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'HumanCommandScript::PrePhys_SetRotation' not expected behaviour
Closed, ResolvedPublic

Description

HumanCommandScript::PrePhys_SetRotation appears to set along the X axis in worldspace. This is wrong because the documentation says it should be setting as a relative change through each tick like PrePhys_SetTranslation

This works as expected with DayZAnimalCommandScript::PrePhys_SetRotation so leads me to believe this is an issue with HumanCommandScript

Details

Severity
Trivial
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Assigned.Aug 19 2020, 12:53 PM

After further testing, it seems that this issue can be resolved.

HumanCommandScript::PrePhys_SetRotation is being influenced by DayZPlayer::HeadingModel and if you allow HeadingModel to do nothing then PrePhys_SetRotation works as the documentation specifies.

This ticket can be closed.

Geez closed this task as Resolved.Aug 19 2020, 3:33 PM
Geez claimed this task.