EntityAI::OnStoreSave is being called on the client in Multiplayer. This seems to serve no purpose and just adds unnecessary computation on the client.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Event Timeline
Comment Actions
Hello Jacob_Mango.
This is only called when a character on the server is saved. It does not affect performance at all and should not impact your server in any way.
Regards,
Geez