The bandaging actions don't take the bandaging effectivity of the item used to bandage into account anymore in 1.24 Experimental, meaning bandaging one cut always takes the same amount of time regardless if bandaging with rags or bandages. This looks like an unintended change.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
Bandage with rags or with bandages, time taken to bandage one cut is always the same.
Event Timeline
Comment Actions
agreed, bandages should stay more efficient, otherwise rags = bandages, just different model