Since the 1.26 patch.
For vehicles based on carscript, when LinkToLocalSpaceOf is used to attach the player to the vehicle, a sort of strobing effect happens, when sometime you get a glimps of another part of the map. Sometimes the player will become detached and get sent to debug (0,0,0) or somewhere far under the map.
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
Using a mod that attaches players to vehicles by using LinkToLocalSpaceOf
Climb on top of a vehicle
Notice the strobing (flashes of another part of the map)
Walk around on the vehicle and you may be teleported to the flash that you were seeing (debug or far under the map)
Event Timeline
This also impact the usage of KeepInVehicleSpaceAfterLeave(true) when getting out of a vehicle seat. Basically any linkage of a player to the local space of a non-boat vehicle (based on carscript) is causing issues.
Probably the easiest way to reproduce would be using HunterZ's RoadTripNG mod, and jump on top of a vanilla car and observer the flashing and yeeting.
Also worth noting is that, while I'm aware of the new "animPhysDetachSpeed" setting, but that only impacts vehicles based on boatscript.c, and doesn't behave as cleanly as "LinkToLocalSpaceOf". I could rewrite my boat mod to be based on boatscript.c but not my heli mod. Also if "LinkToLocalSpaceOf" isn't going to be supported (or it will misbehave) it should just be completely deprecated.
So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.