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stone6 - collision incorrectly scaling with model scale and rotation
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Description

After some optimization updates, collision box for stone6 model is not correctly scalling with models scale/size and rotation (yaw/pitch/roll).

Some examples:
stone6, scale 2.286, pitch 21.114, roll 181.653, yaw 85.421.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
24H2
Category
General
Steps To Reproduce

Add stone6 model to the map with changed scale different from original 1.0 and try to rotate it along different axis (yaw/pitch/roll).
Test it in game, try to climb over the stone.

Event Timeline

kuzyn created this task.Thu, May 8, 1:18 AM