{9F546CCA2582D16F}Prefabs/Characters/Uniforms/Jacket_M88.et for example uses BaseLoadoutClothComponent to attach a belt, but there is no way to get the belt entity during runtime. When discussing this with NiiRoZz he said the intended use would be that when a BaseLoadoutClothComponent is present, there is also a ClothNodeStorageComponent on the same entity where it is inserted. And from there I could get the info correctly.
So please add ClothNodeStorageComponent to all prefabs that use BaseLoadoutClothComponent.