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Jacob_Mango (Jacob)
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User Since
Nov 5 2016, 1:16 AM (191 w, 34 m)

Recent Activity

Sat, Jun 27

Jacob_Mango updated subscribers of T141958: Cannot remove car parts from vicinity menu.

scripts\4_World\Systems\Inventory\AttachmentsOutOfReach.c line 18 and line 20 need to be changed from:

Sat, Jun 27, 11:19 AM · DayZ

Tue, Jun 23

Jacob_Mango updated subscribers of T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Oh and @Geez, this ticket can be closed. Works as expected for the Expansion Mod in both 107 and 108.

Tue, Jun 23, 10:25 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Perform on the client first within the command handler for the player you are linking and then perform on the server. Notice how StartCommand_Vehicle is always called on the client before it is called on the server, this is why. It is only called on the client which is being linked and the server, you do not need to sync to any other vehicle.

Tue, Jun 23, 10:23 AM · DayZ Modding, DayZ

May 25 2020

Jacob_Mango added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.

May 25 2020, 3:34 AM · DayZ Modding, DayZ

May 24 2020

Jacob_Mango added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

That sedan inherits from the script class itembase using a simulation of inventoryitem and at one point I also gave it a mass value of 10. Works fine for me in 107

May 24 2020, 7:07 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

Both work fine for me.

May 24 2020, 2:33 PM · DayZ Modding, DayZ

May 21 2020

Jacob_Mango added a comment to T147126: CarController class is broken.

An idea on how this could be solved is just to create and then expose a script method which is called after car inputs have been resolved in engine. This can then be used to override the inputs if a modder desires to do so.

May 21 2020, 8:07 AM · DayZ Modding, DayZ

May 20 2020

Jacob_Mango added a comment to T147126: CarController class is broken.

Some more information to help solve this issue.

May 20 2020, 11:54 AM · DayZ Modding, DayZ

May 16 2020

Jacob_Mango added a comment to T138899: Widget Priority..

This can be closed.

May 16 2020, 11:36 AM · DayZ Modding, DayZ

May 15 2020

Jacob_Mango added a comment to T150957: HumanAnimInterface 3 functions not linked.

Use HumanCommandScript instead as a workaround. Works really well.

May 15 2020, 3:59 PM · DayZ Modding, DayZ

May 10 2020

Jacob_Mango created T150832: `EntityAI::OnStoreSave` is being called on the client in Multiplayer.
May 10 2020, 5:56 AM · DayZ

Apr 30 2020

Jacob_Mango created T150667: Car wheels suspension are still active when no wheel item attached..
Apr 30 2020, 12:51 PM · DayZ

Apr 24 2020

Jacob_Mango added a comment to T150534: SuperSonic speed, when ~230km/h with vehicle heading in a specific direction.

This can most likely be reproduced if the server were to freeze for half a second (server fps drops to 20) and you were to already be travelling at 100km/h going north.

Apr 24 2020, 11:27 AM · DayZ
Jacob_Mango added a comment to T150534: SuperSonic speed, when ~230km/h with vehicle heading in a specific direction.

There exists some code in the game that means that if the vehicles forward direction is within some small delta of "0 0 1" (North) and exceeding 60m/s (~230km/h) then the vehicle will seem to no longer have any friction/drag applied on it.

Apr 24 2020, 8:31 AM · DayZ

Apr 21 2020

Jacob_Mango updated the task description for T150488: hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:24 AM · DayZ Modding, DayZ
Jacob_Mango renamed T150488: hitObject always NULL for Bullet Library RayCast and SphereCast from hitObject always NULL in DayZPhysics::RayCastBullet to hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:22 AM · DayZ Modding, DayZ
Jacob_Mango created T150488: hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:19 AM · DayZ Modding, DayZ

Apr 16 2020

Jacob_Mango added a comment to T150316: [Request] Officially supported method of properly setting animations/ik instances. .

Added a temporary feature into Community Framework, in 4_World use this for now. This should hopefully resolve issues until a proper and crash free solution is implemented.

Apr 16 2020, 12:55 PM · DayZ Modding, DayZ

Mar 2 2020

Jacob_Mango updated subscribers of T149240: [Feature Request] Add possibility to spawn weapon with attached magazine/ loaded using scripting.

Call this on the server @Hunterz if you want to spawn a magazine in a weapon

Mar 2 2020, 4:54 AM · DayZ

Feb 29 2020

Jacob_Mango created T149517: Weapon Issues for AI.
Feb 29 2020, 10:39 AM · DayZ Modding, DayZ

Feb 12 2020

Jacob_Mango added a comment to T148912: Client crash - VideWidget.

Duplicate of:

Feb 12 2020, 11:51 AM · DayZ Modding, DayZ

Feb 10 2020

Jacob_Mango created T148907: Missing collision on roof railing of ATC building.
Feb 10 2020, 7:06 AM · DayZ

Jan 31 2020

Jacob_Mango created T148697: "Timer prolonged" when haven't played on a live experimental server since 1.06.
Jan 31 2020, 1:33 PM · DayZ

Jan 30 2020

Jacob_Mango added a comment to T148642: [REQUEST] Allow loading of JPEGs in ImageWidget.

Not just images from the profile folder but also audio files

Jan 30 2020, 4:58 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T146351: Have Car::IsPointUnderWater return a depth instead of a boolean..

Resolved as of 1.07

Jan 30 2020, 4:27 AM · DayZ Modding, DayZ

Jan 20 2020

Jacob_Mango added a comment to T148392: [Request]Auxiliary types.xml(and similar) file(s) for custom content entries that wont be overwritten by updates.

Create a new mission and load that one instead. Don't touch the vanilla mission

Jan 20 2020, 4:06 AM · DayZ Modding, DayZ

Jan 16 2020

Jacob_Mango updated the task description for T148306: Make Workbench Ignore the P:\Temp\ folder.
Jan 16 2020, 4:45 PM · DayZ Modding, DayZ
Jacob_Mango renamed T148306: Make Workbench Ignore the P:\Temp\ folder from Make Workbench Ignore the P:\Temp\ to Make Workbench Ignore the P:\Temp\ folder.
Jan 16 2020, 1:14 PM · DayZ Modding, DayZ
Jacob_Mango created T148306: Make Workbench Ignore the P:\Temp\ folder.
Jan 16 2020, 1:13 PM · DayZ Modding, DayZ

Jan 14 2020

Jacob_Mango created T148240: Can't refresh Resource Browser after Animation Editor has been opened - Workbench.
Jan 14 2020, 12:20 PM · DayZ Modding, DayZ

Jan 7 2020

Jacob_Mango updated the task description for T148082: Physics requests.
Jan 7 2020, 10:53 AM · DayZ Modding, DayZ
Jacob_Mango created T148082: Physics requests.
Jan 7 2020, 7:20 AM · DayZ Modding, DayZ

Nov 6 2019

Jacob_Mango created T146351: Have Car::IsPointUnderWater return a depth instead of a boolean..
Nov 6 2019, 11:47 AM · DayZ Modding, DayZ

Nov 2 2019

Jacob_Mango added a comment to T146222: Bug: You can't change the texture using script on zones that have been damaged.

I found a workaround but it's time consuming and will break compatibility with other mods. We are going to use that hack fix for Expansion and break compatibility with other mods.

Nov 2 2019, 9:05 AM · DayZ Modding, DayZ
Jacob_Mango renamed T146222: Bug: You can't change the texture using script on zones that have been damaged from You can't change the texture using script on zones that have been damaged to Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:43 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T146222: Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:42 AM · DayZ Modding, DayZ
Jacob_Mango created T146222: Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:41 AM · DayZ Modding, DayZ

Oct 12 2019

Jacob_Mango created T145558: Add additional support to use XOB models instead of P3Ds..
Oct 12 2019, 7:39 AM · DayZ Modding, DayZ

Oct 8 2019

Jacob_Mango added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

That is because server performance went ever worse with 1.05

Oct 8 2019, 11:19 AM · DayZ

Oct 7 2019

Jacob_Mango added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

When a physics frame time supercedes 1/40th second the vehicles behave erratically.

Oct 7 2019, 4:53 PM · DayZ

Oct 5 2019

Jacob_Mango added a comment to T145320: Hitboxes are broken for Button, Panel widgets, possibly more.

Apparently has been broken since 1.03

Oct 5 2019, 3:32 PM · DayZ Modding, DayZ
Jacob_Mango created T145320: Hitboxes are broken for Button, Panel widgets, possibly more.
Oct 5 2019, 3:30 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:major on T145310: Transport Wheels don't respect geometry and push the Transport when it shouldn't.
Oct 5 2019, 9:57 AM · DayZ
Jacob_Mango created T145310: Transport Wheels don't respect geometry and push the Transport when it shouldn't.
Oct 5 2019, 9:57 AM · DayZ

Sep 30 2019

Jacob_Mango added a comment to T145121: NonSerialized isn't honoured from a parent class when serialising the class.

Ok found the problem. You can't have a ScriptInvoker as a member variable within the class.

Sep 30 2019, 11:23 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T145121: NonSerialized isn't honoured from a parent class when serialising the class.

They can't be declared as const.

Sep 30 2019, 10:27 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T145121: NonSerialized isn't honoured from a parent class when serialising the class.
Sep 30 2019, 10:10 AM · DayZ Modding, DayZ
Jacob_Mango created T145121: NonSerialized isn't honoured from a parent class when serialising the class.
Sep 30 2019, 7:45 AM · DayZ Modding, DayZ

Sep 15 2019

Jacob_Mango added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sep 15 2019, 12:58 PM · DayZ Modding, DayZ

Sep 13 2019

Jacob_Mango added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

-ignoreMod is not a planned feature IIRC so this will never be a problem.

Sep 13 2019, 11:59 AM · DayZ Modding, DayZ

Sep 9 2019

Jacob_Mango updated the task description for T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Sep 9 2019, 1:27 PM · DayZ Modding, DayZ
Jacob_Mango created T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Sep 9 2019, 1:26 PM · DayZ Modding, DayZ

Sep 8 2019

Jacob_Mango added a comment to T144553: DayZ Game Events.

"One of which was spawning the player in the ocean and godmoding him then providing his gear, and spawn position, and toggling god mod off. "

Sep 8 2019, 7:31 AM · DayZ Modding, DayZ

Aug 17 2019

Jacob_Mango added a comment to T143545: Dayz 1.05 Experimental #7.

Whatever you put into the inventory gets removed from the world. The inventory is not always placed where the wardrobe is but anywhere in the house.

Aug 17 2019, 2:11 PM · DayZ

Aug 16 2019

Jacob_Mango added a comment to T142515: "dJointDestroy" will crash the client and server.

Fixed in an offline environment in 1.05 Experimental.

Aug 16 2019, 8:23 AM · DayZ Modding, DayZ

Aug 7 2019

Jacob_Mango added a comment to T139337: EXP: 1.03 JSON File size.

Try multiMap 3_Game\DayZ\tools\tools.c

Aug 7 2019, 4:48 PM · DayZ Modding, DayZ

Jul 20 2019

Jacob_Mango added a comment to T142515: "dJointDestroy" will crash the client and server.

The actual joint working in action

Jul 20 2019, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T142515: "dJointDestroy" will crash the client and server.
Jul 20 2019, 9:42 AM · DayZ Modding, DayZ

Jul 17 2019

Jacob_Mango added a comment to T142359: Feature Request: Allow SetInvisible() to turn clients invisible on for all clients..

Doesn't work when called on Remote Entities for the Client

Jul 17 2019, 1:03 PM · DayZ Modding, DayZ

Jul 8 2019

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

Could we instead then get a new class that can be modded and used that inherits from DayZPlayerInventory similar to how DayZGame class exists for the CGame class?

Jul 8 2019, 12:17 PM · DayZ Modding, DayZ

Jul 7 2019

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

I would like to open this ticket back up because there is a specific class that can't be modded but should be which is DayZPlayerInventory.

Jul 7 2019, 12:52 PM · DayZ Modding, DayZ

Jul 2 2019

Jacob_Mango renamed T141847: Give some Engine Classes the ability to be modded. from Allow Engine Classes such as Object to be modded to Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141847: Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:44 AM · DayZ Modding, DayZ

Jun 29 2019

Jacob_Mango added a comment to T141676: Losing precision on float value.

https://0.30000000000000004.com

Jun 29 2019, 2:34 PM · DayZ Modding, DayZ

Jun 22 2019

Jacob_Mango added a comment to T141157: Script Loading Crash.

The problem is fixed in Expansion, yes.

Jun 22 2019, 9:26 AM · DayZ Modding, DayZ

Jun 21 2019

Jacob_Mango added a comment to T141157: Script Loading Crash.

Make private please so I can send the minidump file.

Jun 21 2019, 3:37 PM · DayZ Modding, DayZ
Jacob_Mango created T141157: Script Loading Crash.
Jun 21 2019, 3:35 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141152: Grenades can fall through the terrain.

1.04 Experimental

Jun 21 2019, 1:47 PM · DayZ
Jacob_Mango changed Category from category:general to category:gameplay on T141152: Grenades can fall through the terrain.
Jun 21 2019, 1:44 PM · DayZ
Jacob_Mango created T141152: Grenades can fall through the terrain.
Jun 21 2019, 1:44 PM · DayZ

Jun 20 2019

Jacob_Mango added a comment to T138899: Widget Priority..

Would allow my COT windows to behave much better so they function like windows and I can have a foreground window with everything in the background.

Jun 20 2019, 10:30 AM · DayZ Modding, DayZ

Jun 19 2019

Jacob_Mango created T141045: Proper script multi threading.
Jun 19 2019, 4:23 PM · DayZ Modding, DayZ

Jun 18 2019

Jacob_Mango added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?

Jun 18 2019, 12:12 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138872: Filesize limits & directory creation.

Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"

Jun 18 2019, 12:09 PM · DayZ Modding, DayZ

Jun 17 2019

Jacob_Mango added a comment to T139501: Script Editor jumps project list on file select .

Make it a toggle, don't remove it. Some people (myself) use it.

Jun 17 2019, 9:59 AM · DayZ Modding, DayZ

Jun 8 2019

Jacob_Mango added a comment to T140425: Arithmetic Operator - Modulo % not implemented?!.

You can't use it on floats, only integers.

Jun 8 2019, 5:41 AM · DayZ Modding, DayZ

Jun 6 2019

Jacob_Mango created T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Jun 6 2019, 12:08 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Jun 6 2019, 12:08 PM · DayZ Modding, DayZ

Jun 4 2019

Jacob_Mango created T140241: The function `dGetGravity` is now unlinked..
Jun 4 2019, 3:41 PM · DayZ Modding, DayZ
Jacob_Mango created T140240: Default keys get applied as well as the old keys.
Jun 4 2019, 3:37 PM · DayZ Modding, DayZ

May 24 2019

Jacob_Mango added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

A modder who is making a mod that creates random events could broadcast to all listening RCON clients of the server that an event is happening. Some server owners would like to have RCON notifications of those modded events happening in game and this would allow that.

May 24 2019, 7:09 PM · DayZ Modding, DayZ

May 23 2019

Jacob_Mango added a comment to T139670: Create custom RCON commands in Enforce Script.

Oh no as in so we should be able to make our own in script.

May 23 2019, 12:41 PM · DayZ Modding, DayZ
Jacob_Mango created T139670: Create custom RCON commands in Enforce Script.
May 23 2019, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139669: Broadcast a message in Enforce Script to all RCON clients.
May 23 2019, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139666: Increase the max colour depth to 32-bit..
May 23 2019, 12:02 PM · DayZ

May 22 2019

Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:59 AM · DayZ Modding, DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:46 AM · DayZ Modding, DayZ

May 19 2019

Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

May 19 2019, 8:57 AM · DayZ Modding, DayZ

May 18 2019

Jacob_Mango created T139518: XML Reader and Writer.
May 18 2019, 8:20 AM · DayZ Modding, DayZ

May 16 2019

Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 1:49 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 12:35 PM · DayZ Modding, DayZ
Jacob_Mango created T139449: 'Recompile file on host' not working.
May 16 2019, 9:08 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

If it is indeed to problematic (I don't see how), can all the files in the DayZ scripts.pbo also be moved into a DayZ subfolder in all the modules?

May 16 2019, 7:11 AM · DayZ Modding, DayZ

May 8 2019

Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Actually new idea.

May 8 2019, 10:19 AM · DayZ Modding, DayZ
Jacob_Mango renamed T139207: Double clicking a *.gproj file should launch workbench. from Double clicking a *.gproj file will launch workbench. to Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:29 AM · DayZ Modding, DayZ
Jacob_Mango created T139207: Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:27 AM · DayZ Modding, DayZ

May 2 2019

Jacob_Mango added a comment to T138866: Allow the reupload of edited game models to the workshop.

My use case for the ability to edit every house is properly add a proxy to all the doors so I can attach an object such as a code lock.

May 2 2019, 3:22 AM · DayZ Modding, DayZ

Apr 28 2019

Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:51 AM · DayZ Modding, DayZ