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Hunterz
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User Since
Jun 5 2019, 12:46 PM (181 w, 4 d)

Recent Activity

Tue, Nov 8

Hunterz added a comment to T168514: player attach to the object does not work.

before player teleported client freezes for few seconds

Tue, Nov 8, 6:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T168514: player attach to the object does not work.

there are only new bug with linking to object... when player change stance, is teleported (desync) randomly to map

Tue, Nov 8, 6:48 PM · DayZ Modding, DayZ

Oct 22 2022

Hunterz added a comment to T168398: Please move custom skeleton definition to cfgMods in config.cpp.

Oct 22 2022, 7:51 AM · DayZ Modding, DayZ
Hunterz created T168398: Please move custom skeleton definition to cfgMods in config.cpp.
Oct 22 2022, 7:50 AM · DayZ Modding, DayZ

Oct 20 2022

Hunterz created T168335: [Feature Request] - #ifdef with OR.
Oct 20 2022, 11:40 AM · DayZ Modding, DayZ

Oct 8 2022

Hunterz created T168085: Ability to add/remove slots for an item through script - volume 2.
Oct 8 2022, 11:55 AM · DayZ Modding, DayZ

Sep 23 2022

Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

This works in offline:

Sep 23 2022, 1:22 PM · DayZ Modding, DayZ

Sep 20 2022

Hunterz created T167572: [Feature Request] - CE get Tier by position.
Sep 20 2022, 6:56 PM · DayZ Modding, DayZ

Sep 18 2022

Hunterz created T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
Sep 18 2022, 10:48 AM · DayZ Modding, DayZ

Sep 2 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Is there something like cache or config in registry which can be reset? For me it look like after loading and working with some animgraph anim editor breaks this and in the last time game update and tool update fix that for short time.

Sep 2 2022, 7:31 AM · DayZ Modding, DayZ

Aug 19 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

Any progress of fix that issue?

Aug 19 2022, 3:52 PM · DayZ Modding, DayZ

Aug 7 2022

Hunterz updated the task description for T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T166993: [Feature Request] - Inventory GUI Tweak.

or maybe this variant

Aug 7 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz created T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:20 AM · DayZ Modding, DayZ

Jul 22 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Its really annoying explain server owners again and again that T166345 stil not touched.

Jul 22 2022, 7:46 AM · DayZ Modding, DayZ

Jul 20 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Unfortunately this issue returned. Today when I worked with anim editor and they crashed, I started it again and now that grid not moving was back. Not sure if those steps to reproduce helps to troubleshoot this issue.

Jul 20 2022, 4:47 PM · DayZ Modding, DayZ

Jul 15 2022

Hunterz created T166618: [Feature Request] - using regular expressions to filter logs.
Jul 15 2022, 3:02 PM · DayZ Modding, DayZ

Jul 10 2022

Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

aiming in human.c

Jul 10 2022, 7:12 PM · DayZ Modding, DayZ
Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

check class AITargetCallbacksPlayer

Jul 10 2022, 7:08 PM · DayZ Modding, DayZ
Hunterz created T166506: [Feature Request] Allow control EntityAI instead only Transport using HumanCommandVehicle.
Jul 10 2022, 5:47 PM · DayZ Modding, DayZ

Jul 1 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Can confirm too. Thanks for fix.

Jul 1 2022, 8:17 AM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

For me it looks like kinda partially reverted changes, when looking into dayzanimal command script that contructor line was again commented like it was in 1.17

Jul 1 2022, 6:54 AM · DayZ Modding, DayZ

Jun 30 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

not crashing server anymore, but started filling crashlog T166345

Jun 30 2022, 9:45 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

Animal scripted commands works now, just for me is unnacceptable filling server crashlog with error messages.

Jun 30 2022, 9:30 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:28 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:25 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:23 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

OFC I tried DayZAnimal but exactly same error getting.

Jun 30 2022, 9:17 PM · DayZ Modding, DayZ
Hunterz created T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:10 PM · DayZ Modding, DayZ

Jun 27 2022

Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

Example of my usecase. As you see dog can using waypoints patrol 20m before player, or when set waypoint next to player he can run close to player.

Jun 27 2022, 7:31 PM · DayZ Modding, DayZ
Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

also will be very useful that this class

Jun 27 2022, 7:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

For me are steps to reproduce very simple. Opening any anim workspace now cause that grid is not moving. As you see in my posted video in merget ticket. Grid movement worked fine in January as is visible on second video in merged ticket. For me also not working that Mov button. When looked to settings, there are nothing which i can setup. Maybe some hidden value in some config, idk. Its very uncomfortable check if animation works correct now (entity movement).

Jun 27 2022, 5:19 PM · DayZ Modding, DayZ

Jun 24 2022

Hunterz added a comment to T166194: Anim editor grid is not moving.

can be closed, looks like its duplicate of T166082

Jun 24 2022, 4:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T166176: [REQUEST] Overridable constructor.

yes please, from contructor make call Init method (where will be layout definitons and paths) which can be easy overriden by mods

Jun 24 2022, 4:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

legend :)

Jun 24 2022, 11:38 AM · DayZ Modding, DayZ
Hunterz added a comment to T166194: Anim editor grid is not moving.

Example of anim editor how it worked in January this year:

Jun 24 2022, 10:04 AM · DayZ Modding, DayZ
Hunterz created T166194: Anim editor grid is not moving.
Jun 24 2022, 9:58 AM · DayZ Modding, DayZ

Jun 23 2022

Hunterz added a comment to T161903: Animals and Zombies, crash the client if spawned locally on the client.

As workaround you can create Preview object which use wolf or infected p3d and will be HouseNoDestruct. I am using this way in my dog mod. Ofc will be not animated, only default pose, but something is better than nothing.

Jun 23 2022, 2:36 PM · DayZ Modding, DayZ
Hunterz added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

I already figured that.

Jun 23 2022, 1:34 PM · DayZ Modding, DayZ
Hunterz created T166175: BehaviourHLInfectedPack - documentation or at least example.
Jun 23 2022, 11:37 AM · DayZ Modding, DayZ
Hunterz added a comment to T166026: 1.18 breaks keybind descriptions from mods.

Another cosmetic thing - in the past there was one single line with mod name before group of his keybinds. Will be good restore that feature too.

Jun 23 2022, 6:24 AM · DayZ Modding, DayZ

Jun 18 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Tried create similar scripted command and handler for Infected (ZombieBase) and it works without crash. Looks like only animals are broken.

Jun 18 2022, 6:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Just FYI - similar way I am doing scripted commands on player and it works. All is based on swim sample at github: https://github.com/BohemiaInteractive/DayZ-Samples/tree/master/Test_ScriptCmdSwim

Jun 18 2022, 3:38 PM · DayZ Modding, DayZ
Hunterz created T166044: [Feature Request] - new buildings type.
Jun 18 2022, 7:52 AM · DayZ

Jun 17 2022

Hunterz created T166026: 1.18 breaks keybind descriptions from mods.
Jun 17 2022, 4:04 PM · DayZ Modding, DayZ

Jun 16 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Jun 16 2022, 9:34 AM · DayZ Modding, DayZ
Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

When tried debugging, I saw it crashes somewhere between PrePhysUpdate which I see is called and PostPhysUpdate, so assuming it crashes when animal is simulated.

Jun 16 2022, 9:21 AM · DayZ Modding, DayZ

Jun 15 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

How you calling scripted command in command handler? I have issue with animals in this ticket: https://feedback.bistudio.com/T165943 maybe you can help me figure it out.

Jun 15 2022, 8:46 PM · DayZ Modding, DayZ
Hunterz created T165943: animal scripted commands cause server crash after 1.18 update.
Jun 15 2022, 5:14 PM · DayZ Modding, DayZ

Jun 11 2022

Hunterz created T165839: [Feature Request] - database connectors.
Jun 11 2022, 12:37 PM · DayZ Modding, DayZ

May 17 2022

Hunterz added a comment to T156513: [Feature Request] better message when verifiyng pbo failed.

this can be closed, those messages was improved more than year ago

May 17 2022, 5:37 PM · DayZ Modding, DayZ
Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Another useful thing will be implement similar method for setting waypoints like class BehaviourGroupInfectedPack : AIGroupBehaviour, I am trying use that, but its useless for Predators. It will break his behaviour.

May 17 2022, 5:20 PM · DayZ Modding, DayZ

Apr 7 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

It not probably best way, but its at least quick workaround which returns needed functionality.

Apr 7 2022, 11:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Its needed mod PlayerBase.

Apr 7 2022, 10:35 AM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I already found howto fix. Can be closed.

Apr 7 2022, 9:15 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Will that works also for AI config when edit AI groups ?

Apr 7 2022, 8:48 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

this way?

Apr 7 2022, 8:47 AM · DayZ Modding, DayZ
Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

Can you put here at least example howto use that operator in config.cpp ? I think lot of modders are tired by reverse engineering and missing documentation.

Apr 7 2022, 7:16 AM · DayZ Modding, DayZ

Mar 11 2022

Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

unfortunately not helps :/

Mar 11 2022, 1:30 PM · DayZ Modding, DayZ

Mar 4 2022

Hunterz added a comment to T163485: Adding Selections/Components to CamoNet for retexturing purposes.

I think its related or duplicate of https://feedback.bistudio.com/T160243

Mar 4 2022, 1:45 PM · DayZ Modding, DayZ

Feb 20 2022

Hunterz added a comment to T122912: can not interact with dead chickens [RESOLVED].

This bug appear again when you added posibility to take dead hen body to hands. Sometimes no action visible. Vanilla server.

Feb 20 2022, 2:24 PM · DayZ

Feb 18 2022

Hunterz renamed T163372: Cannot put item to hands while linked to local space of vehicle (transport) from Cannot put item to hands while linked to local space of another entity to Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 3:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

In attached video you can see that attaching to vehicle break hand inventory and attaching to train(housenodestruct) is fine

Feb 18 2022, 2:57 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

Looks like you found it. Problem not occur when player linked to localspace for example house, but only when linked to vehicle.

Feb 18 2022, 2:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I will try make minimum setup and let you know. But its very strange that it worked for months and now stopped working. Something with inventory was touched by devs probably. I saw also some 1.16 inventory fix mod from Spurgle in workshop.

Feb 18 2022, 10:21 AM · DayZ Modding, DayZ
Hunterz created T163372: Cannot put item to hands while linked to local space of vehicle (transport).
Feb 18 2022, 9:05 AM · DayZ Modding, DayZ

Feb 16 2022

Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Oh, many thanks for yours hint, now I am able detect MCK, I did that change in my config.cpp

Feb 16 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Thanks for hint, I will try modify my config according yours example

Feb 16 2022, 8:07 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

Ahaa you looking in your mod for specific folders from others mods too

Feb 16 2022, 8:04 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

and that detection using #ifdef just stopped working again in 1.16

Feb 16 2022, 7:59 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

sorry but you probably not understand how it works - that #define is defined in Much Car Key mod and I am only detecting using this preprocesor variable if mod is present or not in my mod

Feb 16 2022, 7:58 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

no #define MuChCarKey is in Much Car Key mod, this way my mod detecting if much car key mod is present or not

Feb 16 2022, 7:49 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.
class CfgPatches
{
	class CarCover
	{
		units[]={};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
#ifdef GAMELABS
			"GameLabs_Scripts",
#endif
#ifdef BASICTERRITORIES
			"BasicTerritories",
#endif
			"DZ_Data",
			"DZ_Scripts"
		};
	};
};
class CfgMods
{
	class CarCover
	{
		dir="CarCover";
		picture="";
		action="";
		hideName=0;
		hidePicture=0;
		name="CarCover";
		credits="Hunterz, Lusk-Lynge, Spurgle, Funkdoc";
		author="Hunterz, Lusk-Lynge, Spurgle, Funkdoc";
		overview="$STR_carcover_overview";
		authorID="0";
		version="1.0";
		extra=0;
		type="mod";
		class defs
		{
			class gameScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/scripts/3_Game"
				};
			};
			class worldScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/Scripts/4_World"
				};
			};
			class missionScriptModule
			{
				value="";
				files[]=
				{
					"CarCover/Scripts/Common",
					"CarCover/Scripts/5_Mission"
				};
			};
		};
	};
};
class CfgVehicles
{
Feb 16 2022, 7:44 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

hmm #ifdef TRADER also not found it now in 1.16

Feb 16 2022, 7:35 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

maybe only capital letters in name of variable?

Feb 16 2022, 7:08 AM · DayZ Modding, DayZ
Hunterz added a comment to T159481: Howto easy cooperate between mods?.

1.16 again break something which worked before

Feb 16 2022, 7:04 AM · DayZ Modding, DayZ

Feb 4 2022

Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

Please add hidden selections to camonet packed, and also for all proxy camonets on wall, on tents and will be great also on static objects

Feb 4 2022, 12:19 PM · DayZ Modding, DayZ

Jan 31 2022

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

this will be very useful for animals too

Jan 31 2022, 5:37 PM · DayZ Modding, DayZ

Jan 27 2022

Hunterz created T162949: [Feature Request] - Better protection of intelectual property of modders.
Jan 27 2022, 11:29 AM · DayZ Modding, DayZ

Dec 17 2021

Hunterz created T162387: Disable Steam overlay in Addon Builder .
Dec 17 2021, 8:34 AM · DayZ Modding, DayZ

Nov 28 2021

Hunterz added a comment to T162116: [Feature Request] - allow set no collision for animals or entities.

Example use case

Nov 28 2021, 3:22 PM · DayZ Modding, DayZ

Nov 27 2021

Hunterz created T162116: [Feature Request] - allow set no collision for animals or entities.
Nov 27 2021, 7:03 PM · DayZ Modding, DayZ

Nov 8 2021

Hunterz added a comment to T148819: Ability to add/remove slots for an item through script.

+1000

Nov 8 2021, 11:50 AM · DayZ Modding, DayZ

Nov 6 2021

Hunterz created T161800: Publisher app - please remove some annoying dialogs.
Nov 6 2021, 8:46 PM · DayZ Modding, DayZ

Nov 1 2021

Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..

I am suspecting that ogg files shorter than some limit (for example 1 second) are handled not properly. Or there is some other unknown reason for me.

Nov 1 2021, 2:54 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..

I can listen sound, only that event is problem.

Nov 1 2021, 2:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..


This file fire event everytime as expected.

Nov 1 2021, 2:46 PM · DayZ Modding, DayZ
Hunterz added a comment to T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..


This file fire event only once

Nov 1 2021, 2:45 PM · DayZ Modding, DayZ
Hunterz created T161705: Sound event Event_OnSoundWaveEnded fired only once when use some ogg files..
Nov 1 2021, 2:43 PM · DayZ Modding, DayZ

Oct 26 2021

Hunterz added a comment to T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

plc close looks like some mess in my code.

Oct 26 2021, 2:25 PM · DayZ Modding, DayZ
Hunterz updated the task description for T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 1:06 PM · DayZ Modding, DayZ
Hunterz added a comment to T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

really need that event works correct because want know when sound was ended

Oct 26 2021, 1:05 PM · DayZ Modding, DayZ
Hunterz renamed T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded from EventSound Event_OnSoundWaveEnded works only one time when sound is loaded to EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 1:00 PM · DayZ Modding, DayZ
Hunterz created T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.
Oct 26 2021, 12:58 PM · DayZ Modding, DayZ

Oct 6 2021

Hunterz added a comment to T161221: Please increase limit for netsynced variables.

not counted, just saw that message multiple times and think will be nice increase that limit little bit if possible

Oct 6 2021, 9:27 PM · DayZ Modding, DayZ
Hunterz created T161221: Please increase limit for netsynced variables.
Oct 6 2021, 8:30 PM · DayZ Modding, DayZ

Sep 28 2021

Hunterz created T160979: [Feature Request] allow animals link to local space of vehicle.
Sep 28 2021, 9:53 AM · DayZ Modding, DayZ

Sep 27 2021

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Also StartCommandAttack in DayZAnimal will be good with parameters of target entity like have DayZInfected.

Sep 27 2021, 11:31 AM · DayZ Modding, DayZ

Sep 26 2021

Hunterz added a comment to T158984: [Feature Request] animal input controller methods.

Will be very useful also set target position, or entity, allow change behavior like calm, aggro and do at least some documentation for ai methods in vanilla code. Extending animals methods with bone transformations like have player and infected, also related methods from dayzinfectedinputcontroller. Modding animals allow modders add rideable horses, pet animals and so on. Please try on some next update reveal some methods for modders. Thanks

Sep 26 2021, 12:22 PM · DayZ Modding, DayZ

Aug 14 2021

Hunterz created T160243: [Feature Request] get texture from attached object (wall camonet).
Aug 14 2021, 9:58 AM · DayZ Modding, DayZ