After some optimization updates, collision box for stone6 model is not correctly scalling with models scale/size and rotation (yaw/pitch/roll).
Some examples:
stone6, scale 2.286, pitch 21.114, roll 181.653, yaw 85.421.
After some optimization updates, collision box for stone6 model is not correctly scalling with models scale/size and rotation (yaw/pitch/roll).
Some examples:
stone6, scale 2.286, pitch 21.114, roll 181.653, yaw 85.421.
Add stone6 model to the map with changed scale different from original 1.0 and try to rotate it along different axis (yaw/pitch/roll).
Test it in game, try to climb over the stone.