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Include script module in leaks report (1.27 Experimental)
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Description

To track down leaks, it would be useful if not only the instances would be printed, but also the script module they were created in (e.g. Game, World, Mission). Other information like the code line or file would also be super helpful, but not sure if possible. For things like arrays of primitives (e.g. array<string>, array<int> etc) it would also help if the contents were dumped.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Modding

Event Timeline

lava76 created this task.Jan 27 2025, 5:03 PM
Geez changed the task status from New to Feedback.Jan 29 2025, 11:08 AM