If the main menu uses a custom (modded) intro scene (i.e. custom place on the map/custom camera positioning), the client will segfault when (re-)connecting to the server at the point when the loading screen is about to disappear (after the spawn timer).
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Modding
Event Timeline
Comment Actions
After further testing, the reason the segfault occurs seems to be when a custom scene sets a custom fog value, i.e. in a modded DayZIntroScene:
float fog = 0.15; m_Weather.GetFog().Set(fog, 0, 0);
This seems to set the client up to segfault later. Not setting a fog value prevents the segfault.