Hive has the following methods CharacterSave, CharacterKill, CharacterExit. Would there be a possibility we can get engine events in the Man instance when these are called? Currently there's no way to determine when a player is saved to the hive.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10
- Category
- General