Change this
//! Returns true if point on this car is under water. proto native bool IsPointUnderWater( vector point );
to
//! Returns the depth the point is under the water proto native float PointDepth( vector point );
Change this
//! Returns true if point on this car is under water. proto native bool IsPointUnderWater( vector point );
to
//! Returns the depth the point is under the water proto native float PointDepth( vector point );