My player is linked to a parent object. When calling EntityAI::GetHierarchyRoot on the player it returns the player. When I directly call GetParent() it correctly returns the root of the hierarchy. Was this method maybe only designed to stop at a player for inventory stuff? If so the docs need to be updated and the method maybe renamed.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General