When creating dynamic physics for certain items like car wheels in DayZ 1.28, the game segfaults shortly after.
This was working fine under 1.27.
When creating dynamic physics for certain items like car wheels in DayZ 1.28, the game segfaults shortly after.
This was working fine under 1.27.
E.g.
Object wheel = GetGame().CreateObject("Truck_01_Wheel", "7500 0 7500"); wheel.CreateDynamicPhysics(PhxInteractionLayers.DYNAMICITEM); wheel.EnableDynamicCCD(false);