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Add/Expose BaseWeaponManagerComponent::SelectWeapon
Closed, ResolvedPublic

Description

Right now there is no way to select the current weapon via BaseWeaponManagerComponent to have a different default on e.g. a turret.

So please add something like

proto external bool SelectWeapon(BaseWeaponComponent newWeapon);

Bonus points for also exposing the current default idx configured via Default Weapon Index

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.May 6 2023, 5:15 PM
Arkensor updated the task description. (Show Details)
Geez changed the task status from New to Assigned.May 10 2023, 11:05 AM
Geez closed this task as Resolved.May 24 2023, 11:00 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Added in 0.9.9