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Jacob_Mango (Jacob)
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User Since
Nov 5 2016, 1:16 AM (136 w, 3 d)

Recent Activity

Today

Jacob_Mango added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

To confirm if it is indeed fixed, would you like us to send you the scripts for DayZ Expansion (3.67 megabytes)?

Tue, Jun 18, 12:12 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138872: Filesize limits & directory creation.

Just noticed Arkensor wrote "Disable limit on how many folders can be created per directory" instead of "Disable limit on how many files can be created per directory"

Tue, Jun 18, 12:09 PM · DayZ Modding, DayZ

Yesterday

Jacob_Mango added a comment to T139501: Script Editor jumps project list on file select .

Make it a toggle, don't remove it. Some people (myself) use it.

Mon, Jun 17, 9:59 AM · DayZ Modding, DayZ

Sat, Jun 8

Jacob_Mango added a comment to T140425: Arithmetic Operator - Modulo % not implemented?!.

You can't use it on floats, only integers.

Sat, Jun 8, 5:41 AM · DayZ Modding, DayZ

Thu, Jun 6

Jacob_Mango created T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Thu, Jun 6, 12:08 PM · DayZ Modding, DayZ
Jacob_Mango changed Severity from severity:none to severity:feature on T140344: Allow the class PlayerIdentity to be moddable and add a reference/function to the PlayerBase object if it exists for that identity..
Thu, Jun 6, 12:08 PM · DayZ Modding, DayZ

Tue, Jun 4

Jacob_Mango created T140241: The function `dGetGravity` is now unlinked..
Tue, Jun 4, 3:41 PM · DayZ Modding, DayZ
Jacob_Mango created T140240: Default keys get applied as well as the old keys.
Tue, Jun 4, 3:37 PM · DayZ Modding, DayZ

Fri, May 24

Jacob_Mango added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

A modder who is making a mod that creates random events could broadcast to all listening RCON clients of the server that an event is happening. Some server owners would like to have RCON notifications of those modded events happening in game and this would allow that.

Fri, May 24, 7:09 PM · DayZ Modding, DayZ

Thu, May 23

Jacob_Mango added a comment to T139670: Create custom RCON commands in Enforce Script.

Oh no as in so we can make our own in script.

Thu, May 23, 12:41 PM · DayZ Modding, DayZ
Jacob_Mango created T139670: Create custom RCON commands in Enforce Script.
Thu, May 23, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139669: Broadcast a message in Enforce Script to all RCON clients.
Thu, May 23, 12:32 PM · DayZ Modding, DayZ
Jacob_Mango created T139666: Increase the max colour depth to 32-bit..
Thu, May 23, 12:02 PM · DayZ

Wed, May 22

Jacob_Mango changed Severity from severity:none to severity:feature on T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:59 AM · DayZ Modding, DayZ
Jacob_Mango created T139645: Bindable Input Actions don't show up in the Action HUD.
Wed, May 22, 10:46 AM · DayZ Modding, DayZ

May 19 2019

Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

May 19 2019, 8:57 AM · DayZ Modding, DayZ

May 18 2019

Jacob_Mango created T139518: XML Reader and Writer.
May 18 2019, 8:20 AM · DayZ Modding, DayZ

May 16 2019

Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 1:49 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136176: New Input System : problem for modders.
May 16 2019, 12:35 PM · DayZ Modding, DayZ
Jacob_Mango created T139449: 'Recompile file on host' not working.
May 16 2019, 9:08 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

If it is indeed to problematic (I don't see how), can all the files in the DayZ scripts.pbo also be moved into a DayZ subfolder in all the modules?

May 16 2019, 7:11 AM · DayZ Modding, DayZ

May 8 2019

Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Actually new idea.

May 8 2019, 10:19 AM · DayZ Modding, DayZ
Jacob_Mango renamed T139207: Double clicking a *.gproj file should launch workbench. from Double clicking a *.gproj file will launch workbench. to Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:29 AM · DayZ Modding, DayZ
Jacob_Mango created T139207: Double clicking a *.gproj file should launch workbench..
May 8 2019, 4:27 AM · DayZ Modding, DayZ

May 2 2019

Jacob_Mango added a comment to T138866: Allow the reupload of edited game models to the workshop.

My use case for the ability to edit every house is properly add a proxy to all the doors so I can attach an object such as a code lock.

May 2 2019, 3:22 AM · DayZ Modding, DayZ

Apr 28 2019

Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:51 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T139004: Add Client Event for Objects When Position is Updated.
Apr 28 2019, 9:34 AM · DayZ Modding, DayZ

Apr 27 2019

Jacob_Mango edited Additional Information on T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:19 PM · DayZ Modding, DayZ
Jacob_Mango created T139004: Add Client Event for Objects When Position is Updated.
Apr 27 2019, 2:18 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138987: Changing the way files from mods are displayed in WB.

Just use the passed in mod parameter to split the files.

Apr 27 2019, 8:58 AM · DayZ Modding, DayZ

Apr 25 2019

Jacob_Mango added a comment to T138942: Quick slot gui spacing.

deserves to be punished

Apr 25 2019, 1:18 PM · DayZ

Apr 22 2019

Jacob_Mango created T138844: When Enabling Physics on Objects, They Will Fall Through Inclined Terrain.
Apr 22 2019, 7:52 AM · DayZ Modding, DayZ

Apr 17 2019

Jacob_Mango added a comment to T138762: A way to Disable Position Sync on Entities in Script.

Close the task @rVn, already sorted out.

Apr 17 2019, 3:55 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to A way to Disable Position Sync on Entities in Script.
Apr 17 2019, 3:29 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Disable Position Sync on Entities to certain clients to Disable Position Sync on Entities.
Apr 17 2019, 3:28 PM · DayZ Modding, DayZ
Jacob_Mango renamed T138762: A way to Disable Position Sync on Entities in Script from Flag to disable Position Sync on Entities to certain clients to Disable Position Sync on Entities to certain clients.
Apr 17 2019, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T138762: A way to Disable Position Sync on Entities in Script.
Apr 17 2019, 3:19 PM · DayZ Modding, DayZ

Apr 15 2019

Jacob_Mango created T138711: Creating a new character in script will corrupt the player save.
Apr 15 2019, 12:01 PM · DayZ Modding, DayZ

Apr 3 2019

Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Is localizing mods commonly requested/desired thing?

Apr 3 2019, 4:47 PM · DayZ Modding, DayZ

Mar 27 2019

Jacob_Mango added a member for DayZ Modding: Jacob_Mango.
Mar 27 2019, 1:34 PM

Feb 15 2019

Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Mov3ax or Salutesh will make a bug report (or already has) later with more information about it

Feb 15 2019, 12:07 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Oh also worth noting but probably best for another report, having long localisation names (or fields, not sure, wasn't the one that tested) can result in the action tool tip (Drink Water, Build Wall, Open Door and such) to not appear. Might also break other UI's. Probably due to if the text over extends the width maybe?

Feb 15 2019, 12:05 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

🤔 Arkensor special powers confirmed?

Feb 15 2019, 12:02 PM · DayZ Modding, DayZ

Feb 2 2019

Jacob_Mango added a comment to T136604: GameInventory function FindFreeLocationsFor dosent work.

I'm sorry I didn't report 6 months ago when I was aware of it :(

Feb 2 2019, 8:41 PM · DayZ Modding, DayZ

Dec 21 2018

Jacob_Mango added a comment to T135230: Bug/Unintentional change to File I/O.

5MB is still way too small. Instead of doing it per individual file size, make it so there is a cap of 500mb per folder.

Dec 21 2018, 4:14 AM · DayZ

Dec 4 2018

Jacob_Mango added a comment to T134633: On logout, player collision still exists..

After further testing the collision disappears on server restart.

Dec 4 2018, 5:32 AM · DayZ
Jacob_Mango changed Severity from severity:none to severity:major on T134633: On logout, player collision still exists..
Dec 4 2018, 5:29 AM · DayZ
Jacob_Mango created T134633: On logout, player collision still exists..
Dec 4 2018, 5:29 AM · DayZ

Nov 22 2018

Jacob_Mango created T134039: Can't pick up the item in the hands of a player when they are dead..
Nov 22 2018, 9:51 PM · DayZ

Nov 10 2018

Jacob_Mango created T133571: The drivers eyes blink in the vehicle when dead. .
Nov 10 2018, 10:03 AM · DayZ