как создать задачу ?
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Yesterday
Also a workaround I found out, which I will be using until this is fixed, is:
if (pb.GetCommand_Swim()) pb.StartCommand_Move(); // Then spawn Items will work for the next frame until the player automatically starts swimming again
Appreciate the response Geez, hopefully the mod makers will do what needs to be done to get this whole thing sorted out for the community..
Thank you for the info.
This is very useful information.
Mon, Dec 9
Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481)
Added: Class in CfgMods now supports "defines[]" text array which adds static script defines
We would still love to have this functionality, please respond
Hello.
You are not using script defines in the intended manner and are running into other issues. There are various issues wrong with how script defines were used so with DayZ 1.21 we added the 'defines' entry to 'CfgMods'. You can read more about it in the DayZ 1.21 patch notes here https://forums.dayz.com/topic/254893-stable-update-121/. Below is an example config entry. We tested with 256 entries. With the incorrect method you were using, it would crash at around 90 entries.
may be fixed soon? (this is so true at moment)
This seems not too hard to fix. GetVariableValue can do this right, but has no access to static array vars, but GetClassVar has)
Sun, Dec 8
Sat, Dec 7
Fri, Dec 6
Thu, Dec 5
Resolved for 1.27
Please fix this asap. The modded server community is getting hammered. Sadly, complaining isn't going to go away until fixed. Dayz peeps are persistent. You may as well get it over with and fix it so you don't have to deal with the complaining over and over. Thanks.
I play this game everyday!!!!!! on my fav modded server i work 16hr days and play this game everyday i dont know what grass is i work game dayz work game dayz repeat with this on going issues its hard to enjoy dayz please for the love of god fix this!!!!!!!
Needs to be fixed!! This is causing so many issues in the modded community amongst both players & server owners/developers.
Please fix this Issue asap!!!! Thanks!
Please address this issue ASAP. This is effecting a lot of servers and needs to be fixed.
Please get this issue fixed as the is affecting a lot of modded servers.
Please fixed this issue. Thank You!
Wed, Dec 4
Absolutely needs a fix this is a huge problem for a lot of modded servers and in some cases making players stop playing certain servers because of problems like this one more byte would fix everything
This is a must fix! It is a constant plague to servers at the moment. A solution would be a god send to the community.
Tue, Dec 3
@Geez I'm sorry to bother you.
Are there any updates or any other information?
This is a critical bug that a lot of server owners have encountered and we would all like to know more information from the developers (will this bug be fixed or should we stop using defines in mods) and an estimated ETA.
Mon, Dec 2
PLEASE FIX!!!
Why is that static config variable instead script method to control that dynamically?
add animPhysDetachSpeed = 100; in config.cpp of yours vehicle, RoadtripNG is obsolete and not needed now
Will animPhysDetachSpeed = 5; work on cars?
or even more simple using AnimSetInt() for Stance variable
Just make own scripted command, bind stance variable from animgraph and then change as you wish in commandhandler
Looks like similar issue T185395
Sat, Nov 30
I'm also very interested in this since I'm working on a bus where people are supposed to be able to walk around while it's driving.
I was looking forward to use animPhysDetachSpeed but it seems it just doesn't work on non boaty stuff and LinkToLocalSpaceOf also isn't working like it used to anymore.
Will these issues be addressed in the near future?
This is something that has been negatively affecting the modded community. Players can really lose faith in servers over something like this, especially since it's something that isn't easily explainable to a lot of players. This is something that definitely needs to resolved ASAP.
Fri, Nov 29
Not a please fix. It needs fixed. The question is why hasn't it been fixed?
Thu, Nov 28
Hello TheMcbullet.
This is a community server and there is nothing we can do about these. You will have to contact the server owner.
Regards,
Geez
Wed, Nov 27
I've been chasing my tail since the 1.26 update, a solution to this would be amazing!
Tue, Nov 26
We need a fix!
This is the modern world, having a limit of 128 on anything, especially #defines, is almost archaic. Please add just one more byte so we can have 32K defines...
Mods that declare multiple 'defines' can work individually without problems, although running them to the server simultaneously leads to a crash when the total limit is reached.
**Increase the limit, or remove the dependency.
+confirm, the server is crashing =/
Could you fix it pleeease?
Please fix this.
Using the PBO provided, I tested it again on both our dedicated machine and a local instance. The first log is from a local server and the second two are from our dedicated machine. All server launches with the mod on resulted in an immediate crash.
FIx
Please fix this for us. Please and thank you
Needs to be fixed ASAP.
Needs some Fixing.
Attention needed :)
Please fix this!
Please fix
Experienced this issue when my team was creating a new server recently, when adding Terje's new mods. We had this kind of immediate crash when the server launches and the terminal closes when displaying "Dedicated Host Created." We tested the server for several days last week, trying to resolve the issue, but without crash logs it was very difficult. Additionally, since we didn't know of the #defines issue at the time, the crashes would appear and behave inconsistently. We believed there to be certain mod incompatibilities on our server, since we had added new content, but removing and adding mods to the load order never pointed to a definitive compatibility.
Confirming this is an issue on 2 of my servers.
Mon, Nov 25
ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?
Thank you!!
Are these roads by any chance overlapping? like say every 3rd road decal is overlapped on a road decal behind it? I've had something like this happen where every 3rd or 4th road decal (asf3_1000) i believe it was, has shifted and simply stacked on top of another decal.
Resolved in 1.27.
Hello Kornflakes.
Can you please provide more information in regards to this issue? Also possibly images/videos?
Regards,
Geez
Experiencing this issue on our Ubuntu 24.04 systems on AMD hardware. A resolution or workaround would be greatly appreciated.
Sun, Nov 24
Sat, Nov 23
Fri, Nov 22
Unable to add any new road to my map since last update:
After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly