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sileed (Chris)
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User Since
Feb 7 2017, 6:07 PM (319 w, 6 d)

Recent Activity

Nov 3 2022

sileed added a comment to T168505: Repairing damaged magazine yields worn ammo.

@Geez Ammo can be "repaired" by combining smaller damaged ammo piles with larger better condition ammo piles. If the intention of dmg ammo is so that it might receive dmg in your inventory and go ruined (good idea btw) make it so that piles of different condition ammo cannot be combined.

Nov 3 2022, 1:09 PM · DayZ

Oct 19 2022

sileed created T168305: Suggestion: separate event duration and respawn times.
Oct 19 2022, 4:35 PM · DayZ

Oct 14 2022

sileed added a comment to T167857: 1.19 Bandage Dressing ignores main and max dmg from cfgspawnabletypes.xml.

Resolved - Thanks

Oct 14 2022, 9:04 PM · DayZ

Sep 28 2022

sileed created T167857: 1.19 Bandage Dressing ignores main and max dmg from cfgspawnabletypes.xml.
Sep 28 2022, 3:24 PM · DayZ

Jun 28 2022

sileed added a comment to T166066: Plastic explosive and detonators spawn too frequently.

we also had players report that the same shed always spawns multiple plastic explosives. Wiped our test server and sure enough that same shed is still spawning multiple explosives. We do not have loot turned up (in fact some of it is turned way down) but it seems the world doesn't have enough space to place these industrial tagged items so it constantly chooses the same places.

Jun 28 2022, 1:53 PM · DayZ

Jun 5 2022

sileed added a comment to T152622: Wet fireplace already placed in furnace and not able to make it dry somehow to ignite it.

They have a pretty low lifespan now so it kinda corrects itself

Jun 5 2022, 3:04 AM · DayZ

May 30 2022

sileed created T165523: ruined cooking pot continues to cool food.
May 30 2022, 2:10 PM · DayZ

Apr 20 2022

sileed created T164361: Dead Chickens always give 2 100% breast now.
Apr 20 2022, 8:34 PM · DayZ

Sep 24 2021

sileed added a comment to T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.

You can close this ticket - I found an xml validation error when I made my 1.14 edits.
Sorry :(

Sep 24 2021, 10:25 PM · DayZ

Sep 23 2021

sileed added a comment to T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.

As an update, today I removed all non vanilla entries to the cfgspawnabletypes.xml and put them into a new custom spawnabletypes.xml
Added the entry to cfgeconomycore.xml and wiped our EXP 1.14 server

Sep 23 2021, 11:05 PM · DayZ

Sep 16 2021

sileed created T160813: all items spawn pristine with latest 1.14 when using custom .xml Windows server.
Sep 16 2021, 12:06 AM · DayZ

Sep 5 2021

sileed created T160573: mapgroupproto.xml for Livonia has a new typo.
Sep 5 2021, 3:30 PM · DayZ

Jul 27 2021

sileed added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.

Almost @Progger , do you have IPs for serverranks.com?

Jul 27 2021, 7:52 PM · DayZ

Jul 10 2021

sileed added a comment to T159179: RCon default port issue.

BEC (BattleEye Extended Controls) doesn't seem to work properly after this change.
Normally I start BEC, then DayZServer
Now if I start BEC (with new port), then DayZServer BEC will not connect and Dart (client side) - won't connect
However - if I start DayZServer, wait, then start BEC, both bec and Dart will connect on the port specified
BRS (Dart Ban Relay Server) no longer functions (if you have more than 3K bans you need BRS)
Edit: so I worked around this by starting BEC 90 seconds after the server starts (other wise it fails)
I'm a little perplexed why the server starts in a locked state for 2+ mins after it says it is ready for players in the logs...

Jul 10 2021, 10:56 PM · DayZ

Jun 26 2021

sileed created T159408: The zombie_territories.xml for Livonia has the InfectedArmy section from Chernarus in Experimental 1.13 steam download.
Jun 26 2021, 8:58 PM · DayZ

May 7 2021

sileed created T158372: !!! [CE] :: Unknown category: 'vehicleparts'..
May 7 2021, 2:36 PM · DayZ

Nov 23 2020

sileed created T155304: rotten pumpkins cut up into pristine slices.
Nov 23 2020, 6:52 PM · DayZ

Nov 12 2020

sileed added a comment to T154966: Pistol Scope does not show damage/cracks similar to other scopes if it is damaged.

I believe the Hunting Scope has the same issue

Nov 12 2020, 3:28 PM · DayZ

Nov 3 2020

sileed created T154818: bugged item spawn location in barn.
Nov 3 2020, 3:37 PM · DayZ

Oct 8 2020

sileed added a comment to T153255: Barbed Wire does not stop wounding after character is out of reach.

I can add our own case of this, reported by many players not only with Barbed Wire but also with fires - continues to damage player even after they have moved away
https://www.twitch.tv/videos/762786590?t=06h19m38s

Oct 8 2020, 11:23 AM · DayZ PlayStation

Jul 16 2020

sileed created T152756: It is possible to light fireplaces in sheds.
Jul 16 2020, 2:04 PM · DayZ

Mar 24 2020

sileed created T149951: Adjusting qty of spawned items doesn't carry over to the same items spawned on infected or inside containers.
Mar 24 2020, 4:44 PM · DayZ

Sep 27 2019

sileed added a comment to T139759: Attaching items to belts does not increase belt size and can be placed inside inventory.

While this is fixed in latest build of 1.05 - I discovered today that if you have belt in cargo (inventory) and no space to pick up a canteen, Pressing F on canteen will attach the canteen to the belt in your inventory.

Sep 27 2019, 1:25 AM · DayZ

Sep 25 2019

sileed created T145031: CZ61 now only takes Pistol Suppressor - cfgspawnabletypes.xml still has chance of AK_Suppressor.
Sep 25 2019, 1:02 PM · DayZ

Jul 19 2019

sileed created T142488: Invisible / floating underground stash.
Jul 19 2019, 3:25 PM · DayZ

Jul 6 2019

sileed created T142022: Tents falling through building floors 1.04.
Jul 6 2019, 2:22 PM · DayZ

May 27 2019

sileed created T139777: 1.03.151552 Issues -Combo locks and VSS spawns.
May 27 2019, 4:44 PM · DayZ

May 13 2019

sileed added a comment to T138570: Combination Lock breaks upon a server crash.

any confirmation that this issue is resolved in 1.03? nothing in patch notes....the masses are anxiously awaiting :)

May 13 2019, 6:26 PM · DayZ
sileed added a comment to T139328: Server Issue: Queue misbehaviour after restart, players unable to connect.

please note that a "regular" restart to fix it doesn't work - we use #shutdown in BEC to perform our restarts. In these cases when the 2nd #shutdown is issued, the process goes to 0% CPU but remains in Windows. The process must be killed manually at this point. This only occurs during these "stuck in queue" instances

May 13 2019, 6:24 PM · DayZ

Apr 11 2019

sileed created T138611: Impossible to lower Apple/Pear/Plum/Mushroom spawns.
Apr 11 2019, 5:09 PM · DayZ

Apr 2 2019

sileed created T138291: Large tents weight and size and player work arounds. Also Full Sea Chest can be moved.
Apr 2 2019, 4:48 PM · DayZ

Apr 1 2019

sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

I'm sorry but "Probably not used" from someone within the Dev team is a pretty scary answer. you should know, or be able to find out if and when this is used before answering :)

Apr 1 2019, 5:47 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

yeah ok we knew those points. We just can't find the balance we need.
Can you fully explain Count_In_Hoarder and Count_In_Cargo - a lot of the community has been guessing so far :)

Apr 1 2019, 5:00 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Really I think a good option would be max spawn values and another max value for "total in world" - so we could set 5 of an item to spawn at once, but limit the server to 25 of the item max for example

Apr 1 2019, 2:42 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Can you expand on the use Cost? Currently every items has a Cost of 100 - why? This parameter exist but seemingly is not used by the Dev team

Apr 1 2019, 1:10 PM · DayZ Modding, DayZ

Mar 27 2019

sileed created T137775: No entries in cfgspawntabletypes.xml for FAL and Winchester in latest EXP Build.
Mar 27 2019, 6:27 PM · DayZ

Feb 6 2019

sileed added a comment to T136640: Admin log -player positions in EXP.

Feb 6 2019, 3:02 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

ie if we plot points on a map and zoom in - can we tell if the location was in an inaccessible room - so you'd be able to confirm the person was glitching etc

Feb 6 2019, 2:58 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

well I originally I was thinking it wouldn't be enough also since the default was 5 decimals, but testing it on a map moving from (3000, 3000.1) to (3000, 3000.2) is not even noticeable. As long the information is valuable enough to make decisions I guess it works :)

Feb 6 2019, 2:53 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

https://github.com/DannyDog/DayZSAEnfScript/blob/master/dta/scripts.pbo/4_World/Plugins/PluginBase/PluginAdminLog.c line 32
Dotindex + 2

Feb 6 2019, 11:22 AM · DayZ

Feb 5 2019

sileed created T136668: Infected aggro from suppressed shot - latest EXP.
Feb 5 2019, 2:46 PM · DayZ

Feb 4 2019

sileed created T136640: Admin log -player positions in EXP.
Feb 4 2019, 7:40 PM · DayZ

Feb 7 2017

sileed created T123239: Filling 4 blood bags kills character .
Feb 7 2017, 6:14 PM · DayZ