Since DayZ 1.26 is broken LinkToLocalSpace when try attach player to vehicle. In my opinion its some regression regadring linking players to boats which is in engine side - I not see any scripts regarding that. In 1.26 was also intrduced some vehicle desync between client and server side, this can be also part of problem.
My code is attached below. How it works: I am checking in player commandhandler in client side if vehicle under player using raycast. Then if vehicle detected, linking on client side, then sending using context to server side and when same simulation step is like in client linking on server side as well. SImilar is for unlinkimg.
This code worked without problems from year 2021 until DayZ 1.26.
I have no problem when player is linked to horse (animal), so its somethign with vehicles and their simulation.
Video of issue: