Can we please have a function that pulls the CE flags for given locations so we can more accurately set up zombies/loot in chests/events depending on that information.
Currently the only way to achieve this is to break EULA.
Eg:
class myMod_SecretChest: ItemBase { override void EEInit() { super.EEInit(); if (GetGame().GetLocationFlags(GetPosition()) == CE.TIER1) { //attach some specific loot } } };