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BaseMuzzleComponent::IsBarrelChambered does not return true for default weapon barrel while not equipped
Closed, ResolvedPublic

Description

If you take an {63E8322E2ADD4AA7}Prefabs/Weapons/Rifles/AK74/Rifle_AK74_GP25.et and put it on the ground, and ask BaseMuzzleComponent::IsBarrelChambered(0..N) it returns false. As soon as you pick the AK up it returns true correctly. When you put it back false again. The under-barrel grenade launcher correctly returns true for chambered all the time. This only seems to happen for the primary selected muzzle?

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.May 2 2023, 5:24 PM
Geez changed the task status from New to Assigned.May 3 2023, 10:55 AM
Geez closed this task as Resolved.May 10 2023, 11:36 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Arkensor.
According to the devs: This has not been fixed. This is expected that weapons on the ground don't have barrel chambered. This is realistic, you need to chamber the weapon, which is done only when you take the weapon in the hand.