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Infected can run through some solid baked map objects, e.g. some castle walls
Confirmed Internally, NormalPublic

Description

These objects are also not recognized by AIWorld::FindPath, it seems they do not affect the navmesh (although physical collision with player is there). Screenshots of some examples attached (map Chernarus+).

Land_Castle_Wall1_End1_nolc


Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
AI Pathfinding / Motion

Event Timeline

lava76 created this task.Jun 3 2024, 1:30 PM
lava76 updated the task description. (Show Details)Jun 3 2024, 1:36 PM
Geez changed the task status from New to Awaiting internal Testing.Jun 4 2024, 12:02 PM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Jun 11 2024, 11:36 AM

Also seen then run through base fences and gates since 1.25

@aldworth33 that's a different situation, for dynamic objects navmesh takes a while to update (up to a few minutes). The objects in this ticket are baked map objects though.

Also affected: Land_Castle_Wall1_End2_nolc

Some more (Storozh aka Prison Island), coordinates are shown on screen (I suspect Infected can walk through any of the bars in the prison buildings, but I haven't tested all of them):




Land_Mil_AircraftShelter