If you take an {63E8322E2ADD4AA7}Prefabs/Weapons/Rifles/AK74/Rifle_AK74_GP25.et and put it on the ground, and ask BaseMuzzleComponent::IsBarrelChambered(0..N) it returns false. As soon as you pick the AK up it returns true correctly. When you put it back false again. The under-barrel grenade launcher correctly returns true for chambered all the time. This only seems to happen for the primary selected muzzle?
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
Comment Actions
Hello Arkensor.
According to the devs: This has not been fixed. This is expected that weapons on the ground don't have barrel chambered. This is realistic, you need to chamber the weapon, which is done only when you take the weapon in the hand.