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[1.28] Custom intro scenes segfault the client when (re-)connecting to server
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Description

If the main menu uses a custom (modded) intro scene (i.e. custom place on the map/custom camera positioning), the client will segfault when (re-)connecting to the server at the point when the loading screen is about to disappear (after the spawn timer).

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Modding

Event Timeline

lava76 created this task.Sun, Jun 1, 11:25 AM

Relevant files (RPT + minidump)

After further testing, the reason the segfault occurs seems to be when a custom scene sets a custom fog value, i.e. in a modded DayZIntroScene:

float fog = 0.15;
m_Weather.GetFog().Set(fog, 0, 0);

This seems to set the client up to segfault later. Not setting a fog value prevents the segfault.