After newest "hotfix" for 1.27 Buldozer crashes when setting viewDistance. Crashes both by using custom script or changing settings in graphics options.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 24H2
- Category
- General
- Open Terrain Builder.
- Run Buldozer on some project.
- Open Video settings, change Terrain Visibility to something larger than Medium.
- Crash.
or
- Open Terrain Builder.
- Run Buldozer on some project.
- Use custom script with line "GetGame().GetWorld().SetViewDistance(3000);" where number needs to bigger than Medium setting.
- Crash.
Mapframe:
Grid size: 4096 x 4096
Cell size: 3.750
Terrain size: 15360.000
Sattelite/Surface mask source images: 15360 x 15360
Resolution: 1.0
Sattelite/Surface mask tiles: 256x256 (changing this to 512x512 solves the issue)
Desired overlap: 16
Texture layer Size: 30.00 x 30.00
Event Timeline
Update:
It happens on the specific mapframe settings and also causes often crashes with packed map into pbo and testing on local server.
Grid size: 4096 x 4096
Cell size: 3.750
Terrain size: 15360.000
Sattelite/Surface mask source images: 15360 x 15360
Resolution: 1.0
Sattelite/Surface mask tiles: 256x256
Desired overlap: 16
Texture layer Size: 30.00 x 30.00
Seems like 256x256 mask tiles are unstable and crashes of Buldozer and game itself are caused by it. When I changed it to 512x512 everything is back to normal and all graphic options are working.