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Hunterz
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User Since
Jun 5 2019, 12:46 PM (287 w, 10 h)

Recent Activity

Mon, Dec 2

Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Why is that static config variable instead script method to control that dynamically?

Mon, Dec 2, 3:45 PM · DayZ Modding, DayZ
Hunterz added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

add animPhysDetachSpeed = 100; in config.cpp of yours vehicle, RoadtripNG is obsolete and not needed now

Mon, Dec 2, 3:29 PM · DayZ Modding, DayZ
Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Will animPhysDetachSpeed = 5; work on cars?

Mon, Dec 2, 2:51 PM · DayZ Modding, DayZ
Hunterz added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

or even more simple using AnimSetInt() for Stance variable

Mon, Dec 2, 2:18 PM · DayZ Modding, DayZ
Hunterz added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Just make own scripted command, bind stance variable from animgraph and then change as you wish in commandhandler

Mon, Dec 2, 2:12 PM · DayZ Modding, DayZ
Hunterz added a comment to T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.

Looks like similar issue T185395

Mon, Dec 2, 2:03 PM · DayZ Modding, DayZ
Hunterz renamed T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26 from LinkToLocalSpace is broken with vecles since DayZ 1.26 to LinkToLocalSpace is broken with vehicles since DayZ 1.26.
Mon, Dec 2, 1:51 PM · DayZ Modding, DayZ
Hunterz created T186915: LinkToLocalSpace is broken with vehicles since DayZ 1.26.
Mon, Dec 2, 1:49 PM · DayZ Modding, DayZ

Sat, Nov 30

Hunterz created T186876: [Feature Request] Extend AnimalCatchingConstants with enviro mask for villages/residential areas.
Sat, Nov 30, 5:43 PM · DayZ Modding, DayZ

Mon, Nov 25

Hunterz renamed T186760: First person camera ignore player orientation when linked to spine bone of horse from First person camera ignore player orientation when linekd to spine bone of horse to First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz added a comment to T186760: First person camera ignore player orientation when linked to spine bone of horse.

ok I see its due my modification, I expected it will suppress camera shake, but it just simply froze complete player body. Is this intended?

Mon, Nov 25, 6:27 PM · DayZ Modding, DayZ
Hunterz created T186760: First person camera ignore player orientation when linked to spine bone of horse.
Mon, Nov 25, 6:19 PM · DayZ Modding, DayZ

Mon, Nov 11

Hunterz added a comment to T186298: Client simulation when attached to other entity not correct.

dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed

Mon, Nov 11, 6:42 PM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning

Mon, Nov 11, 6:27 PM · DayZ Modding, DayZ

Sun, Nov 10

Hunterz edited Additional Information on T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:32 AM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298

Sun, Nov 10, 8:31 AM · DayZ Modding, DayZ
Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

Any feedback after more than 3 years?

Sun, Nov 10, 8:28 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

3 years and nothing happens, sad (I mean first ticket from 2021)

Sun, Nov 10, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

Duplicate of #T163485 #T160243

Sun, Nov 10, 8:23 AM · DayZ Modding, DayZ
Hunterz renamed T186298: Client simulation when attached to other entity not correct from Client simulation when attached to other entity to Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:06 AM · DayZ Modding, DayZ
Hunterz updated the task description for T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:05 AM · DayZ Modding, DayZ
Hunterz created T186298: Client simulation when attached to other entity not correct.
Sun, Nov 10, 8:04 AM · DayZ Modding, DayZ

Oct 31 2024

Hunterz added a comment to T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.

after commenting this part of my vehicle config.cpp

Oct 31 2024, 6:23 PM · DayZ Modding, DayZ

Oct 30 2024

Hunterz added a comment to T185950: Custom Input not synchronized to server?.

I am doing it same way like is introduced in vanilla with cinematic control of animals. Thts why I am curious why some types of inputs works out of the box and some not.

Oct 30 2024, 5:56 PM · DayZ Modding, DayZ

Oct 29 2024

Hunterz added a comment to T183844: Animal collision geometry does not work properly.

Any feedback? will be possible fix that geometry collisions? Right now trying use ugly workarounds which can leads to more glitches.

Oct 29 2024, 5:11 PM · DayZ Modding, DayZ
Hunterz created T185950: Custom Input not synchronized to server?.
Oct 29 2024, 12:24 PM · DayZ Modding, DayZ
Hunterz added a comment to T181304: Wrong soundshaders of steps in water for big animals.

still not fixed in 1.26 when fix is super easy and described above

Oct 29 2024, 9:59 AM · DayZ Modding, DayZ
Hunterz added a comment to T183108: Livonia grass does not producing hoof sounds for animals.

looks like this wrong path was fixed by 1.26, sad I was not informed in this ticket

Oct 29 2024, 9:54 AM · DayZ

Oct 27 2024

Hunterz created T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.
Oct 27 2024, 4:35 PM · DayZ Modding, DayZ

Oct 2 2024

Hunterz added a comment to T185019: Add method to control turn of animals/infected directly.

Thank you for quick reply, as I understand that control of turning using new method will be still more useful for my usecase.

Oct 2 2024, 2:49 PM · DayZ Modding, DayZ
Hunterz added a comment to T185019: Add method to control turn of animals/infected directly.

Simply I just want control animal by speed and turn, his movement in world should be based on entityposition movement/rotation as is visible in animeditor video above, not by overriding heading or turnspeed.

Oct 2 2024, 8:57 AM · DayZ Modding, DayZ
Hunterz created T185019: Add method to control turn of animals/infected directly.
Oct 2 2024, 8:50 AM · DayZ Modding, DayZ

Sep 22 2024

Hunterz created T184786: Hood animation is wrong for Lada Niva and Skoda 120 wrecks.
Sep 22 2024, 9:06 AM · DayZ

Sep 1 2024

Hunterz created T184126: Will be possible react to missing variable while compile scripts by additional info message?.
Sep 1 2024, 3:25 PM · DayZ Modding, DayZ

Aug 20 2024

Hunterz created T183844: Animal collision geometry does not work properly.
Aug 20 2024, 6:55 PM · DayZ Modding, DayZ

Aug 16 2024

Hunterz created T183717: Please make EULA more clear regarding mods.
Aug 16 2024, 7:59 AM · DayZ Modding, DayZ

Aug 4 2024

Hunterz added a comment to T160979: [Feature Request] allow animals link to local space of vehicle.

any hope on this?

Aug 4 2024, 3:16 PM · DayZ Modding, DayZ

Aug 3 2024

Hunterz added a comment to T181744: Pathgraph filter behave strange and ignore settings.

another navmesh issue is this bridge

Aug 3 2024, 11:27 AM · DayZ Modding, DayZ
Hunterz added a comment to T181744: Pathgraph filter behave strange and ignore settings.

another navmesh problem is this bridge

Aug 3 2024, 11:21 AM · DayZ Modding, DayZ

Jul 26 2024

Hunterz added a comment to T183108: Livonia grass does not producing hoof sounds for animals.

modding wrong path helps as you can see

Jul 26 2024, 6:22 PM · DayZ
Hunterz added a comment to T183108: Livonia grass does not producing hoof sounds for animals.

Vyhledávání "hoof_medium\grass_dry" (16 výskytů v 1 souborech z 1 prohledaných) [Normální]

P:\DZ\sounds\hpp\config.cpp (výskytů: 16)

Řádek 60422: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_1",
Řádek 60427: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_2",
Řádek 60432: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_3",
Řádek 60437: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_4",
Řádek 60442: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_5",
Řádek 60447: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_6",
Řádek 60452: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_7",
Řádek 60457: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\walk_8",
Řádek 60518: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_1",
Řádek 60523: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_2",
Řádek 60528: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_3",
Řádek 60533: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_4",
Řádek 60538: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_5",
Řádek 60543: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_6",
Řádek 60548: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_7",
Řádek 60553: "\DZ\sounds\ai\animals\movement\hoof_medium\grass_dry\run_8",

Jul 26 2024, 6:11 PM · DayZ
Hunterz added a comment to T183108: Livonia grass does not producing hoof sounds for animals.

There is another typo in path to sounds...

Jul 26 2024, 6:07 PM · DayZ

Jul 25 2024

Hunterz added a comment to T169363: [Feature Request] - allow moddable class ComponentAnimalBleeding or just remove oneshot of MeleeWolf ammo.

any hope fix that ugly hardcooded thing ?

Jul 25 2024, 11:11 AM · DayZ Modding, DayZ
Hunterz created T183108: Livonia grass does not producing hoof sounds for animals.
Jul 25 2024, 8:40 AM · DayZ

Jul 22 2024

Hunterz added a comment to T182117: Request for CEApi::GetTier(Vector position).

duplicate of https://feedback.bistudio.com/T167572

Jul 22 2024, 10:39 PM · DayZ Modding, DayZ

Jul 19 2024

Hunterz created T182962: ItemPreviewWidget not show attachments on entity.
Jul 19 2024, 9:36 AM · DayZ Modding, DayZ

Jun 16 2024

Hunterz added a comment to T182151: Not possible RegisterCameras by multiple mods.

I am preferring vanilla solution and independence.

Jun 16 2024, 10:15 AM · DayZ Modding, DayZ

Jun 15 2024

Hunterz created T182151: Not possible RegisterCameras by multiple mods.
Jun 15 2024, 1:44 PM · DayZ Modding, DayZ

Jun 1 2024

Hunterz added a comment to T162116: [Feature Request] - allow set no collision for animals or entities.

can be closed, small animals are now using ragdoll to allow go thru.

Jun 1 2024, 5:18 PM · DayZ Modding, DayZ
Hunterz created T181744: Pathgraph filter behave strange and ignore settings.
Jun 1 2024, 3:52 PM · DayZ Modding, DayZ

May 30 2024

Hunterz created T181674: Typo in civilian sedan animation events.
May 30 2024, 6:57 PM · DayZ Modding, DayZ

May 26 2024

Hunterz created T181508: Plase make attacking to players by AI more moddable when player in vehicle.
May 26 2024, 8:18 AM · DayZ Modding, DayZ

May 24 2024

Hunterz added a comment to T181438: Two handed heavy IK animations ignoring fingers frames.

so it looks like that some game update break that

May 24 2024, 7:37 AM · DayZ Modding, DayZ

May 23 2024

Hunterz created T181438: Two handed heavy IK animations ignoring fingers frames.
May 23 2024, 4:36 PM · DayZ Modding, DayZ

May 19 2024

Hunterz created T181304: Wrong soundshaders of steps in water for big animals.
May 19 2024, 3:56 PM · DayZ Modding, DayZ

May 4 2024

Hunterz added a comment to T180871: AnimNodeBlendTAdd in animgraph not works for infected simulation in game.

Looks like it should work. I found that node type in infected animgraph. It looks like problem is I am trying use IK anim as additive (want have modified fingers). I apologize, ticket can be closed.

May 4 2024, 7:37 AM · DayZ Modding, DayZ

May 2 2024

Hunterz created T180872: Registering emotes of player as anim instance.
May 2 2024, 10:13 AM · DayZ Modding, DayZ
Hunterz created T180871: AnimNodeBlendTAdd in animgraph not works for infected simulation in game.
May 2 2024, 10:00 AM · DayZ Modding, DayZ

Apr 30 2024

Hunterz added a comment to T177818: A request from all Modders.

I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.

Apr 30 2024, 10:13 AM · DayZ Modding, DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Everything have limits, for example 8bit computers can have 65536 bytes of memory. RV engine have limits you met with that model/skeleton. I am not dayz developer, so i dont know which limits you reach. Its life, nothing is unlimited.

Apr 30 2024, 9:37 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Those models just reached limits of old RV engine.

Apr 30 2024, 9:21 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Just read something about history of dayz and arma. RV is name Real Virtuality engine which was used in arma2, arma3 and his artifacts are still in dayz. Dayz is mix of both engines. Issue you have is coming from old RV engine and his limitations. Thats why are all fine in anim editor, which use enfusion only.

Apr 30 2024, 8:51 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

DayZ is mix of old RV engine and new Enfusion engine. This is problem of artifacts of old RV and his limitations.

Apr 30 2024, 7:03 AM · DayZ

Mar 31 2024

Hunterz added a comment to T148912: Client crash - VideWidget.

playing video from $profile already works

Mar 31 2024, 5:08 PM · DayZ Modding, DayZ

Mar 29 2024

Hunterz created T180230: Proxies of furniture missing in view geometry of Land_City_Hospital.
Mar 29 2024, 10:11 AM · DayZ Modding, DayZ

Mar 26 2024

Hunterz created T180168: Registering vehicle animations of player as anim instance.
Mar 26 2024, 5:28 PM · DayZ Modding, DayZ

Mar 13 2024

Hunterz created T179897: Need help with server crash minidump file.
Mar 13 2024, 6:38 PM · DayZ Modding, DayZ
Hunterz added a comment to T179874: Crash with custom skeleton zombies/mutants client only.

Just curious why it not produce crashlog

Mar 13 2024, 5:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T179874: Crash with custom skeleton zombies/mutants client only.

In vicinityitemmanager remove hardcoded spine3 for zombiebase

Mar 13 2024, 5:30 PM · DayZ Modding, DayZ

Jan 21 2024

Hunterz added a comment to T178569: Imagesets from mods are not recognized in ImageWidget layout entry.

can be closed, but please think about some more accurate documentation and bugfixes of workbech

Jan 21 2024, 11:23 AM · DayZ Modding, DayZ
Hunterz added a comment to T178569: Imagesets from mods are not recognized in ImageWidget layout entry.

hmm looks like I am missing make gproj and add paths there... unfortunately workbench not works out of the box and there also no official documentation howto properly setup

Jan 21 2024, 11:07 AM · DayZ Modding, DayZ
Hunterz created T178569: Imagesets from mods are not recognized in ImageWidget layout entry.
Jan 21 2024, 9:39 AM · DayZ Modding, DayZ

Jan 8 2024

Hunterz created T178272: Please provide default poses for weapons, one hand and two hand.
Jan 8 2024, 11:10 AM · DayZ Modding, DayZ

Jan 6 2024

Hunterz created T178251: Dog houses (kennels) should be more common in villages.
Jan 6 2024, 4:17 PM · DayZ
Hunterz added a comment to T178249: Wrong scale of railroad semaphore.

Jan 6 2024, 4:01 PM · DayZ
Hunterz created T178249: Wrong scale of railroad semaphore.
Jan 6 2024, 3:07 PM · DayZ
Hunterz created T178242: It seems like PrePhys_IsEvent of player not works.
Jan 6 2024, 10:21 AM · DayZ Modding, DayZ

Jan 4 2024

Hunterz added a comment to T174561: 1pp camera hide parent object of player.

I found workaround, attached saddle as proxy to horse. Attached player to saddle and then horse and even saddle not dissappear while 1pp camera used.

Jan 4 2024, 9:21 AM · DayZ Modding, DayZ
Hunterz created T178190: [Feature Request] try implement enfusion way to animate items/objects.
Jan 4 2024, 9:08 AM · DayZ Modding, DayZ

Dec 17 2023

Hunterz updated the task description for T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:11 AM · DayZ Modding, DayZ
Hunterz created T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:10 AM · DayZ Modding, DayZ

Dec 15 2023

Hunterz added a comment to T177818: A request from all Modders.

I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.

Dec 15 2023, 8:42 AM · DayZ Modding, DayZ

Dec 14 2023

Hunterz added a comment to T177818: A request from all Modders.

I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.

Dec 14 2023, 3:01 PM · DayZ Modding, DayZ

Nov 12 2023

Hunterz created T177078: [Feature Request] Please allow use #ifdef DAYZ_1_23 to config.cpp too.
Nov 12 2023, 7:05 PM · DayZ Modding, DayZ

Oct 20 2023

Hunterz created T176415: Modding event.
Oct 20 2023, 6:40 PM · DayZ Modding, DayZ

Sep 11 2023

Hunterz added a comment to T175347: CustomBoneRemapping works only on Weapons.

another usecase is making animation where you eating food using spoon instead by hands

Sep 11 2023, 7:40 PM · DayZ

Aug 17 2023

Hunterz added a comment to T163465: Cannot connect to any server - Error 0x0004031 (WaitAuthPlayerLoginState).

Looks like actual problemn with BE, friends told me they have same problem, so it looks like some global service not working.

Aug 17 2023, 8:04 PM · DayZ
Hunterz added a comment to T163465: Cannot connect to any server - Error 0x0004031 (WaitAuthPlayerLoginState).

I have exactly same problem now. First time meet with that. One hour before all works. Tried restartp pc, logout steam, nothing helps.

Aug 17 2023, 8:00 PM · DayZ

Aug 5 2023

Hunterz created T174561: 1pp camera hide parent object of player.
Aug 5 2023, 10:36 AM · DayZ Modding, DayZ

Jul 30 2023

Hunterz created T174401: [Feature Request] Please improve JsonFileLoader class.
Jul 30 2023, 8:26 AM · DayZ Modding, DayZ

Jul 20 2023

Hunterz added a comment to T173478: V3S truck is offroad shame in 1.21.

During my experiments I just found that wheels are problem. On the video is visble using vanilla wheels, then some modified by me.

Jul 20 2023, 11:34 AM · DayZ
Hunterz added a comment to T171241: Some summary of Workbench/Anim editor bugs.

Workbench instantly crashed when you try open inventory imageset

Jul 20 2023, 10:14 AM · DayZ Modding, DayZ
Hunterz added a comment to T173478: V3S truck is offroad shame in 1.21.

V3S is 6x6, so simulation module DRIVE_642 is wrong too.

Jul 20 2023, 6:19 AM · DayZ

Jul 13 2023

Hunterz added a comment to T169285: Need method to hide water clipping.

yes please, together with modding camera effects (disable underwater feel) it will allow us to make underwater enterable structures, ships and even submarines

Jul 13 2023, 8:52 AM · DayZ Modding, DayZ

Jul 8 2023

Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

Yes I know without super call nobody else will be able override that method :)

Jul 8 2023, 11:32 PM · DayZ Modding, DayZ
Hunterz added a comment to T170455: Problem to identify the "killer" of zombies (and animals) since 1.20.

its not a bug, its feature, its needed remove super call

Jul 8 2023, 11:25 PM · DayZ Modding, DayZ

Jun 22 2023

Hunterz created T173478: V3S truck is offroad shame in 1.21.
Jun 22 2023, 2:21 PM · DayZ

Jun 18 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

I got hint, that is only possible go opposite way from scripts to enf anim, so I did animation of pedals and then sending value to animgraph where is pedal animation as pose node so all is now synchronized. Thx Jacob Mango.

Jun 18 2023, 7:14 PM · DayZ Modding, DayZ

Jun 17 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

Tried this as well:

Jun 17 2023, 4:50 PM · DayZ Modding, DayZ

May 27 2023

Hunterz added a comment to T172760: Howto synchronize enfusion animation with RV animation?.

not sure if thos envents can be somehow used as workaround:

May 27 2023, 11:22 AM · DayZ Modding, DayZ