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Add/Expose AfterWorldPostProcess
Assigned, NormalPublic

Description

Right now Game::OnWorldPostProcess exists but if any additional replicated entities are spawned on the server during this there seem to be issues like:

  • the client does not see the item
  • the client is unable to connect due to an inconsistent item table on salve connection

The workaround right now seems to queue a call for the next frame to do things like this, but I would like to be able to do blocking operations on world load and spawn new entities there that are correctly replicated then,

So I would like an event that fires right after the world process really is "complete" and the replication can start accepting new items. e.g. Game::OnAfterWorldPostProcess

Thank you

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General

Event Timeline

Geez changed the task status from New to Assigned.Jun 6 2023, 2:40 PM