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Arkensor
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User Since
Jun 21 2015, 9:43 PM (361 w, 6 d)

Recent Activity

Mon, May 23

Arkensor added a comment to T165290: [FEATURE REQUEST] Workbench Script Editor script split-view.

Yes this, also being able to drag out script files into seperate windows like you can with some configs etc ... I have no idea how on earth BI devs were able to make a game with this little IDE functionality :)

Mon, May 23, 5:01 PM · Arma Reforger Modding

Wed, May 18

Arkensor created T164859: RestApi::GetContext() returning invalid pointer.
Wed, May 18, 2:58 AM · Arma Reforger Modding

Apr 7 2022

Arkensor added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

@Hunterz it might help others if you could tell them how you fixed it :)

Apr 7 2022, 10:30 AM · DayZ Modding, DayZ

Feb 18 2022

Arkensor added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I have tested this with my mod both in singleplayer and multiplayer and it seemed to work fine. Not really sure if it is broken. Can you double-check by making a minimal setup that does nothing but attaches you to some entity (preferably not modded) and see how that goes?

Feb 18 2022, 9:58 AM · DayZ Modding, DayZ

Jan 28 2022

Arkensor added a comment to T162982: Adding 'private' access modifier to destructor prevents marking variable as ref within the same class.

Pls fix.

Jan 28 2022, 10:58 AM · DayZ Modding, DayZ

Nov 8 2021

Arkensor added a comment to T161842: Make available to override any object Cast.

Casting to a different base class is not possible by design. ItemOptic and "SomeClass" must have a common base class. e.g SomeClass : ItemOptic.
Changed applied to base classes like ItemOptic via the modded keyword will also be visible to a casted instance.

Nov 8 2021, 9:43 PM · DayZ Modding, DayZ
Arkensor added a comment to T161842: Make available to override any object Cast.

can you please provide code examples for what you describe? Unfortunately, I do not understand what you are trying to suggest.

Nov 8 2021, 6:59 PM · DayZ Modding, DayZ
Arkensor added a comment to T150034: Mods descriptions in main menu missing.

Yes, the strings need to be localized via the stringtable.csv.

Nov 8 2021, 2:42 PM · DayZ Modding, DayZ

Oct 26 2021

Arkensor updated subscribers of T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

@Geez confirmed non-issue. I just checked the Event_OnSoundWaveEnded event and it has no problems. @Hunterz must have some issue in his code setup.

Oct 26 2021, 2:26 PM · DayZ Modding, DayZ

Oct 6 2021

Arkensor added a comment to T161221: Please increase limit for netsynced variables.

How many is the limit based on your testing?

Oct 6 2021, 9:20 PM · DayZ Modding, DayZ

Oct 2 2021

Arkensor created T161112: Add ability to Get/Set sound controller variables from script.
Oct 2 2021, 4:38 PM · DayZ Modding, DayZ

Sep 21 2021

Arkensor added a comment to T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.

@komer ... except they just added that to class Object ...

Sep 21 2021, 9:16 AM · DayZ Modding, DayZ

Sep 18 2021

Arkensor created T160846: [FIX] Bottle_Base action soundloops are not actually looping.
Sep 18 2021, 1:47 PM · DayZ

Sep 16 2021

Arkensor created T160826: Allow DayZDiag.exe to join a local MP server multiple times.
Sep 16 2021, 3:36 PM · DayZ Modding, DayZ
Arkensor renamed T160826: Allow DayZDiag.exe to join a local MP server multiple times from Allow DayZDiag.exe to be started multiple times for local MP testing to Allow DayZDiag.exe to join a local MP server multiple times.
Sep 16 2021, 3:36 PM · DayZ Modding, DayZ

Aug 8 2021

Arkensor updated the task description for T160150: string::LastIndexOf wrong docs and function not linked.
Aug 8 2021, 2:02 PM · DayZ Modding, DayZ
Arkensor created T160150: string::LastIndexOf wrong docs and function not linked.
Aug 8 2021, 2:02 PM · DayZ Modding, DayZ

Jul 13 2021

Arkensor created T159622: Add DumpStack(out string) function.
Jul 13 2021, 5:59 PM · DayZ Modding, DayZ

Jun 30 2021

Arkensor added a comment to T159481: Howto easy cooperate between mods?.

The mod load order as well as script module order 3_Game -> 4_World -> 5_Mission can influence which define is present at which time. In my experience defines work as intended if used correctly. Do you have a minimal example setup where it sometimes works and sometimes does not?

Jun 30 2021, 5:28 PM · DayZ Modding, DayZ

Jun 16 2021

Arkensor created T159083: Enscript typename compile error for template types.
Jun 16 2021, 9:54 AM · DayZ Modding, DayZ

Jun 8 2021

Arkensor created T158988: Enscript static array initializer overload error.
Jun 8 2021, 3:21 PM · DayZ Modding, DayZ

Jan 8 2021

Arkensor added a comment to T151078: Adding extra saved variables to playerbase breaks.

I suggest you check what is returned when you want to read the string. I would imagine that that will be also damaged.

Jan 8 2021, 12:27 PM · DayZ Modding, DayZ

Dec 15 2020

Arkensor added a comment to T155724: [Feature Request] entity parenting.

You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.

Dec 15 2020, 3:09 PM · DayZ Modding, DayZ

Nov 26 2020

Arkensor added a comment to T155378: Make forcing locked doors available in script.

Add in a separate Building::SetDoorDisabled(int index, boolean disabled), which freezes the door in whatever state it was before.

Nov 26 2020, 7:01 PM · DayZ Modding, DayZ

Nov 21 2020

Arkensor created T155225: JsonSerializer broken in 1.10.
Nov 21 2020, 2:27 PM · DayZ Modding, DayZ

Nov 14 2020

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

I would not expect something to happen quickly in this regard.

Nov 14 2020, 9:49 AM · DayZ Modding, DayZ

Nov 4 2020

Arkensor added a comment to T154832: Capability to read strings from serverDZ.cfg.

The problem with the server.cfg is that it contains sensitive data that malicious mods could access. Such as Rcon access and admin password.

Nov 4 2020, 9:15 AM · DayZ Modding, DayZ

Oct 19 2020

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

This is indeed an issue since most modders are too lazy to think about cross-compatibility. I am not sure what the best solution would be.
Having all Cfg entries as script classes might not work out well in terms of startup time and performance. There are quit a lot of them.

Oct 19 2020, 2:42 PM · DayZ Modding, DayZ

Oct 8 2020

Arkensor added a comment to T154054: Request for Enscript behavior confirmation.

No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)

Oct 8 2020, 2:03 PM · DayZ Modding, DayZ
Arkensor updated the task description for T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor created T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor updated subscribers of T154221: Enscript typedefs are resolved too late.

@Geez how many more valid bug reports until I unlock the golden feedback tracker?

Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.

Oct 8 2020, 11:06 AM · DayZ Modding, DayZ

Sep 23 2020

Arkensor created T154054: Request for Enscript behavior confirmation.
Sep 23 2020, 11:49 AM · DayZ Modding, DayZ

Sep 21 2020

Arkensor created T154008: Enscript compile crash with template classes and another compille unit on the same line.
Sep 21 2020, 11:51 AM · DayZ Modding, DayZ

Sep 19 2020

Arkensor renamed T153973: Enscript wrapping expessions in multiple parentheses results in broken casting from Enscript broken casting to Enscript wrapping expessions in multiple parentheses results in broken casting.
Sep 19 2020, 11:22 AM · DayZ Modding, DayZ
Arkensor created T153973: Enscript wrapping expessions in multiple parentheses results in broken casting.
Sep 19 2020, 11:22 AM · DayZ Modding, DayZ

Sep 17 2020

Arkensor created T153926: Enscript single statement body evaluation bug.
Sep 17 2020, 2:18 PM · DayZ Modding, DayZ

Sep 15 2020

Arkensor added a comment to T153782: Enscript class member load order behavior.

perhaps my report has been misread? I gave examples for both working and non-working. I have just run this code on the latest DayZ build.
It is simplified more. I was testing various things. For this issue we can boil it down to the following:

Sep 15 2020, 4:37 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153782: Enscript class member load order behavior.
Sep 15 2020, 4:23 PM · DayZ Modding, DayZ

Sep 12 2020

Arkensor created T153782: Enscript class member load order behavior.
Sep 12 2020, 12:20 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153758: Enscript class variables with function invokes ... I really don't know.
Sep 12 2020, 12:00 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153758: Enscript class variables with function invokes ... I really don't know.
Sep 12 2020, 11:58 AM · DayZ Modding, DayZ

Sep 11 2020

Arkensor created T153758: Enscript class variables with function invokes ... I really don't know.
Sep 11 2020, 5:23 PM · DayZ Modding, DayZ
Arkensor created T153756: Enscript unable to understand hex literals as array dimensions.
Sep 11 2020, 1:21 PM · DayZ Modding, DayZ
Arkensor updated subscribers of T153447: Enscript boolean evaluation parser/compiler bug.

@Geez just in case you overlooked this one :)

Sep 11 2020, 12:46 PM · DayZ Modding, DayZ

Sep 10 2020

Arkensor created T153739: Enscript runtime string bug ... sort of.
Sep 10 2020, 9:06 PM · DayZ Modding, DayZ

Sep 8 2020

Arkensor created T153646: Enscript modded function signature parameter name bug.
Sep 8 2020, 9:46 PM · DayZ Modding, DayZ

Aug 28 2020

Arkensor created T153456: Enscript is unable to understand float + hex.
Aug 28 2020, 4:18 PM · DayZ Modding, DayZ
Arkensor created T153455: Enscript parser is unable to understand expression inside bracket access.
Aug 28 2020, 3:34 PM · DayZ Modding, DayZ
Arkensor created T153454: Enscript compiler - operator bug.
Aug 28 2020, 2:19 PM · DayZ Modding, DayZ

Aug 27 2020

Arkensor updated the task description for T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 9:46 PM · DayZ Modding, DayZ
Arkensor created T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ
Arkensor renamed T153447: Enscript boolean evaluation parser/compiler bug from Enscript parser/compiler bug to Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ

Aug 4 2020

Arkensor created T153089: Syntax errors in vanilla scripts.
Aug 4 2020, 6:19 PM · DayZ

Jul 18 2020

Arkensor added a comment to T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations].

Have you tried to just make the initial object much bigger and then shrink down the BBox?

Jul 18 2020, 9:31 AM · DayZ Modding, DayZ

Jun 12 2020

Arkensor updated subscribers of T138886: Manipulate sound controllers from script.
Jun 12 2020, 1:24 PM · DayZ Modding, DayZ
Arkensor added a comment to T138886: Manipulate sound controllers from script.

Yeah, I forgot I made a ticket about it :)

Jun 12 2020, 1:24 PM · DayZ Modding, DayZ

May 23 2020

Arkensor added a comment to T151135: Animation Rotation source: time doesn't rotate geometry.

Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?

May 23 2020, 10:46 PM · DayZ Modding, DayZ

May 11 2020

Arkensor added a comment to T150863: Hide animation doesn't hide correctly all geometries on static object..

I have experienced this as well and can confirm that the "hide" animation type does not work as expected.

May 11 2020, 4:13 PM · DayZ Modding, DayZ

Apr 29 2020

Arkensor updated subscribers of T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

Yes @Hunterz Add/RemoveChild does exactly what link-local-space does for Humans.

Apr 29 2020, 4:46 PM · DayZ Modding, DayZ

Apr 13 2020

Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

No, you do not define the model path or the scope. Just what I put in my example

Apr 13 2020, 12:35 PM · DayZ
Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

You add that in your config.cpp and be done with it. The name is the name of the p3d

class CfgNonAIVehicles
{
    class StaticObject;
    class Static_Train_Wagon_Tanker: StaticObject {};
}

The target object can now be treated as any other typed object. GetName() also works there, you do not need to add your own function for that.

Apr 13 2020, 10:56 AM · DayZ
Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

You can get the position from static objects just like with any other object. They also certainly appear in GetObjectsAtPosition3D because I use that on various occasions

Apr 13 2020, 10:44 AM · DayZ

Apr 11 2020

Arkensor added a comment to T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.

Yup, I double down on this one

Apr 11 2020, 9:56 AM · DayZ Modding, DayZ

Apr 6 2020

Arkensor added a comment to T150171: Feature Request for vector retrieval .

Ah okay, too deep down. Perhaps Entity or EntitiAi works out. If none of the general base classes work for you, you can have a look at what kind of objects you use it for. If they are all items, you could use ItemBase

Apr 6 2020, 1:39 PM · DayZ Modding, DayZ
Arkensor added a comment to T150171: Feature Request for vector retrieval .

You can add that yourself like this:

modded class Object 
{
    Param2< vector, vector > GetPosYPR()
    {
        return new Param2( GetPosition(), GetYawPitchRoll() );
    }
Apr 6 2020, 1:07 PM · DayZ Modding, DayZ

Mar 16 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

That should not be the case and also that would not cause a compile-time error. I rather suspect a syntax issue in one of the mods. Identify which mod causes it then I can have a look on how to fix it there.

Mar 16 2020, 10:14 AM · DayZ Modding, DayZ

Mar 15 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

In your own mod. Does this error appear when you load your mod without an other mods active?

Mar 15 2020, 9:44 AM · DayZ Modding, DayZ

Mar 14 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

This is most likely an issue within the mod? Not sure why you are reporting it here.

Mar 14 2020, 9:47 PM · DayZ Modding, DayZ

Mar 1 2020

Arkensor added a comment to T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.

You most likely need to go through the scripted process of attaching the magazine either way. Have a look at how it is currently done in the reload/switch magazine scripts.

Mar 1 2020, 9:28 PM · DayZ

Feb 24 2020

Arkensor added a comment to T149404: Bugs with modified time for CAContinuousTime().

Not something that needs to be addressed. User error - by having set different times for client and server due to different loaded mods.

Feb 24 2020, 8:53 PM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

You can. Have a look at VicinityItemManager, that static class is responsible for all of the finding and maintaining of what will even be considered for the vicinity GUI

Feb 24 2020, 10:30 AM · DayZ Modding, DayZ

Feb 19 2020

Arkensor added a comment to T149214: KeyValuePair Data Structure.
Param param = new Param2<float, string>(3.14, "Pi");
Feb 19 2020, 10:47 AM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

What is stopping you from doing so right now?

Feb 19 2020, 10:42 AM · DayZ Modding, DayZ

Feb 17 2020

Arkensor added a comment to T149151: Request: Please add RegisterNetSyncVariableString to EntityAI.

I double down on this being useful.

Feb 17 2020, 4:05 PM · DayZ

Feb 13 2020

Arkensor created T148989: UpdateUDAngle not taking m_bForceFreeLook into account.
Feb 13 2020, 12:43 PM · DayZ Modding, DayZ

Oct 6 2019

Arkensor added a comment to T141495: Houseinventory broken since 1.04.

This has been addressed internally and will be part of the next stable patch. I will document how to add inventories to Buildings as soon as the fix is confirmed working.

Oct 6 2019, 7:18 PM · DayZ Modding, DayZ

Sep 15 2019

Arkensor created T144773: PlayerIdentity returning values of other players / invalid data.
Sep 15 2019, 11:49 AM · DayZ Modding, DayZ

Sep 4 2019

Arkensor added a comment to T143930: GetWind() Vector Doesn't Appear to Match Cloud/Rain Movement....

please do not subscribe other people to tickets by force. You sent notifications to all people that are on the feedback tracker and in any of the DayZ X groups.

Sep 4 2019, 8:27 AM · DayZ Modding, DayZ

Aug 26 2019

Arkensor added a comment to T143961: Serialization from CURL not working properly for boolean.

Part of the underlying issue here is that the JSON-Serializer treats booleans as ints. If you write something using JSON a bool value will be 0/1 instead of false/true.

Aug 26 2019, 1:39 PM · DayZ Modding, DayZ

Aug 16 2019

Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

You can assign a single vertex a selection name and animate it for all axis. Instead of setting the position via script, you would translate the target position to a local animation value for the axis. You would need to name all the vertices you want to move anyway in order to know which is which in script. So the step from doing that to just giving it animations is quite small.

Aug 16 2019, 3:01 PM · DayZ Modding, DayZ
Arkensor added a comment to T143522: Ability to move a vertex from an Object in game.

Can't you just use model.cfg animations for this?

Aug 16 2019, 12:54 PM · DayZ Modding, DayZ

Aug 15 2019

Arkensor added a comment to T138543: Priority for login queue.

Added in 1.05 EXP: https://community.bistudio.com/wiki/DayZ:Server_Configuration#Priority_Queuing

Aug 15 2019, 4:52 PM · DayZ

Jul 18 2019

Arkensor created T142450: Translations from mod stringtable are not re-loaded when switching language ingame.
Jul 18 2019, 12:32 PM · DayZ Modding, DayZ

Jun 29 2019

Arkensor renamed T141660: RichTextWidget mod description in mainmenu - documentation from RichTextWidget mod description in mainmenu broken to RichTextWidget mod description in mainmenu - documentation.
Jun 29 2019, 7:26 PM · DayZ Modding, DayZ
Arkensor added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

Interesting yeah. <br /> with space aka strict xhtml notation works. However, it would still be interesting to know which tags are officially supported instead of guessing and trial and error :)

Jun 29 2019, 7:24 PM · DayZ Modding, DayZ

Jun 28 2019

Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:42 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:38 PM · DayZ Modding, DayZ
Arkensor created T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:33 PM · DayZ Modding, DayZ

Jun 26 2019

Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 5:19 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 1:27 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:16 PM · DayZ Modding, DayZ
Arkensor created T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:15 PM · DayZ Modding, DayZ

Jun 22 2019

Arkensor added a comment to T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures.

The correct implementation ready for copy paste

Jun 22 2019, 12:17 PM · DayZ Modding, DayZ
Arkensor created T141218: Improved mod list on main menu suggestion.
Jun 22 2019, 12:15 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ
Arkensor created T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ

Jun 16 2019

Arkensor added a comment to T139501: Script Editor jumps project list on file select .

Without an option to disable it, it's rather annoying indeed.

Jun 16 2019, 6:22 PM · DayZ Modding, DayZ

Jun 10 2019

Arkensor added a comment to T138862: Multiplayer mod management.

Optional mods such as sound changes or texture changes should be possible though by just adding the key to the server key folder. A player could then connect and be allowed onto the server because the key is recognized. Even if not, if the server also loads the mod it would not hurt anything either, because the server does not care about textures, or sounds or anything like that. Clientside optional mods with custom logic are not a thing really anyway since most gameplay elements require the server for providing data anyway.

Jun 10 2019, 11:24 AM · DayZ Modding, DayZ