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Adding Selections/Components to CamoNet for retexturing purposes
Assigned, UrgentPublic

Description

Hello there,

I believe this has been suggested before but it would be really cool to be able to retexture the camonet model by adding a zbytek or camo selection to the model, as well as adding a component01 to the Fire Geometry in order for it to take damage.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General
Additional Information

Furthermore to the description, the RVMat's in the Damage System does not exist and cannot by found or modified.

Event Timeline

Lad created this task.Feb 23 2022, 8:09 PM
Geez changed the task status from New to Assigned.Feb 24 2022, 4:29 PM
This comment was removed by Spurgle.

doesnt the issue with camo nets also involve how the nets are added into the base building items such as the fences? my understanding was the net on the fence is a proxy of a different p3d to the net we have in our hands.

Hunterz added a subscriber: Hunterz.Mar 4 2022, 1:44 PM

I think its related or duplicate of https://feedback.bistudio.com/T160243