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Bad Refs
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Description

BohemiaInteractive/DayZ-Script-Diff/scripts/4_world/entities/manbase/bodyparts/head.c

  • ref array<int> GetTranslatedSelections()

BohemiaInteractive/DayZ-Script-Diff/scripts/3_game/entities/inventoryitem.c

  • static private ref array<ref string> s_ImpactSoundsInfo = new array<ref string>();

and has class PlayerLightManager been dropped for future implementation?

BohemiaInteractive/DayZ-Script-Diff/scripts/4_world/classes/playerlightmanager.c

  • ref array<ref ActionTarget> GetLightSourceList()
  • ref ActionTarget GetSelectedLightSourceTarget()

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Modding

Event Timeline

couple more bad out refs:

BohemiaInteractive/DayZ-Script-Diff/scripts/4_world/classes/meleetargeting.c

  • bool FindMostSuitableComponentEx(Object obj, BoxCollidingResult bResult, MeleeTargetSettings settings, out float sum, out ref ComponentResult result, array<string> blacklistedDamageZones)
  • bool FindMostSuitableComponent(Object obj, BoxCollidingResult bResult, MeleeTargetSettings settings, out float sum, out ref ComponentResult result)
  • bool EvaluateComponentEx(Object obj, ComponentInfo cInfo, MeleeTargetSettings settings, out ref ComponentResult result, array<string> blacklistedDamageZones)
  • bool EvaluateComponent(Object obj, ComponentInfo cInfo, MeleeTargetSettings settings, out ref ComponentResult result)

BohemiaInteractive/DayZ-Script-Diff/scripts/5_mission/gui/gesturesmenu.c

  • protected void GetGestureItems( out ref array<ref GestureMenuItem> gesture_items, GestureCategories category )

BohemiaInteractive/DayZ-Script-Diff/scripts/5_mission/gui/radialquickbarmenu.c

  • protected void GetItems( out ref array<ref RadialQuickbarItem> items )
  • protected void CheckForLightsAndNVG( out ref array<ref RadialQuickbarItem> items, int last_idx )

couple more

BohemiaInteractive/DayZ-Script-Diff/scripts/5_mission/gui/newui/serverbrowsermenu/serverbrowsertab.c

  • void AddFavoritesToFilter( ref GetServersInput input )
  • void OnLoadServersAsyncPC( ref GetServersResult result_list, EBiosError error, string response )

*and it's override
BohemiaInteractive/DayZ-Script-Diff/scripts/5_mission/gui/newui/serverbrowsermenu/serverbrowsertabpc.c

  • override void OnLoadServersAsyncPC( ref GetServersResult result_list, EBiosError error, string response )

BohemiaInteractive/DayZ-Script-Diff/scripts/5_mission/gui/ingamemenu_xbox/playerlistscriptedwidget.c

  • void OnLoadServersAsync( ref GetServersResult result_list, EBiosError error, string response )

BohemiaInteractive/DayZ-Script-Diff/scripts/3_game/ppemanager/materials/matparameters/ppematclassparametercolor.c

  • void ColorValuesData(ref array<float> values, int operator)
  • void SetValues(ref array<float> values)

BohemiaInteractive/DayZ-Script-Diff/scripts/4_world/classes/virtualhud/displaystatus.c

  • void SerializeElements(ref array<int> mask_array)
  • void DeserializeElements(ref array<int> mask_array)
Geez changed the task status from New to Reviewed.Mar 19 2024, 10:44 AM
lava76 added a subscriber: lava76.Sat, Apr 27, 12:04 PM