To track down leaks, it would be useful if not only the instances would be printed, but also the script module they were created in (e.g. Game, World, Mission). Other information like the code line or file would also be super helpful, but not sure if possible. For things like arrays of primitives (e.g. array<string>, array<int> etc) it would also help if the contents were dumped.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- Modding