While developing of horse found bug in soundshaders definitions of big animals. They have wrongly defined steps in water surfaces, but for example wolf have it setup properly.
Fix;
class water_HoofMediumWalk_water_SoundShader: baseCharacter_SoundShader { samples[]= { { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_1", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_2", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_3", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_4", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_5", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_6", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_7", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\walk_8", 1 } }; volume=0.80000001; frequency=1; }; class water_HoofMediumRun_water_SoundShader: baseCharacter_SoundShader { samples[]= { { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_1", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_2", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_3", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_4", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_5", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_6", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_7", 1 }, { "\DZ\sounds\ai\animals\movement\hoof_medium\water\run_8", 1 } }; volume=1; frequency=1; };
just copy paste to DZ/sounds/hpp/config.cpp to right place
Thank you