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LinkToLocalSpace is broken with vehicles since DayZ 1.26
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Description

Since DayZ 1.26 is broken LinkToLocalSpace when try attach player to vehicle. In my opinion its some regression regadring linking players to boats which is in engine side - I not see any scripts regarding that. In 1.26 was also intrduced some vehicle desync between client and server side, this can be also part of problem.

My code is attached below. How it works: I am checking in player commandhandler in client side if vehicle under player using raycast. Then if vehicle detected, linking on client side, then sending using context to server side and when same simulation step is like in client linking on server side as well. SImilar is for unlinkimg.

This code worked without problems from year 2021 until DayZ 1.26.

I have no problem when player is linked to horse (animal), so its somethign with vehicles and their simulation.

Video of issue:

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

attach player to vehicle using LinkToLocalSpace

see what happens

Event Timeline

Hunterz created this task.Mon, Dec 2, 1:48 PM
Hunterz renamed this task from LinkToLocalSpace is broken with vecles since DayZ 1.26 to LinkToLocalSpace is broken with vehicles since DayZ 1.26.Mon, Dec 2, 1:50 PM

Looks like similar issue T185395

Will animPhysDetachSpeed = 5; work on cars?

Why is that static config variable instead script method to control that dynamically?