These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+).
Land_Castle_Wall1_End1_nolc
These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+).
Land_Castle_Wall1_End1_nolc
@aldworth33 that's a different situation, for dynamic objects navmesh takes a while to update (up to a few minutes). The objects in this ticket are baked map objects though.
Also affected: Land_Castle_Wall1_End2_nolc
Some more (Storozh aka Prison Island), coordinates are shown on screen (I suspect Infected can walk through any of the bars in the prison buildings, but I haven't tested all of them):