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In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug
Assigned, NormalPublic

Description

Since the 1.26 patch.
For vehicles based on carscript, when LinkToLocalSpaceOf is used to attach the player to the vehicle, a sort of strobing effect happens, when sometime you get a glimps of another part of the map. Sometimes the player will become detached and get sent to debug (0,0,0) or somewhere far under the map.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Using a mod that attaches players to vehicles by using LinkToLocalSpaceOf
Climb on top of a vehicle
Notice the strobing (flashes of another part of the map)
Walk around on the vehicle and you may be teleported to the flash that you were seeing (debug or far under the map)

Event Timeline

Geez changed the task status from New to Assigned.Oct 16 2024, 9:58 AM

This also impact the usage of KeepInVehicleSpaceAfterLeave(true) when getting out of a vehicle seat. Basically any linkage of a player to the local space of a non-boat vehicle (based on carscript) is causing issues.

Probably the easiest way to reproduce would be using HunterZ's RoadTripNG mod, and jump on top of a vanilla car and observer the flashing and yeeting.

RedFalcon added a comment.EditedOct 17 2024, 2:21 AM

Also worth noting is that, while I'm aware of the new "animPhysDetachSpeed" setting, but that only impacts vehicles based on boatscript.c, and doesn't behave as cleanly as "LinkToLocalSpaceOf". I could rewrite my boat mod to be based on boatscript.c but not my heli mod. Also if "LinkToLocalSpaceOf" isn't going to be supported (or it will misbehave) it should just be completely deprecated.

So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.