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Hunterz
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User Since
Jun 5 2019, 12:46 PM (258 w, 3 d)

Recent Activity

Sat, May 4

Hunterz added a comment to T180871: AnimNodeBlendTAdd in animgraph not works for infected simulation in game.

Looks like it should work. I found that node type in infected animgraph. It looks like problem is I am trying use IK anim as additive (want have modified fingers). I apologize, ticket can be closed.

Sat, May 4, 7:37 AM · DayZ Modding, DayZ

Thu, May 2

Hunterz created T180872: Registering emotes of player as anim instance.
Thu, May 2, 10:13 AM · DayZ Modding, DayZ
Hunterz created T180871: AnimNodeBlendTAdd in animgraph not works for infected simulation in game.
Thu, May 2, 10:00 AM · DayZ Modding, DayZ

Tue, Apr 30

Hunterz added a comment to T177818: A request from all Modders.

I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.

Tue, Apr 30, 10:13 AM · DayZ Modding, DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Everything have limits, for example 8bit computers can have 65536 bytes of memory. RV engine have limits you met with that model/skeleton. I am not dayz developer, so i dont know which limits you reach. Its life, nothing is unlimited.

Tue, Apr 30, 9:37 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Those models just reached limits of old RV engine.

Tue, Apr 30, 9:21 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Just read something about history of dayz and arma. RV is name Real Virtuality engine which was used in arma2, arma3 and his artifacts are still in dayz. Dayz is mix of both engines. Issue you have is coming from old RV engine and his limitations. Thats why are all fine in anim editor, which use enfusion only.

Tue, Apr 30, 8:51 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

DayZ is mix of old RV engine and new Enfusion engine. This is problem of artifacts of old RV and his limitations.

Tue, Apr 30, 7:03 AM · DayZ

Mar 31 2024

Hunterz added a comment to T148912: Client crash - VideWidget.

playing video from $profile already works

Mar 31 2024, 5:08 PM · DayZ Modding, DayZ

Mar 29 2024

Hunterz created T180230: Proxies of furniture missing in view geometry of Land_City_Hospital.
Mar 29 2024, 10:11 AM · DayZ Modding, DayZ

Mar 26 2024

Hunterz created T180168: Registering vehicle animations of player as anim instance.
Mar 26 2024, 5:28 PM · DayZ Modding, DayZ

Mar 13 2024

Hunterz created T179897: Need help with server crash minidump file.
Mar 13 2024, 6:38 PM · DayZ Modding, DayZ
Hunterz added a comment to T179874: Crash with custom skeleton zombies/mutants client only.

Just curious why it not produce crashlog

Mar 13 2024, 5:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T179874: Crash with custom skeleton zombies/mutants client only.

In vicinityitemmanager remove hardcoded spine3 for zombiebase

Mar 13 2024, 5:30 PM · DayZ Modding, DayZ

Jan 21 2024

Hunterz added a comment to T178569: Imagesets from mods are not recognized in ImageWidget layout entry.

can be closed, but please think about some more accurate documentation and bugfixes of workbech

Jan 21 2024, 11:23 AM · DayZ Modding, DayZ
Hunterz added a comment to T178569: Imagesets from mods are not recognized in ImageWidget layout entry.

hmm looks like I am missing make gproj and add paths there... unfortunately workbench not works out of the box and there also no official documentation howto properly setup

Jan 21 2024, 11:07 AM · DayZ Modding, DayZ
Hunterz created T178569: Imagesets from mods are not recognized in ImageWidget layout entry.
Jan 21 2024, 9:39 AM · DayZ Modding, DayZ

Jan 8 2024

Hunterz created T178272: Please provide default poses for weapons, one hand and two hand.
Jan 8 2024, 11:10 AM · DayZ Modding, DayZ

Jan 6 2024

Hunterz created T178251: Dog houses (kennels) should be more common in villages.
Jan 6 2024, 4:17 PM · DayZ
Hunterz added a comment to T178249: Wrong scale of railroad semaphore.

Jan 6 2024, 4:01 PM · DayZ
Hunterz created T178249: Wrong scale of railroad semaphore.
Jan 6 2024, 3:07 PM · DayZ
Hunterz created T178242: It seems like PrePhys_IsEvent of player not works.
Jan 6 2024, 10:21 AM · DayZ Modding, DayZ

Jan 4 2024

Hunterz added a comment to T174561: 1pp camera hide parent object of player.

I found workaround, attached saddle as proxy to horse. Attached player to saddle and then horse and even saddle not dissappear while 1pp camera used.

Jan 4 2024, 9:21 AM · DayZ Modding, DayZ
Hunterz created T178190: [Feature Request] try implement enfusion way to animate items/objects.
Jan 4 2024, 9:08 AM · DayZ Modding, DayZ

Dec 17 2023

Hunterz updated the task description for T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:11 AM · DayZ Modding, DayZ
Hunterz created T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:10 AM · DayZ Modding, DayZ

Dec 15 2023

Hunterz added a comment to T177818: A request from all Modders.

I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.

Dec 15 2023, 8:42 AM · DayZ Modding, DayZ

Dec 14 2023

Hunterz added a comment to T177818: A request from all Modders.

I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.

Dec 14 2023, 3:01 PM · DayZ Modding, DayZ

Nov 12 2023

Hunterz created T177078: [Feature Request] Please allow use #ifdef DAYZ_1_23 to config.cpp too.
Nov 12 2023, 7:05 PM · DayZ Modding, DayZ

Oct 20 2023

Hunterz created T176415: Modding event.
Oct 20 2023, 6:40 PM · DayZ Modding, DayZ

Sep 11 2023

Hunterz added a comment to T175347: CustomBoneRemapping works only on Weapons.

another usecase is making animation where you eating food using spoon instead by hands

Sep 11 2023, 7:40 PM · DayZ

Aug 17 2023

Hunterz added a comment to T163465: Cannot connect to any server - Error 0x0004031 (WaitAuthPlayerLoginState).

Looks like actual problemn with BE, friends told me they have same problem, so it looks like some global service not working.

Aug 17 2023, 8:04 PM · DayZ
Hunterz added a comment to T163465: Cannot connect to any server - Error 0x0004031 (WaitAuthPlayerLoginState).

I have exactly same problem now. First time meet with that. One hour before all works. Tried restartp pc, logout steam, nothing helps.

Aug 17 2023, 8:00 PM · DayZ

Aug 5 2023

Hunterz created T174561: 1pp camera hide parent object of player.
Aug 5 2023, 10:36 AM · DayZ Modding, DayZ

Jul 30 2023

Hunterz created T174401: [Feature Request] Please improve JsonFileLoader class.
Jul 30 2023, 8:26 AM · DayZ Modding, DayZ

Jul 20 2023

Hunterz added a comment to T173478: V3S truck is offroad shame in 1.21.

During my experiments I just found that wheels are problem. On the video is visble using vanilla wheels, then some modified by me.

Jul 20 2023, 11:34 AM · DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.

Workbench instantly crashed when you try open inventory imageset

Jul 20 2023, 10:14 AM · DayZ Modding, DayZ
Hunterz added a comment to T173478: V3S truck is offroad shame in 1.21.

V3S is 6x6, so simulation module DRIVE_642 is wrong too.

Jul 20 2023, 6:19 AM · DayZ

Jul 13 2023

Hunterz added a comment to T169285: Need method to hide water clipping.

yes please, together with modding camera effects (disable underwater feel) it will allow us to make underwater enterable structures, ships and even submarines

Jul 13 2023, 8:52 AM · DayZ Modding, DayZ

Jul 8 2023

Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

Yes I know without super call nobody else will be able override that method :)

Jul 8 2023, 11:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

its not a bug, its feature, its needed remove super call

Jul 8 2023, 11:25 PM · DayZ Modding, DayZ

Jun 22 2023

Hunterz created T173478: V3S truck is offroad shame in 1.21.
Jun 22 2023, 2:21 PM · DayZ

Jun 18 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

I got hint, that is only possible go opposite way from scripts to enf anim, so I did animation of pedals and then sending value to animgraph where is pedal animation as pose node so all is now synchronized. Thx Jacob Mango.

Jun 18 2023, 7:14 PM · DayZ Modding, DayZ

Jun 17 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

Tried this as well:

Jun 17 2023, 4:50 PM · DayZ Modding, DayZ

May 27 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

not sure if thos envents can be somehow used as workaround:

May 27 2023, 11:22 AM · DayZ Modding, DayZ
Hunterz created T172760: Howto synchronize enfusion animation with RV animation?.
May 27 2023, 10:52 AM · DayZ Modding, DayZ

May 2 2023

Hunterz added a comment to T147126: CarController class is broken.

Please fix those methods above. In my usecase of bicycle I need set thrust when diver get in automatically to have more realistic entering to bicycle a instantly move. Right now is great that at leas gearbox controller is working, so I can automatically set gear to FIRST while entering to bicycle.

May 2 2023, 10:36 AM · DayZ Modding, DayZ

Apr 23 2023

Hunterz created T171807: Add more and similar animations for uncon and death.
Apr 23 2023, 6:27 PM · DayZ
Hunterz created T171803: FBX import meshes/bones not consistent in Object Builder.
Apr 23 2023, 2:56 PM · DayZ Modding, DayZ

Apr 22 2023

Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.

It should delete orphan link in my opinion

Apr 22 2023, 8:15 AM · DayZ Modding, DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.
  1. Anim editor and worbench crashes when deleting anim node source connected to state, then click to state
Apr 22 2023, 8:14 AM · DayZ Modding, DayZ

Apr 16 2023

Hunterz added a comment to T171628: Missing function in animeditor GetStateTime().

workaround is using GetLowerRTime() for now

Apr 16 2023, 5:27 PM · DayZ Modding, DayZ
Hunterz created T171628: Missing function in animeditor GetStateTime().
Apr 16 2023, 11:29 AM · DayZ Modding, DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.
  1. Bones button in anim editor should be toggle button as is written when you hover over it. But every press now show new bones dialog instead show/hide.
Apr 16 2023, 7:34 AM · DayZ Modding, DayZ

Apr 13 2023

Hunterz created T171520: Workbench - add possibility to create model.cfg from txo file.
Apr 13 2023, 12:24 PM · DayZ Modding, DayZ
Hunterz added a comment to T171426: DayZAnimalInputController method GetMovementSpeed() crash server.

Apr 13 2023, 7:54 AM · DayZ Modding, DayZ

Apr 7 2023

Hunterz created T171426: DayZAnimalInputController method GetMovementSpeed() crash server.
Apr 7 2023, 9:14 PM · DayZ Modding, DayZ

Mar 28 2023

Hunterz created T171241: Some summary of Workbench/Anim editor bugs.
Mar 28 2023, 6:21 PM · DayZ Modding, DayZ

Mar 17 2023

Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Thank you! This message made my day. Another step close to horse :)

Mar 17 2023, 11:49 AM · DayZ Modding, DayZ

Mar 9 2023

Hunterz added a comment to T170884: Global server notification for kicked or disconnected players.

will be good to have those annoying messages configurable or even better moddable in scripts to be able easy hide it

Mar 9 2023, 11:29 AM · DayZ

Dec 26 2022

Hunterz created T169451: [Feature Request] - method IsInventoryVisibleFor(PlayerBase player).
Dec 26 2022, 9:42 AM · DayZ Modding, DayZ

Dec 24 2022

Hunterz added a comment to T165276: Does function MakeScreenshot working?.

tested on english windows and no luck too. only empty folder is created

Dec 24 2022, 7:26 PM · DayZ

Dec 22 2022

Hunterz added a comment to T165276: Does function MakeScreenshot working?.

maybe can be problem with windows in czech language settings

Dec 22 2022, 8:51 PM · DayZ
Hunterz added a comment to T165276: Does function MakeScreenshot working?.

Tested it today with 1.19 and exactly same code create only empty ScreenShots folder.

Dec 22 2022, 8:47 PM · DayZ

Dec 15 2022

Hunterz created T169363: [Feature Request] - allow moddable class ComponentAnimalBleeding or just remove oneshot of MeleeWolf ammo.
Dec 15 2022, 5:07 PM · DayZ Modding, DayZ

Nov 30 2022

Hunterz added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.

Nov 30 2022, 2:38 PM · DayZ Modding, DayZ

Nov 8 2022

Hunterz added a comment to T168514: player attach to the object does not work.

before player teleported client freezes for few seconds

Nov 8 2022, 6:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T168514: player attach to the object does not work.

there are only new bug with linking to object... when player change stance, is teleported (desync) randomly to map

Nov 8 2022, 6:48 PM · DayZ Modding, DayZ

Oct 22 2022

Hunterz added a comment to T168398: Please move custom skeleton definition to cfgMods in config.cpp.

Oct 22 2022, 7:51 AM · DayZ Modding, DayZ
Hunterz created T168398: Please move custom skeleton definition to cfgMods in config.cpp.
Oct 22 2022, 7:50 AM · DayZ Modding, DayZ

Oct 20 2022

Hunterz created T168335: [Feature Request] - #ifdef with OR.
Oct 20 2022, 11:40 AM · DayZ Modding, DayZ

Oct 8 2022

Hunterz created T168085: Ability to add/remove slots for an item through script - volume 2.
Oct 8 2022, 11:55 AM · DayZ Modding, DayZ

Sep 23 2022

Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

This works in offline:

Sep 23 2022, 1:22 PM · DayZ Modding, DayZ

Sep 20 2022

Hunterz created T167572: [Feature Request] - CE get Tier by position.
Sep 20 2022, 6:56 PM · DayZ Modding, DayZ

Sep 18 2022

Hunterz created T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
Sep 18 2022, 10:48 AM · DayZ Modding, DayZ

Sep 2 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Is there something like cache or config in registry which can be reset? For me it look like after loading and working with some animgraph anim editor breaks this and in the last time game update and tool update fix that for short time.

Sep 2 2022, 7:31 AM · DayZ Modding, DayZ

Aug 19 2022

Hunterz added a comment to T165933: Patch 1.18 PrePhys_IsTag doesn't work..

Any progress of fix that issue?

Aug 19 2022, 3:52 PM · DayZ Modding, DayZ

Aug 7 2022

Hunterz updated the task description for T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T166993: [Feature Request] - Inventory GUI Tweak.

or maybe this variant

Aug 7 2022, 8:25 AM · DayZ Modding, DayZ
Hunterz created T166993: [Feature Request] - Inventory GUI Tweak.
Aug 7 2022, 8:20 AM · DayZ Modding, DayZ

Jul 22 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

Its really annoying explain server owners again and again that T166345 stil not touched.

Jul 22 2022, 7:46 AM · DayZ Modding, DayZ

Jul 20 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Unfortunately this issue returned. Today when I worked with anim editor and they crashed, I started it again and now that grid not moving was back. Not sure if those steps to reproduce helps to troubleshoot this issue.

Jul 20 2022, 4:47 PM · DayZ Modding, DayZ

Jul 15 2022

Hunterz created T166618: [Feature Request] - using regular expressions to filter logs.
Jul 15 2022, 3:02 PM · DayZ Modding, DayZ

Jul 10 2022

Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

aiming in human.c

Jul 10 2022, 7:12 PM · DayZ Modding, DayZ
Hunterz added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

check class AITargetCallbacksPlayer

Jul 10 2022, 7:08 PM · DayZ Modding, DayZ
Hunterz created T166506: [Feature Request] Allow control EntityAI instead only Transport using HumanCommandVehicle.
Jul 10 2022, 5:47 PM · DayZ Modding, DayZ

Jul 1 2022

Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

Can confirm too. Thanks for fix.

Jul 1 2022, 8:17 AM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

For me it looks like kinda partially reverted changes, when looking into dayzanimal command script that contructor line was again commented like it was in 1.17

Jul 1 2022, 6:54 AM · DayZ Modding, DayZ

Jun 30 2022

Hunterz added a comment to T165943: animal scripted commands cause server crash after 1.18 update.

not crashing server anymore, but started filling crashlog T166345

Jun 30 2022, 9:45 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

Animal scripted commands works now, just for me is unnacceptable filling server crashlog with error messages.

Jun 30 2022, 9:30 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:28 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:25 PM · DayZ Modding, DayZ
Hunterz updated the task description for T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:23 PM · DayZ Modding, DayZ
Hunterz added a comment to T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..

OFC I tried DayZAnimal but exactly same error getting.

Jun 30 2022, 9:17 PM · DayZ Modding, DayZ
Hunterz created T166345: error message [DayZAnimalCommandScriptClass::Initialize] :: [ERROR] :: DayZAnimalCommandScript first constructor parameter must be inherited from DayZAnimal..
Jun 30 2022, 9:10 PM · DayZ Modding, DayZ

Jun 27 2022

Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

Example of my usecase. As you see dog can using waypoints patrol 20m before player, or when set waypoint next to player he can run close to player.

Jun 27 2022, 7:31 PM · DayZ Modding, DayZ
Hunterz added a comment to T166175: BehaviourHLInfectedPack - documentation or at least example.

also will be very useful that this class

Jun 27 2022, 7:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T166082: [Animation Editor] Moving entity styles doesn't work.

For me are steps to reproduce very simple. Opening any anim workspace now cause that grid is not moving. As you see in my posted video in merget ticket. Grid movement worked fine in January as is visible on second video in merged ticket. For me also not working that Mov button. When looked to settings, there are nothing which i can setup. Maybe some hidden value in some config, idk. Its very uncomfortable check if animation works correct now (entity movement).

Jun 27 2022, 5:19 PM · DayZ Modding, DayZ

Jun 24 2022

Hunterz added a comment to T166194: Anim editor grid is not moving.

can be closed, looks like its duplicate of T166082

Jun 24 2022, 4:11 PM · DayZ Modding, DayZ
Hunterz added a comment to T166176: [REQUEST] Overridable constructor.

yes please, from contructor make call Init method (where will be layout definitons and paths) which can be easy overriden by mods

Jun 24 2022, 4:06 PM · DayZ Modding, DayZ