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TrueDolphin (J)
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User Since
Jan 3 2023, 12:55 PM (67 w, 1 d)

Recent Activity

Mar 19 2024

TrueDolphin added a comment to T180021: Bad Refs.

couple more

Mar 19 2024, 3:22 AM · DayZ
TrueDolphin added a comment to T180021: Bad Refs.

couple more bad out refs:

Mar 19 2024, 3:09 AM · DayZ
TrueDolphin created T180021: Bad Refs.
Mar 19 2024, 2:57 AM · DayZ

Mar 13 2024

TrueDolphin added a comment to T139670: Create custom RCON commands in Enforce Script.

I'm going to bump this with the request of both feature paths mentioned.

Mar 13 2024, 1:44 PM · DayZ Modding, DayZ

Nov 27 2023

TrueDolphin added a comment to T176819: Dropping items to vicinity makes them disappear.

As mentioned, try it out on experimental and see if you still have the same issues.

Nov 27 2023, 4:15 AM · DayZ

Sep 23 2023

TrueDolphin created T175670: PlayerBase::GetNoisePresenceInAI.
Sep 23 2023, 10:17 AM · DayZ Modding, DayZ

Jul 24 2023

TrueDolphin added a comment to T169285: Need method to hide water clipping.

Currently the only method using tiles like this, and matching structure edges with more pieces.

Jul 24 2023, 2:41 PM · DayZ Modding, DayZ

Jul 23 2023

TrueDolphin added a comment to T174182: FindFirstFreeLocationForNewEntity issue.

config.cpp edit used

class CfgVehicles
{
	class Armband_Black;
	class Armband_test_4_1 : Armband_Black
	{
		storageCategory = 1;
		itemSize[] = {4,1};
	};
	class Armband_test_1_4 : Armband_Black 
	{
		storageCategory = 1;
		itemSize[] = {1,4};
	};		
};
Jul 23 2023, 1:51 PM · DayZ Modding, DayZ
TrueDolphin created T174182: FindFirstFreeLocationForNewEntity issue.
Jul 23 2023, 1:49 PM · DayZ Modding, DayZ

Jul 1 2023

TrueDolphin added a comment to T171861: 1.21 EXP - Trees spawned in via Object Spawner referencing the p3d file path have increased height difference from json file (floating).

similarly, could also be fixed with the following powershell code and o2script run in the DZ folder to not have to worry about breaking anything.
gives people the option to spawn, check memory point "Origin" position then adjust as needed for any p3d.

Jul 1 2023, 6:03 PM · DayZ

Jun 20 2023

TrueDolphin renamed T173419: Terrain builder additional options from Terrain builder additional optiobs to Terrain builder additional options.
Jun 20 2023, 5:58 AM · DayZ Modding, DayZ
TrueDolphin created T173419: Terrain builder additional options.
Jun 20 2023, 5:58 AM · DayZ Modding, DayZ

Jun 18 2023

TrueDolphin added a comment to T171861: 1.21 EXP - Trees spawned in via Object Spawner referencing the p3d file path have increased height difference from json file (floating).

with the bottom 02script and powershell code it could be fixed internally with some folder selection to not break things not actually wanted to be placed on maps inheritly.

Jun 18 2023, 3:21 PM · DayZ

Jun 8 2023

TrueDolphin added a comment to T171861: 1.21 EXP - Trees spawned in via Object Spawner referencing the p3d file path have increased height difference from json file (floating).

geometry missing / binarize ignored property autocenter with value of 0.

Jun 8 2023, 8:52 AM · DayZ

May 20 2023

TrueDolphin added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

It's a reply to this statement. "we always strive to ensure we affect those creations as little as possible."

May 20 2023, 10:02 PM · DayZ

May 19 2023

TrueDolphin added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

example for reference

May 19 2023, 11:11 PM · DayZ
TrueDolphin added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

So following this up, does that mean warnings found in script log marked as "FIX-ME" never need to be fixed, and the others can be ignored as nothing will be changed to make those more than just warnings?

May 19 2023, 10:27 PM · DayZ

May 13 2023

TrueDolphin added a comment to T172347: DayZ 1.21 - Modded clothing from 1.20 update breaks.

Moving forward BI shouldn't be worried about mods losing compatibility. That's on the mod makers go keep their mods updated.
Should go one step further and change the script log "FIX-ME" warning to an error. It's been months, and mod makers have had plenty of warning.

May 13 2023, 2:38 AM · DayZ

Apr 28 2023

TrueDolphin updated the task description for T171942: Proxies on scripted objects.
Apr 28 2023, 4:21 PM · DayZ Modding, DayZ
TrueDolphin edited Steps To Reproduce on T171942: Proxies on scripted objects.
Apr 28 2023, 1:59 PM · DayZ Modding, DayZ
TrueDolphin edited Steps To Reproduce on T171942: Proxies on scripted objects.
Apr 28 2023, 1:58 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T171942: Proxies on scripted objects.

Same objects can be spawned in runtime and retain the inheritance, and proxies are shown.
(CoT object spawner as example method.)

Apr 28 2023, 11:56 AM · DayZ Modding, DayZ
TrueDolphin updated the task description for T171942: Proxies on scripted objects.
Apr 28 2023, 11:54 AM · DayZ Modding, DayZ
TrueDolphin created T171942: Proxies on scripted objects.
Apr 28 2023, 11:53 AM · DayZ Modding, DayZ

Apr 18 2023

TrueDolphin created T171663: Texture/rvmat hiccup.
Apr 18 2023, 8:49 AM · DayZ Modding, DayZ

Mar 14 2023

TrueDolphin created T170999: Radio frequencies.
Mar 14 2023, 10:18 PM · DayZ Modding, DayZ

Jan 3 2023

TrueDolphin added a comment to T169582: Events not spawning at all even though they're configured to.

-this was fixed. Can close.

Jan 3 2023, 12:56 PM · DayZ Modding, DayZ