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Feature Request : GetLocationFlags
Feedback, UrgentPublic

Description

Can we please have a function that pulls the CE flags for given locations so we can more accurately set up zombies/loot in chests/events depending on that information.

Currently the only way to achieve this is to break EULA.

Eg:

class myMod_SecretChest: ItemBase {
    override void EEInit()
    {
        super.EEInit();
        if (GetGame().GetLocationFlags(GetPosition()) == CE.TIER1)
        {
          //attach some specific loot
        }
    }
};

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Feedback.May 29 2024, 11:41 AM
lava76 added a subscriber: lava76.May 29 2024, 12:51 PM
Geez added a subscriber: Geez.Sep 9 2024, 10:45 AM

Hello TrueDolphin.
Users are already able to check the CE flags of a location by using the Diag Menu present in diag DayZ. This is done by opening the menu with WINDOWS + ALT then navigate to Game -> Central Economy -> Loot Spawn Edit and set Setup Vis = true and Spawn Volume Vis = Adaptive. Now, when flying around and examining any location with loot, the CE Flags are displayed in the Usage Flags and Value Flags text fields.

It's a request for a function to be able to use them in a programming sense so it's possible to have a more dynamically programmed loot system across multiple maps, instead of having to set up individual mission files for every map in existence.