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Allow Wreck LOD to be possible.
Assigned, UrgentPublic

Description

Currently in DayZ, we cannot use Wreck LODs - if we attempt to use one, nothing happens whatsoever.

A current workaround for this is to delete the current object on destruction and spawn in another one, but at times it can be quite buggy and it currently poses a few problems with player attachment/detachment.

Another possible way around this is to create a ForceLOD function for the object class which could be used like this:

Object object;
object.ForceLOD(1);

The function takes in a float (in reference to the number of LODs) proto native void ForceLOD(float lod)

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Thurston created this task.May 20 2020, 2:07 PM
Thurston updated the task description. (Show Details)May 20 2020, 2:18 PM
Thurston updated the task description. (Show Details)
Geez changed the task status from New to Assigned.May 21 2020, 1:20 PM
Unknown Object (User) added a subscriber: Unknown Object (User).May 21 2020, 6:04 PM