- User Since
- Jul 7 2020, 12:14 PM (108 w, 5 d)
Fri, Aug 5
Sat, Jul 30
Thu, Jul 21
I was half wrong actually, literally. There is only one NULL pointer key needed in the map for it to be not removable with map.Remove(NULL), as that would try to remove literal NULL from the map, not the key that originally pointed to an instance, but now points to NULL. Effect stays the same though.
Wed, Jul 20
And the underlying issue is this: https://feedback.bistudio.com/T166724
Jul 5 2022
A temporary workaround until this is fixed properly is to override MissionServer::UpdateLogoutPlayers:
Jun 15 2022
This bug can be fixed by removing ignorepointer=1 from alternative_bind and alternative_clear in gui\layouts\new_ui\options\keybindings_selectors\keybinding_option.layout, essentially reverting it to the (correctly functioning) 1.17 version.
May 30 2022
Apr 2 2022
Mar 11 2022
IsInVehicle() started checking for parent transport in 1.16.
Feb 12 2022
Jan 29 2021
Jan 5 2021
This should be enough for 1.10 and is what I'm currently using:
Dec 16 2020
@Geez any ETA on when the current fix in Experimental will appear in stable?
Dec 14 2020
No issue for me with the mods I run in Experimental. I would be very happy (well not only me I'm sure) if the current fix in Experimental would appear in stable soon.
Dec 11 2020
@ukulelekid713 it's not related to VPP or any other single mod.
Dec 7 2020
Latest Experimental looks like it did the trick. That's a huge relief. It allowed me to add the three mods back in that I previously had to deactivate, plus some more.
Thank you @Geez.
Dec 4 2020
No change with latest Experimental for me unfortunately.
Nov 23 2020
Moving code from 4_World into 3_Game definitely helps mitigate the problem, as does getting rid of any JsonFileLoader usage. What I also found helps is grouping all mods that use JsonFileLoader and load them last, after other mods. Hopefully the cause(s) for these freezes can be found and a proper fix be implemented.
Sep 18 2020
You are wrong. Also, like I said, there's no mods making containers nestable to begin with.
Some mod objects was allowing someting like this: Container inside container attached to container inside container attched to container ...
Sep 9 2020
Jul 7 2020
The recursive weight calculation doesn't seem to work as intended. Fixable by modding: