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EntityAI::GetHierarchyRoot returns player even if the player is linked to another object
Assigned, UrgentPublic

Description

My player is linked to a parent object. When calling EntityAI::GetHierarchyRoot on the player it returns the player. When I directly call GetParent() it correctly returns the root of the hierarchy. Was this method maybe only designed to stop at a player for inventory stuff? If so the docs need to be updated and the method maybe renamed.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.Sep 6 2023, 6:26 PM
Geez changed the task status from New to Assigned.Sep 7 2023, 11:36 AM