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1.24 Experimental: Bandaging doesn't take effectivity into account anymore
Closed, ResolvedPublic

Description

The bandaging actions don't take the bandaging effectivity of the item used to bandage into account anymore in 1.24 Experimental, meaning bandaging one cut always takes the same amount of time regardless if bandaging with rags or bandages. This looks like an unintended change.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Bandage with rags or with bandages, time taken to bandage one cut is always the same.

Event Timeline

lava76 created this task.Jan 25 2024, 4:03 PM

agreed, bandages should stay more efficient, otherwise rags = bandages, just different model

Geez changed the task status from New to Awaiting internal Testing.Jan 26 2024, 10:40 AM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Jan 30 2024, 1:32 PM
Geez closed this task as Resolved.Jan 30 2024, 4:05 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Resolved for 1.24 stable.