is a huge problem for a lot of modded servers and in some cases making players stop playing certain servers because of problems like this one more byte would fix everything

Wed, Dec 4, 11:33 AM · DayZ Modding, DayZ
UndercoverTent added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is a must fix! It is a constant plague to servers at the moment. A solution would be a god send to the community.

Wed, Dec 4, 11:25 AM · DayZ Modding, DayZ

Tue, Dec 3

TerjeBruoygard updated subscribers of T186757: Please remove or increase the limit for preprocessor directives count (#define).

@Geez I'm sorry to bother you.
Are there any updates or any other information?
This is a critical bug that a lot of server owners have encountered and we would all like to know more information from the developers (will this bug be fixed or should we stop using defines in mods) and an estimated ETA.

Tue, Dec 3, 2:48 PM · DayZ Modding, DayZ

Mon, Dec 2

OfficialWardog created T186925: Implement script variant of animPhysDetachSpeed.
Mon, Dec 2, 8:36 PM · DayZ Modding, DayZ
OfficialWardog created T186924: Event to determine when InventoryItem is thrown.
Mon, Dec 2, 8:32 PM · DayZ Modding, DayZ
LibertyJack added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

PLEASE FIX!!!

Mon, Dec 2, 6:58 PM · DayZ Modding, DayZ
Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Why is that static config variable instead script method to control that dynamically?

Mon, Dec 2, 3:45 PM · DayZ Modding, DayZ
Hunterz added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

add animPhysDetachSpeed = 100; in config.cpp of yours vehicle, RoadtripNG is obsolete and not needed now

Mon, Dec 2, 3:29 PM · DayZ Modding, DayZ
Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Will animPhysDetachSpeed = 5; work on cars?

Mon, Dec 2, 2:51 PM · DayZ Modding, DayZ
Hunterz added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

or even more simple using AnimSetInt() for Stance variable

Mon, Dec 2, 2:18 PM · DayZ Modding, DayZ
Hunterz added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Just make own scripted command, bind stance variable from animgraph and then change as you wish in commandhandler

Mon, Dec 2, 2:12 PM · DayZ Modding, DayZ
Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Looks like similar issue T185395

Mon, Dec 2, 2:03 PM · DayZ Modding, DayZ
Hunterz renamed T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26 from LinkToLocalSpace is broken with vecles since DayZ 1.26 to LinkToLocalSpace is broken with vehicles since DayZ 1.26.
Mon, Dec 2, 1:51 PM · DayZ Modding, DayZ
Hunterz created T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.
Mon, Dec 2, 1:49 PM · DayZ Modding, DayZ
Geez changed the status of T186876: [Feature Request] Extend AnimalCatchingConstants with enviro mask for villages/residential areas from New to Feedback.
Mon, Dec 2, 12:27 PM · DayZ Modding, DayZ

Sat, Nov 30

Hunterz created T186876: [Feature Request] Extend AnimalCatchingConstants with enviro mask for villages/residential areas.
Sat, Nov 30, 5:43 PM · DayZ Modding, DayZ
AndreZ added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

I'm also very interested in this since I'm working on a bus where people are supposed to be able to walk around while it's driving.
I was looking forward to use animPhysDetachSpeed but it seems it just doesn't work on non boaty stuff and LinkToLocalSpaceOf also isn't working like it used to anymore.
Will these issues be addressed in the near future?

Sat, Nov 30, 1:43 PM · DayZ Modding, DayZ
NissaHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is something that has been negatively affecting the modded community. Players can really lose faith in servers over something like this, especially since it's something that isn't easily explainable to a lot of players. This is something that definitely needs to resolved ASAP.

Sat, Nov 30, 12:13 PM · DayZ Modding, DayZ

Fri, Nov 29

BillyBadmin added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Not a please fix. It needs fixed. The question is why hasn't it been fixed?

Fri, Nov 29, 3:15 AM · DayZ Modding, DayZ

Thu, Nov 28

Geez changed the status of T186807: 1.26.159040: RestApi reports error code 8 when HTTP server returns empty body from New to Awaiting internal Testing.
Thu, Nov 28, 11:41 AM · DayZ Modding, DayZ
Geez closed T186819: Stuck in stairs as Resolved.

Hello TheMcbullet.
This is a community server and there is nothing we can do about these. You will have to contact the server owner.
Regards,
Geez

Thu, Nov 28, 11:38 AM · DayZ Modding, DayZ
TheMcbullet updated the task description for T186819: Stuck in stairs.
Thu, Nov 28, 7:30 AM · DayZ Modding, DayZ
TheMcbullet created T186819: Stuck in stairs.
Thu, Nov 28, 7:11 AM · DayZ Modding, DayZ

Wed, Nov 27

tjensen created T186807: 1.26.159040: RestApi reports error code 8 when HTTP server returns empty body.
Wed, Nov 27, 5:55 PM · DayZ Modding, DayZ
SlevinHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

I've been chasing my tail since the 1.26 update, a solution to this would be amazing!

Wed, Nov 27, 8:30 AM · DayZ Modding, DayZ

Tue, Nov 26

Geez changed the status of T186757: Please remove or increase the limit for preprocessor directives count (#define) from New to Assigned.
Tue, Nov 26, 2:03 PM · DayZ Modding, DayZ
Kramtsov added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

We need a fix!

Tue, Nov 26, 1:31 PM · DayZ Modding, DayZ
spitoon_drinker added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is the modern world, having a limit of 128 on anything, especially #defines, is almost archaic. Please add just one more byte so we can have 32K defines...

Tue, Nov 26, 11:45 AM · DayZ Modding, DayZ
Geez changed the status of T186759: Hide Attachment Category Causes NULL Pointer from New to Assigned.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
Geez changed the status of T186760: First person camera ignore player orientation when linked to spine bone of horse from New to Reviewed.
Tue, Nov 26, 11:43 AM · DayZ Modding, DayZ
discoturkey added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Mods that declare multiple 'defines' can work individually without problems, although running them to the server simultaneously leads to a crash when the total limit is reached.
**Increase the limit, or remove the dependency.

Tue, Nov 26, 10:41 AM · DayZ Modding, DayZ
KGB.BEST added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

+confirm, the server is crashing =/

Tue, Nov 26, 9:50 AM · DayZ Modding, DayZ
Kolobok added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Could you fix it pleeease?

Tue, Nov 26, 8:15 AM · DayZ Modding, DayZ
Solo1 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this.

Tue, Nov 26, 8:14 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Using the PBO provided, I tested it again on both our dedicated machine and a local instance. The first log is from a local server and the second two are from our dedicated machine. All server launches with the mod on resulted in an immediate crash.

Tue, Nov 26, 2:52 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 2:38 AM · DayZ Modding, DayZ
sysrover added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

FIx

Tue, Nov 26, 2:08 AM · DayZ Modding, DayZ
Psychiea added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this for us. Please and thank you

Tue, Nov 26, 2:05 AM · DayZ Modding, DayZ
Grongus added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs to be fixed ASAP.

Tue, Nov 26, 1:53 AM · DayZ Modding, DayZ
DzL added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs some Fixing.

Tue, Nov 26, 1:36 AM · DayZ Modding, DayZ
auxOlives added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Attention needed :)

Tue, Nov 26, 1:34 AM · DayZ Modding, DayZ
NoopNoops added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this!

Tue, Nov 26, 1:29 AM · DayZ Modding, DayZ
Sortek added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix

Tue, Nov 26, 1:27 AM · DayZ Modding, DayZ
thebeardfetish added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Experienced this issue when my team was creating a new server recently, when adding Terje's new mods. We had this kind of immediate crash when the server launches and the terminal closes when displaying "Dedicated Host Created." We tested the server for several days last week, trying to resolve the issue, but without crash logs it was very difficult. Additionally, since we didn't know of the #defines issue at the time, the crashes would appear and behave inconsistently. We believed there to be certain mod incompatibilities on our server, since we had added new content, but removing and adding mods to the load order never pointed to a definitive compatibility.

Tue, Nov 26, 1:21 AM · DayZ Modding, DayZ
Alyx680 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Confirming this is an issue on 2 of my servers.

Tue, Nov 26, 1:20 AM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Tue, Nov 26, 12:56 AM · DayZ Modding, DayZ

Mon, Nov 25

Hunterz renamed T186760: First person camera ignore player orientation when linked to spine bone of horse from First person camera ignore player orientation when linekd to spine bone of horse to First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T186760: First person camera ignore player orientation when linked to spine bone of horse.

ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?

Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz created T186760: First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
Smoblikat added a comment to T186579: InventorySlotsOffsets do not properly show in inventory view.

Thank you!!

Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ
sh4d0wst0rm merged T186758: Hide Attachment Category Causes NULL Pointer into T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:18 PM · DayZ Modding, DayZ
sh4d0wst0rm edited Steps To Reproduce on T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:15 PM · DayZ Modding, DayZ
sh4d0wst0rm created T186759: Hide Attachment Category Causes NULL Pointer.
Mon, Nov 25, 6:14 PM · DayZ Modding, DayZ
TerjeBruoygard edited Steps To Reproduce on T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
TerjeBruoygard created T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Nov 25, 6:11 PM · DayZ Modding, DayZ
DeGrinchy added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

Are these roads by any chance overlapping? like say every 3rd road decal is overlapped on a road decal behind it? I've had something like this happen where every 3rd or 4th road decal (asf3_1000) i believe it was, has shifted and simply stacked on top of another decal.

Mon, Nov 25, 4:56 PM · DayZ Modding, DayZ
Geez changed the status of T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath from New to Feedback.
Mon, Nov 25, 3:36 PM · DayZ Modding, DayZ
Geez changed the status of T186685: Typo in Classname from New to Assigned.
Mon, Nov 25, 3:23 PM · DayZ Modding, DayZ
Geez changed the status of T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters from New to Feedback.
Mon, Nov 25, 3:18 PM · DayZ Modding, DayZ
Geez changed the status of T186719: Missing super call in inherited Mission methods from New to Assigned.
Mon, Nov 25, 3:12 PM · DayZ Modding, DayZ
Geez closed T186579: InventorySlotsOffsets do not properly show in inventory view as Resolved.

Resolved in 1.27.

Mon, Nov 25, 2:50 PM · DayZ Modding, DayZ
Geez changed the status of T186596: Textured Objects Have No Texture from Assigned to Need More Info.

Hello Kornflakes.
Can you please provide more information in regards to this issue? Also possibly images/videos?
Regards,
Geez

Mon, Nov 25, 2:28 PM · DayZ Modding, DayZ
Geez closed T186674: Binarize.exe has been reverted to 1.16 as Resolved.
Mon, Nov 25, 9:53 AM · DayZ Modding, DayZ
meteors added a comment to T182004: FindFile not working on Linux Server.

Experiencing this issue on our Ubuntu 24.04 systems on AMD hardware. A resolution or workaround would be greatly appreciated.

Mon, Nov 25, 7:30 AM · DayZ Modding, DayZ

Sun, Nov 24

OfficialWardog created T186719: Missing super call in inherited Mission methods.
Sun, Nov 24, 10:03 PM · DayZ Modding, DayZ
DeGrinchy created T186705: Consistent Updates Pushed Prematurely Resulting In Wide-Spread Community Map Disasters.
Sun, Nov 24, 12:37 PM · DayZ Modding, DayZ

Sat, Nov 23

broman created T186685: Typo in Classname.
Sat, Nov 23, 8:48 AM · DayZ Modding, DayZ

Fri, Nov 22

Jacob_Mango added a project to T186674: Binarize.exe has been reverted to 1.16: DayZ Modding.
Fri, Nov 22, 7:49 PM · DayZ Modding, DayZ
4rtur created T186663: erro de inicialização .
Fri, Nov 22, 1:17 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185545: Terrain Builder Road Tools Broken.

Unable to add any new road to my map since last update:

Fri, Nov 22, 12:34 PM · DayZ Modding, DayZ
hongge added a comment to T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts.
Fri, Nov 22, 12:31 PM · DayZ Modding, DayZ
DayZLKZ added a comment to T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath.

After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly

Fri, Nov 22, 12:06 PM · DayZ Modding, DayZ

Thu, Nov 21

InclementDab created T186645: Remove / rethink ObjectSpawnerHandler::ValidatePath.
Thu, Nov 21, 10:58 PM · DayZ Modding, DayZ