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Allow DayZDiag.exe to join a local MP server multiple times
New, UrgentPublic

Description

To test the behavior of mods in an MP environment it is sometimes required to have two or more players present on a server, so you can observe the situation from the local mp player as well as a remote mp player perspective. Not everybody has a spare computer that can run DayZ.

Right now you get kicked with "A ticket has already been submitted for this SteamID." when attempting to join twice.

It would be nice if we could pass a parameter to the DayZDiag.exe to "fake" a different SteamID for additional game instances. According to some pre-discussion with a developer, something like this might already have some implementation and just needs to be exposed for us modders?

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.Sep 16 2021, 3:35 PM
Arkensor renamed this task from Allow DayZDiag.exe to be started multiple times for local MP testing to Allow DayZDiag.exe to join a local MP server multiple times.

Also, a way to remove (or change) the FPS limit while not focused on the game. Currently, it is set to 19fps.

Liven added a subscriber: Liven.Sep 19 2021, 8:12 PM

@Jacob_Mango For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?

My side I really hope the game will keep its low GPU consumption when the game is not focus.
I consider it is big a advantage the Enfusion have regarding most of the other game engines.
This should be a standard in XXI century but almost all game engine continue to fully use the GPU even when no single pixel of the game is displayed.

For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?

Only enables sound.

My side I really hope the game will keep its low GPU consumption when the game is not focus.

That's why I'm just asking for a setting.