You helped me with ticket T186298 - thank you for that.
Now I see thas player is still wrongly simulated while using first person camera.
At horse I am trying suppress camera shaking by this code:
modded class DayZPlayerCamera1stPerson { override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult) { super.OnUpdate(pDt, pOutResult); Horse_Base horse; if (PlayerBase.Cast(m_pPlayer).GetHorseObject()) { horse = PlayerBase.Cast(m_pPlayer).GetHorseObject(); //thx to Jacob pOutResult.m_fIgnoreParentRoll = 1.0; pOutResult.m_fIgnoreParentPitch = 1.0; } } }
This is how its behave on slope terrain - you can see third person view is correct, but first person camera showing player still wrongly oriented and even outside saddle
Howto fix that ?