I know the heavy attack animation is still used (the one with two arms) but it seems that there is no difference with the other attacks :
- They deal the same damages as normal attack.
- They can be blocked as normal attack.
In the past they were real difference between heavy and normal attack and the DayZInfectedAttackType::m_IsHeavy value could be used to know what type of attack the zombie used.
Now even vanilla code seems to ignore this value, in FightLogic it is always set to 0 (line 673) regardless the animation played.
(This feedback ticket is still open btw https://feedback.bistudio.com/T159764 – I made the current tests on vanilla script with workbench debug mod without any mod to be sure the problem was not coming from my side)
Maybe the modification was done when the block feature was changed few updates ago but I only noticed it now and I want to be sure it is not just a bug before removing the heavy attack part of my PvZmoD Customisable Zombies.
Would be great to have an answer before the 1.16 reach stable, if possible.
Regards.