- User Since
- Apr 9 2019, 11:54 AM (133 w, 1 d)
Sep 20 2021
Still no news?
Sep 19 2021
@Jacob_Mango For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?
Sep 8 2021
This problem persists on 1.14
Any news on that?
Jul 18 2021
Feb 18 2021
The bug does not affect Timer.
I'm switching all my CallLaters to Timers until the bug will be fixed.
Feb 17 2021
That can explain some weird bugs I encounter.
Nov 19 2020
The problem still happen with 1.10.
Oct 19 2020
Be carefull, look at the end of this post : https://feedback.bistudio.com/T149789
Too many classes seems to lead to 'DEFAULT' error.
Aug 28 2020
Jacob_Mango, I tried many many things but still can't figure out how this system works.
I don't have the “null” problem any more (the group is created with a BehaviourGroupInfectedPack) but I think my zombies are still not link to the group behavior because they continue to move randomly.
I looked at SG and Expansion code and tried to adapt config.cpp files (in \IA\, \data\aiconfigs\ and \Characters\) to link group behaviours to zombies but didn't succeed.
Aug 26 2020
Jacob_Mango, thanks. I will dig on that.
Aug 25 2020
Jacob_Mango, I didn't.
Do you have any hint to activate this feature?
I looked at SG and Expansion code but didn't find where configure the infecteds.
Would like so much use this on my Pvzmod Dark Horde.
Nov 21 2019
Verry good idea!
Sep 30 2019
Sep 28 2019
Same problem, can't update my mod :(
Jun 1 2019
Walky Talky with battery seems to have the same problem
May 28 2019
Apr 23 2019
yes it is not ideal but better that nothing (breakpoints and see variables values helps a lot)
Did you succeed on using it ?
If yes, did you encounter the issue I report on the github page?
Sadly I'm stuck I and loose so much time becouse not be able to use things like this :(
Maybe you can take a look at this : https://github.com/maxkunes/Enscript-Workbench-Project-Setup
I did not succes at setting it up (see issue) but I miss so much this fonctionnality. pls tell me if it works for you.
Apr 11 2019
ok I found what was the problem with sourcetree (max txt file size) but the other questions stay valid :
Apr 10 2019
How can I see if a file is core game?
Why there is no problem with the other .cpp?
Why can I double damage on heavy attack but can't modify the other attacks on the same file?