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Sun, Mar 31
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Tue, Mar 26
Mar 13 2024
Just curious why it not produce crashlog
In vicinityitemmanager remove hardcoded spine3 for zombiebase
Jan 21 2024
can be closed, but please think about some more accurate documentation and bugfixes of workbech
hmm looks like I am missing make gproj and add paths there... unfortunately workbench not works out of the box and there also no official documentation howto properly setup
Jan 8 2024
Jan 6 2024
Jan 4 2024
I found workaround, attached saddle as proxy to horse. Attached player to saddle and then horse and even saddle not dissappear while 1pp camera used.
Dec 17 2023
Dec 15 2023
I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.
Dec 14 2023
I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.
Nov 12 2023
Oct 20 2023
Sep 11 2023
another usecase is making animation where you eating food using spoon instead by hands
Aug 17 2023
Looks like actual problemn with BE, friends told me they have same problem, so it looks like some global service not working.
I have exactly same problem now. First time meet with that. One hour before all works. Tried restartp pc, logout steam, nothing helps.
Aug 5 2023
Jul 30 2023
Jul 20 2023
During my experiments I just found that wheels are problem. On the video is visble using vanilla wheels, then some modified by me.
Workbench instantly crashed when you try open inventory imageset
V3S is 6x6, so simulation module DRIVE_642 is wrong too.
Jul 13 2023
yes please, together with modding camera effects (disable underwater feel) it will allow us to make underwater enterable structures, ships and even submarines
Jul 8 2023
Yes I know without super call nobody else will be able override that method :)
its not a bug, its feature, its needed remove super call
Jun 22 2023
Jun 18 2023
I got hint, that is only possible go opposite way from scripts to enf anim, so I did animation of pedals and then sending value to animgraph where is pedal animation as pose node so all is now synchronized. Thx Jacob Mango.
Jun 17 2023
Tried this as well:
May 27 2023
not sure if thos envents can be somehow used as workaround:
May 2 2023
Please fix those methods above. In my usecase of bicycle I need set thrust when diver get in automatically to have more realistic entering to bicycle a instantly move. Right now is great that at leas gearbox controller is working, so I can automatically set gear to FIRST while entering to bicycle.
Apr 23 2023
Apr 22 2023
It should delete orphan link in my opinion
- Anim editor and worbench crashes when deleting anim node source connected to state, then click to state
Apr 16 2023
workaround is using GetLowerRTime() for now
- Bones button in anim editor should be toggle button as is written when you hover over it. But every press now show new bones dialog instead show/hide.
Apr 13 2023
Apr 7 2023
Mar 28 2023
Mar 17 2023
Thank you! This message made my day. Another step close to horse :)
Mar 9 2023
will be good to have those annoying messages configurable or even better moddable in scripts to be able easy hide it
Dec 26 2022
Dec 24 2022
tested on english windows and no luck too. only empty folder is created
Dec 22 2022
maybe can be problem with windows in czech language settings
Tested it today with 1.19 and exactly same code create only empty ScreenShots folder.
Dec 15 2022
Nov 30 2022
Timer and CallLater have pros and cons. Switching to Timer is just workaround. Personally preferring fix already very good described issue.
Nov 8 2022
before player teleported client freezes for few seconds
there are only new bug with linking to object... when player change stance, is teleported (desync) randomly to map
Oct 22 2022
Oct 20 2022
Oct 8 2022
Sep 23 2022
This works in offline:
Sep 20 2022
Sep 18 2022
Sep 2 2022
Is there something like cache or config in registry which can be reset? For me it look like after loading and working with some animgraph anim editor breaks this and in the last time game update and tool update fix that for short time.
Aug 19 2022
Any progress of fix that issue?
Aug 7 2022
Jul 22 2022
Its really annoying explain server owners again and again that T166345 stil not touched.
Jul 20 2022
Unfortunately this issue returned. Today when I worked with anim editor and they crashed, I started it again and now that grid not moving was back. Not sure if those steps to reproduce helps to troubleshoot this issue.
Jul 15 2022
Jul 10 2022
aiming in human.c
check class AITargetCallbacksPlayer
Jul 1 2022
Can confirm too. Thanks for fix.
For me it looks like kinda partially reverted changes, when looking into dayzanimal command script that contructor line was again commented like it was in 1.17
Jun 30 2022
not crashing server anymore, but started filling crashlog T166345
Animal scripted commands works now, just for me is unnacceptable filling server crashlog with error messages.
OFC I tried DayZAnimal but exactly same error getting.
Jun 27 2022
Example of my usecase. As you see dog can using waypoints patrol 20m before player, or when set waypoint next to player he can run close to player.
also will be very useful that this class
For me are steps to reproduce very simple. Opening any anim workspace now cause that grid is not moving. As you see in my posted video in merget ticket. Grid movement worked fine in January as is visible on second video in merged ticket. For me also not working that Mov button. When looked to settings, there are nothing which i can setup. Maybe some hidden value in some config, idk. Its very uncomfortable check if animation works correct now (entity movement).
Jun 24 2022
can be closed, looks like its duplicate of T166082
yes please, from contructor make call Init method (where will be layout definitons and paths) which can be easy overriden by mods
legend :)
Example of anim editor how it worked in January this year:
Jun 23 2022
As workaround you can create Preview object which use wolf or infected p3d and will be HouseNoDestruct. I am using this way in my dog mod. Ofc will be not animated, only default pose, but something is better than nothing.
I already figured that.
Another cosmetic thing - in the past there was one single line with mod name before group of his keybinds. Will be good restore that feature too.
Jun 18 2022
Tried create similar scripted command and handler for Infected (ZombieBase) and it works without crash. Looks like only animals are broken.