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Liven (William)
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User Since
Apr 9 2019, 11:54 AM (173 w, 6 d)

Recent Activity

Thu, Jul 14

Liven changed Severity from severity:block to severity:none on T166593: Workbench doesn't work with today's update.
Thu, Jul 14, 3:09 PM · DayZ Modding, DayZ
Liven added a comment to T166593: Workbench doesn't work with today's update.

My bad, I didn't closed my launcher so client didn't update. Working fine now.

Thu, Jul 14, 3:08 PM · DayZ Modding, DayZ
Liven created T166593: Workbench doesn't work with today's update.
Thu, Jul 14, 2:41 PM · DayZ Modding, DayZ

Tue, Jul 12

Liven added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

@Hunterz , sadly the GetBoneRotation only detect horizontal movements not vertical ones (I tried with Head and Neck bones).

Tue, Jul 12, 6:38 AM · DayZ Modding, DayZ

Jul 2 2022

Liven added a comment to T166383: How to get players head direction on server side? [Not a bug - question].

I'm also interested to access this value (even if only client side)

Jul 2 2022, 7:15 PM · DayZ Modding, DayZ

Jun 17 2022

Liven added a comment to T166007: Vehicle Gunter 2 Trunk Inventory not showing .

I will add that if you open the trunck before opening the inventory the bug doesn't happen

Jun 17 2022, 9:58 PM · DayZ

May 31 2022

Liven added a comment to T165552: Suggestions for better wiki accessibility (1/2).

To be honest having the full path in each title does not make this listing easily readable.
And yes include the final pages would be a great addition.
(I heard somewhere that a good way to evaluate menu accessibility is to count how many click you need to reach the information you search.)

May 31 2022, 1:55 PM · Arma Reforger Modding
Liven created T165553: Suggestion for better wiki accessibility (2/2).
May 31 2022, 10:33 AM · Arma Reforger Modding
Liven created T165552: Suggestions for better wiki accessibility (1/2).
May 31 2022, 10:33 AM · Arma Reforger Modding

May 30 2022

Liven added a comment to T165518: Re-implement missing script functionality from DayZ.

I would add

May 30 2022, 11:47 AM · Arma Reforger Modding

May 27 2022

Liven created T165434: The Text Search history is not saved in the Script Editor..
May 27 2022, 4:47 PM · Arma Reforger Modding
Liven created T165427: Images missing in Enfusion Wiki Script Editor page .
May 27 2022, 12:56 PM · Arma Reforger Modding

May 24 2022

Liven added a comment to T163868: 1.17 Workbench not launching.

The xp branche is back, the problem is back...

May 24 2022, 1:53 AM · DayZ Modding, DayZ

Apr 24 2022

Liven added a comment to T163868: 1.17 Workbench not launching.

I don't have problem anymore since the 1.17 have hit the stable branch but it is a little bit frustrating to have the workbrench down each time an xp version is available.

Apr 24 2022, 1:34 PM · DayZ Modding, DayZ

Mar 24 2022

Liven created T163868: 1.17 Workbench not launching.
Mar 24 2022, 9:56 AM · DayZ Modding, DayZ

Feb 16 2022

Liven added a comment to T159481: Howto easy cooperate between mods?.

Note that I posted a little tuto about #defines on the official forum few days ago :
https://forums.dayz.com/topic/252259-good-modding-practice-add-a-define-to-the-scripts-to-help-other-modders-to-fix-conflicts/

Feb 16 2022, 8:12 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

I really think it's how it 's supose to work

Feb 16 2022, 8:05 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

And remember I'm talking about #ifdef in the .c file, I'm not sure they work well in the .cpp

Feb 16 2022, 8:03 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

yes I understand, I often use #define and nerver had problem.
Here is an example of mission path list of my PvZmoD Customisable Zombie that need to detect Dayz_Dog or my other PvZmoD:

Feb 16 2022, 8:01 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

Ok but you have to add the path to the #define MuChCarKey in your gameScriptModule / worldScriptModule / missionScriptModule (depending where you need it - I usually add the path in each one to be sure) to be able to find it.

Feb 16 2022, 7:56 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

The #define MuchCarKey is in "your" CarCover/Scripts/Common?

Feb 16 2022, 7:47 AM · DayZ Modding, DayZ
Liven added a comment to T159481: Howto easy cooperate between mods?.

@Hunterz can you show your root config.cpp

Feb 16 2022, 7:41 AM · DayZ Modding, DayZ

Feb 15 2022

Liven added a comment to T163247: Multiple error messages server side 1.16xp update3.

Hi, I don't have these miltiple error messages with the today 1.16 stable update.
The weird thing is that I don't have them on exp branch anymore too while I still add them yesterday and had changed nothing my side.

Feb 15 2022, 2:45 PM · DayZ

Feb 12 2022

Liven created T163247: Multiple error messages server side 1.16xp update3.
Feb 12 2022, 3:59 AM · DayZ

Feb 7 2022

Liven added a comment to T163090: DayZ Exp 1.16 Error "Too many instructions per function".

I faced the same problem in one of my mods that have a file which stored a lot (I mean +400) of "ref autoptr TFloatArray" (these arrays contained values) in 5_Mission (not link to init.c file).

Feb 7 2022, 4:26 PM · DayZ

Feb 6 2022

Liven created T163148: Can you confirm Zombies have no real « heavy attack » anymore?.
Feb 6 2022, 8:32 PM · DayZ Modding, DayZ

Feb 4 2022

Liven added a comment to T163105: deleted because a special problem.

@muratcansimsek you should open a "private" bug report for a thing like this

Feb 4 2022, 6:35 AM · DayZ

Nov 23 2021

Liven added a comment to T161782: Workbench needs to be update for the 1.15.

The 1.15 stable update solved the problem but I hope this situation will not happen too often, it is sometime not easy to prepare proper update without the debugging tool of the workbench.
Now you can close the ticket.

Nov 23 2021, 4:42 PM · DayZ Modding, DayZ

Nov 18 2021

Liven added a comment to T161782: Workbench needs to be update for the 1.15.

@Geez, I completely uninstalled the DayZ xp branch, reinstall it, verified the files on steam, extract the files in a new empty P drive and I still have the "virtual machine exception" message.

Nov 18 2021, 7:01 AM · DayZ Modding, DayZ

Nov 9 2021

Liven added a comment to T161782: Workbench needs to be update for the 1.15.

@Geez, just a little ping to be sure you didn't only see the first line of my previous comment.

Nov 9 2021, 3:42 PM · DayZ Modding, DayZ

Nov 8 2021

Liven added a comment to T150034: Mods descriptions in main menu missing.

Thank you Arkensor for the help

Nov 8 2021, 8:09 PM · DayZ Modding, DayZ
Liven added a comment to T161782: Workbench needs to be update for the 1.15.

Hi Geez, thank you for the answer.
If you talk about the P drive, yes I extracted the game files in the same folder than previous versions.

Nov 8 2021, 2:34 PM · DayZ Modding, DayZ

Nov 5 2021

Liven created T161782: Workbench needs to be update for the 1.15.
Nov 5 2021, 9:01 PM · DayZ Modding, DayZ

Sep 20 2021

Liven added a comment to T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.

Still no news?

Sep 20 2021, 3:25 PM · DayZ Modding, DayZ

Sep 19 2021

Liven added a comment to T160826: Allow DayZDiag.exe to join a local MP server multiple times.

@Jacob_Mango For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?

Sep 19 2021, 8:13 PM · DayZ Modding, DayZ

Sep 8 2021

Liven added a comment to T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.

This problem persists on 1.14
Any news on that?

Sep 8 2021, 10:44 AM · DayZ Modding, DayZ

Jul 18 2021

Liven updated the task description for T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.
Jul 18 2021, 6:33 PM · DayZ Modding, DayZ
Liven updated the task description for T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.
Jul 18 2021, 6:05 PM · DayZ Modding, DayZ
Liven updated the task description for T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.
Jul 18 2021, 6:04 PM · DayZ Modding, DayZ
Liven updated the task description for T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.
Jul 18 2021, 5:59 PM · DayZ Modding, DayZ
Liven created T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.
Jul 18 2021, 5:57 PM · DayZ Modding, DayZ

Feb 18 2021

Liven added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

The bug does not affect Timer.
I'm switching all my CallLaters to Timers until the bug will be fixed.

Feb 18 2021, 5:00 PM · DayZ Modding, DayZ

Feb 17 2021

Liven added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

That can explain some weird bugs I encounter.

Feb 17 2021, 12:53 PM · DayZ Modding, DayZ

Nov 19 2020

Liven added a comment to T153090: Obscure compiler freeze error.

The problem still happen with 1.10.
Any news?

Nov 19 2020, 10:09 PM · DayZ

Oct 19 2020

Liven added a comment to T154417: Define ALL config objects in scripted class.

Be carefull, look at the end of this post : https://feedback.bistudio.com/T149789
Too many classes seems to lead to 'DEFAULT' error.

Oct 19 2020, 1:20 AM · DayZ Modding, DayZ

Aug 28 2020

Liven added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, I tried many many things but still can't figure out how this system works.
I don't have the “null” problem any more (the group is created with a BehaviourGroupInfectedPack) but I think my zombies are still not link to the group behavior because they continue to move randomly.
I looked at SG and Expansion code and tried to adapt config.cpp files (in \IA\, \data\aiconfigs\ and \Characters\) to link group behaviours to zombies but didn't succeed.

Aug 28 2020, 8:33 PM · DayZ Modding, DayZ

Aug 26 2020

Liven added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, thanks. I will dig on that.

Aug 26 2020, 4:54 PM · DayZ Modding, DayZ

Aug 25 2020

Liven added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, I didn't.
Do you have any hint to activate this feature?
I looked at SG and Expansion code but didn't find where configure the infecteds.
Would like so much use this on my Pvzmod Dark Horde.

Aug 25 2020, 8:54 PM · DayZ Modding, DayZ
Liven created T153415: BehaviourGroupInfectedPack cast return NULL.
Aug 25 2020, 2:07 PM · DayZ Modding, DayZ

Nov 21 2019

Liven added a comment to T142041: *Feature Request* Hotkey for "put item from hands to inventory".

Verry good idea!

Nov 21 2019, 1:20 PM · DayZ

Sep 30 2019

Liven created T145129: Is it possible to make AIGroup, BehaviourGroupInfectedPack, AIGroupBehaviour... public?.
Sep 30 2019, 4:57 PM · DayZ Modding, DayZ
Liven created T145122: AI sounds are not always play.
Sep 30 2019, 12:49 PM · DayZ

Sep 28 2019

Liven added a comment to T144430: Community servers error on startup related to mod conflicts / limitations?.

Same problem, can't update my mod :(

Sep 28 2019, 6:43 PM · DayZ

Jun 1 2019

Liven added a comment to T139932: Stamina runs out.. when fully equipped..

Walky Talky with battery seems to have the same problem

Jun 1 2019, 9:07 PM · DayZ

May 28 2019

Liven created T139828: Messages not showing up in inventory any more when HUD disable.
May 28 2019, 4:48 PM · DayZ

Apr 23 2019

Liven added a comment to T138865: Documentation for Workbench project and debugging setup.

yes it is not ideal but better that nothing (breakpoints and see variables values helps a lot)
Did you succeed on using it ?
If yes, did you encounter the issue I report on the github page?
Sadly I'm stuck I and loose so much time becouse not be able to use things like this :(

Apr 23 2019, 9:49 PM · DayZ Modding, DayZ
Liven added a member for DayZ Modding: Liven.
Apr 23 2019, 9:36 PM
Liven added a comment to T138865: Documentation for Workbench project and debugging setup.

Maybe you can take a look at this : https://github.com/maxkunes/Enscript-Workbench-Project-Setup
I did not succes at setting it up (see issue) but I miss so much this fonctionnality. pls tell me if it works for you.

Apr 23 2019, 9:32 PM · DayZ Modding, DayZ

Apr 11 2019

Liven added a comment to T138559: A word about DZ\weapons\melee\config.cpp.

ok I found what was the problem with sourcetree (max txt file size) but the other questions stay valid :

Apr 11 2019, 8:17 AM · DayZ Modding, DayZ

Apr 10 2019

Liven added a comment to T138559: A word about DZ\weapons\melee\config.cpp.

How can I see if a file is core game?
Why there is no problem with the other .cpp?
Why can I double damage on heavy attack but can't modify the other attacks on the same file?

Apr 10 2019, 4:27 PM · DayZ Modding, DayZ
Liven created T138584: Problem upgrading torch.
Apr 10 2019, 10:28 AM · DayZ

Apr 9 2019

Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:22 PM · DayZ Modding, DayZ
Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:21 PM · DayZ Modding, DayZ
Liven created T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:18 PM · DayZ Modding, DayZ