When there are multiple "interact" (ActionInteractBase, press to execute) and "continuous" (ActionContinuousBase, hold to execute) actions on the same object, it is not possible to cycle through the "interact" actions (select arrows are shown in overlapped state, but not possible to do actual selection), only the "continuous" actions can be cycled through. See attached screenshot for an example.
Description
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Modding
Add multiple interact and continuous actions to any object.
Event Timeline
Hello lava76.
The system is made for either or. This behaviour is not a bug and we do not plan to address this any time in the future.
Bummer, because when mods do add their actions, it's impossible to anticipate what other mods add what type of actions. It's only possible to really anticipate this when staying within the same mod.
This needs to be revisited. It is impossible to anticipate which other mods add actions, so you can very easily run into a situation where mod A adds an action and mod B adds an action that both work fine in isolation, but when loaded together, only one of the mod's (A or B) action will be selectable. Due to the exponential amount of possible combinations of mods loaded, it is impossible for any individual mod author to circumvent this situation.