Page MenuHomeFeedback Tracker

Many prefabs use BaseLoadoutClothComponent but are missing ClothNodeStorageComponent
Reviewed, NormalPublic

Description

{9F546CCA2582D16F}Prefabs/Characters/Uniforms/Jacket_M88.et for example uses BaseLoadoutClothComponent to attach a belt, but there is no way to get the belt entity during runtime. When discussing this with NiiRoZz he said the intended use would be that when a BaseLoadoutClothComponent is present, there is also a ClothNodeStorageComponent on the same entity where it is inserted. And from there I could get the info correctly.

So please add ClothNodeStorageComponent to all prefabs that use BaseLoadoutClothComponent.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General

Event Timeline

Arkensor created this task.May 17 2023, 3:31 PM
Geez changed the task status from New to Assigned.May 19 2023, 12:47 PM
Geez changed the task status from Assigned to Reviewed.Jun 19 2023, 10:53 AM
Geez added a subscriber: Geez.

Hello Arkensor.
According to the devs:
It's intended to have the belt as "permanent" attachment to the jacket. All prefabs, which use ClothNodeStorage should have BaseLoadoutCloth.