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Buldozer crash on setting viewDistance
Assigned, NormalPublic

Description

After newest "hotfix" for 1.27 Buldozer crashes when setting viewDistance. Crashes both by using custom script or changing settings in graphics options.

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
24H2
Category
General
Steps To Reproduce
  1. Open Terrain Builder.
  2. Run Buldozer on some project.
  3. Open Video settings, change Terrain Visibility to something larger than Medium.
  4. Crash.

or

  1. Open Terrain Builder.
  2. Run Buldozer on some project.
  3. Use custom script with line "GetGame().GetWorld().SetViewDistance(3000);" where number needs to bigger than Medium setting.
  4. Crash.
Additional Information

Mapframe:

Grid size: 4096 x 4096
Cell size: 3.750
Terrain size: 15360.000
Sattelite/Surface mask source images: 15360 x 15360
Resolution: 1.0
Sattelite/Surface mask tiles: 256x256 (changing this to 512x512 solves the issue)
Desired overlap: 16
Texture layer Size: 30.00 x 30.00

Event Timeline

kuzyn created this task.Fri, Mar 21, 1:11 AM
Geez changed the task status from New to Assigned.Fri, Mar 21, 10:40 AM
kuzyn added a comment.Mon, Mar 31, 6:04 PM

Update:
It happens on the specific mapframe settings and also causes often crashes with packed map into pbo and testing on local server.

Grid size: 4096 x 4096
Cell size: 3.750
Terrain size: 15360.000
Sattelite/Surface mask source images: 15360 x 15360
Resolution: 1.0
Sattelite/Surface mask tiles: 256x256
Desired overlap: 16
Texture layer Size: 30.00 x 30.00

Seems like 256x256 mask tiles are unstable and crashes of Buldozer and game itself are caused by it. When I changed it to 512x512 everything is back to normal and all graphic options are working.

kuzyn edited Additional Information. (Show Details)Mon, Mar 31, 6:05 PM