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Jacob_Mango (Jacob)
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User Since
Nov 5 2016, 1:16 AM (161 w, 1 d)

Recent Activity

Nov 6 2019

Jacob_Mango created T146351: Have Car::IsPointUnderWater return a depth instead of a boolean..
Nov 6 2019, 11:47 AM · DayZ Modding, DayZ

Nov 2 2019

Jacob_Mango added a comment to T146222: Bug: You can't change the texture using script on zones that have been damaged.

I found a workaround but it's time consuming and will break compatibility with other mods. We are going to use that hack fix for Expansion and break compatibility with other mods.

Nov 2 2019, 9:05 AM · DayZ Modding, DayZ
Jacob_Mango renamed T146222: Bug: You can't change the texture using script on zones that have been damaged from You can't change the texture using script on zones that have been damaged to Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:43 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T146222: Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:42 AM · DayZ Modding, DayZ
Jacob_Mango created T146222: Bug: You can't change the texture using script on zones that have been damaged.
Nov 2 2019, 3:41 AM · DayZ Modding, DayZ

Oct 12 2019

Jacob_Mango created T145558: Add additional support to use XOB models instead of P3Ds..
Oct 12 2019, 7:39 AM · DayZ Modding, DayZ

Oct 8 2019

Jacob_Mango added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

That is because server performance went ever worse with 1.05

Oct 8 2019, 11:19 AM · DayZ

Oct 7 2019

Jacob_Mango added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

When a physics frame time supercedes 1/40th second the vehicles behave erratically.

Oct 7 2019, 4:53 PM · DayZ

Oct 5 2019

Jacob_Mango added a comment to T145320: Hitboxes are broken for Button, Panel widgets, possibly more.

Apparently has been broken since 1.03

Oct 5 2019, 3:32 PM · DayZ Modding, DayZ
Jacob_Mango created T145320: Hitboxes are broken for Button, Panel widgets, possibly more.
Oct 5 2019, 3:30 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:major on T145310: Transport Wheels don't respect geometry and push the Transport when it shouldn't.
Oct 5 2019, 9:57 AM · DayZ
Jacob_Mango created T145310: Transport Wheels don't respect geometry and push the Transport when it shouldn't.
Oct 5 2019, 9:57 AM · DayZ

Sep 30 2019

Jacob_Mango added a comment to T145121: NonSerialized isn't honoured from a parent class when serialising the class.

Ok found the problem. You can't have a ScriptInvoker as a member variable within the class.

Sep 30 2019, 11:23 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T145121: NonSerialized isn't honoured from a parent class when serialising the class.

They can't be declared as const.

Sep 30 2019, 10:27 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T145121: NonSerialized isn't honoured from a parent class when serialising the class.
Sep 30 2019, 10:10 AM · DayZ Modding, DayZ
Jacob_Mango created T145121: NonSerialized isn't honoured from a parent class when serialising the class.
Sep 30 2019, 7:45 AM · DayZ Modding, DayZ

Sep 15 2019

Jacob_Mango added a comment to T144773: PlayerIdentity returning values of other players / invalid data.

pls fix :)

Sep 15 2019, 12:58 PM · DayZ Modding, DayZ

Sep 13 2019

Jacob_Mango added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

-ignoreMod is not a planned feature IIRC so this will never be a problem.

Sep 13 2019, 11:59 AM · DayZ Modding, DayZ

Sep 9 2019

Jacob_Mango updated the task description for T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Sep 9 2019, 1:27 PM · DayZ Modding, DayZ
Jacob_Mango created T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game..
Sep 9 2019, 1:26 PM · DayZ Modding, DayZ

Sep 8 2019

Jacob_Mango added a comment to T144553: DayZ Game Events.

"One of which was spawning the player in the ocean and godmoding him then providing his gear, and spawn position, and toggling god mod off. "

Sep 8 2019, 7:31 AM · DayZ Modding, DayZ

Aug 17 2019

Jacob_Mango added a comment to T143545: Dayz 1.05 Experimental #7.

Whatever you put into the inventory gets removed from the world. The inventory is not always placed where the wardrobe is but anywhere in the house.

Aug 17 2019, 2:11 PM · DayZ

Aug 16 2019

Jacob_Mango added a comment to T142515: "dJointDestroy" will crash the client and server.

Fixed in an offline environment in 1.05 Experimental.

Aug 16 2019, 8:23 AM · DayZ Modding, DayZ

Aug 7 2019

Jacob_Mango added a comment to T139337: EXP: 1.03 JSON File size.

Try multiMap 3_Game\DayZ\tools\tools.c

Aug 7 2019, 4:48 PM · DayZ Modding, DayZ

Jul 20 2019

Jacob_Mango added a comment to T142515: "dJointDestroy" will crash the client and server.

The actual joint working in action

Jul 20 2019, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T142515: "dJointDestroy" will crash the client and server.
Jul 20 2019, 9:42 AM · DayZ Modding, DayZ

Jul 17 2019

Jacob_Mango added a comment to T142359: Feature Request: Allow SetInvisible() to turn clients invisible on for all clients..

Doesn't work when called on Remote Entities for the Client

Jul 17 2019, 1:03 PM · DayZ Modding, DayZ

Jul 8 2019

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

Could we instead then get a new class that can be modded and used that inherits from DayZPlayerInventory similar to how DayZGame class exists for the CGame class?

Jul 8 2019, 12:17 PM · DayZ Modding, DayZ

Jul 7 2019

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

I would like to open this ticket back up because there is a specific class that can't be modded but should be which is DayZPlayerInventory.

Jul 7 2019, 12:52 PM · DayZ Modding, DayZ

Jul 2 2019

Jacob_Mango renamed T141847: Give some Engine Classes the ability to be modded. from Allow Engine Classes such as Object to be modded to Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141847: Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:44 AM · DayZ Modding, DayZ

Jun 29 2019

Jacob_Mango added a comment to T141676: Losing precision on float value.

https://0.30000000000000004.com

Jun 29 2019, 2:34 PM · DayZ Modding, DayZ

Jun 22 2019

Jacob_Mango added a comment to T141157: Script Loading Crash.

The problem is fixed in Expansion, yes.

Jun 22 2019, 9:26 AM · DayZ Modding, DayZ

Jun 21 2019

Jacob_Mango added a comment to T141157: Script Loading Crash.

Make private please so I can send the minidump file.

Jun 21 2019, 3:37 PM · DayZ Modding, DayZ
Jacob_Mango created T141157: Script Loading Crash.
Jun 21 2019, 3:35 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141152: Grenades can fall through the terrain.

1.04 Experimental

Jun 21 2019, 1:47 PM · DayZ
Jacob_Mango changed Category from category:general to category:gameplay on T141152: Grenades can fall through the terrain.
Jun 21 2019, 1:44 PM · DayZ
Jacob_Mango created T141152: Grenades can fall through the terrain.
Jun 21 2019, 1:44 PM · DayZ

Jun 20 2019

Jacob_Mango added a comment to T138899: Widget Priority..

Would allow my COT windows to behave much better so they function like windows and I can have a foreground window with everything in the background.

Jun 20 2019, 10:30 AM · DayZ Modding, DayZ

Jun 19 2019

Jacob_Mango created T141045: Proper script multi threading.
Jun 19 2019, 4:23 PM · DayZ Modding, DayZ

Jun 18 2019

Jacob_Mango added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?

Jun 18 2019, 12:12 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138872: Filesize limits & directory creation.

Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"

Jun 18 2019, 12:09 PM · DayZ Modding, DayZ

Jun 17 2019

Jacob_Mango added a comment to T139501: Script Editor jumps project list on file select .

Make it a toggle, don't remove it. Some people (myself) use it.

Jun 17 2019, 9:59 AM · DayZ Modding, DayZ

Jun 8 2019

Jacob_Mango added a comment to T140425: Arithmetic Operator - Modulo % not implemented?!.

You can't use it on floats, only integers.

Jun 8 2019, 5:41 AM · DayZ Modding, DayZ

Jun 6 2019

Jacob_Mango created T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Jun 6 2019, 12:08 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Jun 6 2019, 12:08 PM · DayZ Modding, DayZ

Jun 4 2019

Jacob_Mango created T140241: The function `dGetGravity` is now unlinked..
Jun 4 2019, 3:41 PM · DayZ Modding, DayZ
Jacob_Mango created T140240: Default keys get applied as well as the old keys.
Jun 4 2019, 3:37 PM · DayZ Modding, DayZ

May 24 2019

Jacob_Mango added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

A modder who is making a mod that creates random events could broadcast to all listening RCON clients of the server that an event is happening. Some server owners would like to have RCON notifications of those modded events happening in game and this would allow that.

May 24 2019, 7:09 PM · DayZ Modding, DayZ

May 23 2019

Jacob_Mango added a comment to T139670: Create custom RCON commands in Enforce Script.

Oh no as in so we should be able to make our own in script.

May 23 2019, 12:41 PM · DayZ Modding, DayZ
Jacob_Mango created T139670: Create custom RCON commands in Enforce Script.
May 23 2019, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139669: Broadcast a message in Enforce Script to all RCON clients.
May 23 2019, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139666: Increase the max colour depth to 32-bit..
May 23 2019, 12:02 PM · DayZ

May 22 2019

Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:59 AM · DayZ Modding, DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
May 22 2019, 10:46 AM · DayZ Modding, DayZ

May 19 2019

Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

May 19 2019, 8:57 AM · DayZ Modding, DayZ

May 18 2019

Jacob_Mango created T139518: XML Reader and Writer.
May 18 2019, 8:20 AM · DayZ Modding, DayZ

May 16 2019

Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 1:49 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 12:35 PM · DayZ Modding, DayZ
Jacob_Mango created T139449: 'Recompile file on host' not working.
May 16 2019, 9:08 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

If it is indeed to problematic (I don't see how), can all the files in the DayZ scripts.pbo also be moved into a DayZ subfolder in all the modules?

May 16 2019, 7:11 AM · DayZ Modding, DayZ

May 8 2019

Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Actually new idea.

May 8 2019, 10:19 AM · DayZ Modding, DayZ
Jacob_Mango renamed T139207: Double clicking a *.gproj file should launch workbench. from Double clicking a *.gproj file will launch workbench. to Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:29 AM · DayZ Modding, DayZ
Jacob_Mango created T139207: Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:27 AM · DayZ Modding, DayZ

May 2 2019

Jacob_Mango added a comment to T138866: Allow the reupload of edited game models to the workshop.

My use case for the ability to edit every house is properly add a proxy to all the doors so I can attach an object such as a code lock.

May 2 2019, 3:22 AM · DayZ Modding, DayZ

Apr 28 2019

Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:51 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:34 AM · DayZ Modding, DayZ

Apr 27 2019

Jacob_Mango edited Additional Information on T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:19 PM · DayZ Modding, DayZ
Jacob_Mango created T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:18 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Just use the passed in mod parameter to split the files.

Apr 27 2019, 8:58 AM · DayZ Modding, DayZ

Apr 25 2019

Jacob_Mango added a comment to T138942: Quick slot gui spacing.

deserves to be punished

Apr 25 2019, 1:18 PM · DayZ

Apr 22 2019

Jacob_Mango created T138844: When Enabling Physics on Objects, They Will Fall Through Inclined Terrain.
Apr 22 2019, 7:52 AM · DayZ Modding, DayZ

Apr 17 2019

Jacob_Mango added a comment to T138762: A way to Disable Position Sync on Entities in Script.

Close the task @rVn, already sorted out.

Apr 17 2019, 3:55 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to A way to Disable Position Sync on Entities in Script.
Apr 17 2019, 3:29 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to certain clients to Disable Position Sync on Entities.
Apr 17 2019, 3:28 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Flag to disable Position Sync on Entities to certain clients to Disable Position Sync on Entities to certain clients.
Apr 17 2019, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T138762: A way to Disable Position Sync on Entities in Script.
Apr 17 2019, 3:19 PM · DayZ Modding, DayZ

Apr 15 2019

Jacob_Mango created T138711: Creating a new character in script will corrupt the player save.
Apr 15 2019, 12:01 PM · DayZ Modding, DayZ

Apr 3 2019

Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Is localizing mods commonly requested/desired thing?

Apr 3 2019, 4:47 PM · DayZ Modding, DayZ

Mar 27 2019

Jacob_Mango added a member for DayZ Modding: Jacob_Mango.
Mar 27 2019, 1:34 PM

Feb 15 2019

Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Mov3ax or Salutesh will make a bug report (or already has) later with more information about it

Feb 15 2019, 12:07 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Oh also worth noting but probably best for another report, having long localisation names (or fields, not sure, wasn't the one that tested) can result in the action tool tip (Drink Water, Build Wall, Open Door and such) to not appear. Might also break other UI's. Probably due to if the text over extends the width maybe?

Feb 15 2019, 12:05 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

🤔 Arkensor special powers confirmed?

Feb 15 2019, 12:02 PM · DayZ Modding, DayZ

Feb 2 2019

Jacob_Mango added a comment to T136604: GameInventory function FindFreeLocationsFor dosent work.

I'm sorry I didn't report 6 months ago when I was aware of it :(

Feb 2 2019, 8:41 PM · DayZ Modding, DayZ

Dec 21 2018

Jacob_Mango added a comment to T135230: Bug/Unintentional change to File I/O.

5MB is still way too small. Instead of doing it per individual file size, make it so there is a cap of 500mb per folder.

Dec 21 2018, 4:14 AM · DayZ

Dec 4 2018

Jacob_Mango added a comment to T134633: On logout, player collision still exists..

After further testing the collision disappears on server restart.

Dec 4 2018, 5:32 AM · DayZ
Jacob_Mango changed Severity from severity:none to severity:major on T134633: On logout, player collision still exists..
Dec 4 2018, 5:29 AM · DayZ
Jacob_Mango created T134633: On logout, player collision still exists..
Dec 4 2018, 5:29 AM · DayZ

Nov 22 2018

Jacob_Mango created T134039: Can't pick up the item in the hands of a player when they are dead..
Nov 22 2018, 9:51 PM · DayZ

Nov 10 2018

Jacob_Mango created T133571: The drivers eyes blink in the vehicle when dead. .
Nov 10 2018, 10:03 AM · DayZ