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`EntityAI::OnStoreSave` is being called on the client in Multiplayer
Closed, ResolvedPublic

Description

EntityAI::OnStoreSave is being called on the client in Multiplayer. This seems to serve no purpose and just adds unnecessary computation on the client.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Geez closed this task as Resolved.May 11 2020, 3:26 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Jacob_Mango.
This is only called when a character on the server is saved. It does not affect performance at all and should not impact your server in any way.
Regards,
Geez