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sileed (Chris)
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User Since
Feb 7 2017, 6:07 PM (211 w, 6 d)

Recent Activity

Nov 23 2020

sileed created T155304: rotten pumpkins cut up into pristine slices.
Nov 23 2020, 6:52 PM · DayZ

Nov 12 2020

sileed added a comment to T154966: Pistol Scope does not show damage/cracks similar to other scopes if it is damaged.

I believe the Hunting Scope has the same issue

Nov 12 2020, 3:28 PM · DayZ

Nov 3 2020

sileed created T154818: bugged item spawn location in barn.
Nov 3 2020, 3:37 PM · DayZ

Oct 8 2020

sileed added a comment to T153255: Barbed Wire does not stop wounding after character is out of reach.

I can add our own case of this, reported by many players not only with Barbed Wire but also with fires - continues to damage player even after they have moved away
https://www.twitch.tv/videos/762786590?t=06h19m38s

Oct 8 2020, 11:23 AM · DayZ PlayStation

Jul 16 2020

sileed created T152756: It is possible to light fireplaces in sheds.
Jul 16 2020, 2:04 PM · DayZ

Mar 24 2020

sileed created T149951: Adjusting qty of spawned items doesn't carry over to the same items spawned on infected or inside containers.
Mar 24 2020, 4:44 PM · DayZ

Sep 27 2019

sileed added a comment to T139759: Attaching items to belts does not increase belt size and can be placed inside inventory.

While this is fixed in latest build of 1.05 - I discovered today that if you have belt in cargo (inventory) and no space to pick up a canteen, Pressing F on canteen will attach the canteen to the belt in your inventory.

Sep 27 2019, 1:25 AM · DayZ

Sep 25 2019

sileed created T145031: CZ61 now only takes Pistol Suppressor - cfgspawnabletypes.xml still has chance of AK_Suppressor.
Sep 25 2019, 1:02 PM · DayZ

Jul 19 2019

sileed created T142488: Invisible / floating underground stash.
Jul 19 2019, 3:25 PM · DayZ

Jul 6 2019

sileed created T142022: Tents falling through building floors 1.04.
Jul 6 2019, 2:22 PM · DayZ

May 27 2019

sileed created T139777: 1.03.151552 Issues -Combo locks and VSS spawns.
May 27 2019, 4:44 PM · DayZ

May 13 2019

sileed added a comment to T138570: Combination Lock breaks upon a server crash.

any confirmation that this issue is resolved in 1.03? nothing in patch notes....the masses are anxiously awaiting :)

May 13 2019, 6:26 PM · DayZ
sileed added a comment to T139328: Server Issue: Queue misbehaviour after restart, players unable to connect.

please note that a "regular" restart to fix it doesn't work - we use #shutdown in BEC to perform our restarts. In these cases when the 2nd #shutdown is issued, the process goes to 0% CPU but remains in Windows. The process must be killed manually at this point. This only occurs during these "stuck in queue" instances

May 13 2019, 6:24 PM · DayZ

Apr 11 2019

sileed created T138611: Impossible to lower Apple/Pear/Plum/Mushroom spawns.
Apr 11 2019, 5:09 PM · DayZ

Apr 2 2019

sileed created T138291: Large tents weight and size and player work arounds. Also Full Sea Chest can be moved.
Apr 2 2019, 4:48 PM · DayZ

Apr 1 2019

sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

I'm sorry but "Probably not used" from someone within the Dev team is a pretty scary answer. you should know, or be able to find out if and when this is used before answering :)

Apr 1 2019, 5:47 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

yeah ok we knew those points. We just can't find the balance we need.
Can you fully explain Count_In_Hoarder and Count_In_Cargo - a lot of the community has been guessing so far :)

Apr 1 2019, 5:00 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Really I think a good option would be max spawn values and another max value for "total in world" - so we could set 5 of an item to spawn at once, but limit the server to 25 of the item max for example

Apr 1 2019, 2:42 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Can you expand on the use Cost? Currently every items has a Cost of 100 - why? This parameter exist but seemingly is not used by the Dev team

Apr 1 2019, 1:10 PM · DayZ Modding, DayZ

Mar 27 2019

sileed created T137775: No entries in cfgspawntabletypes.xml for FAL and Winchester in latest EXP Build.
Mar 27 2019, 6:27 PM · DayZ

Feb 6 2019

sileed added a comment to T136640: Admin log -player positions in EXP.

Feb 6 2019, 3:02 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

ie if we plot points on a map and zoom in - can we tell if the location was in an inaccessible room - so you'd be able to confirm the person was glitching etc

Feb 6 2019, 2:58 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

well I originally I was thinking it wouldn't be enough also since the default was 5 decimals, but testing it on a map moving from (3000, 3000.1) to (3000, 3000.2) is not even noticeable. As long the information is valuable enough to make decisions I guess it works :)

Feb 6 2019, 2:53 PM · DayZ
sileed added a comment to T136640: Admin log -player positions in EXP.

https://github.com/DannyDog/DayZSAEnfScript/blob/master/dta/scripts.pbo/4_World/Plugins/PluginBase/PluginAdminLog.c line 32
Dotindex + 2

Feb 6 2019, 11:22 AM · DayZ

Feb 5 2019

sileed created T136668: Infected aggro from suppressed shot - latest EXP.
Feb 5 2019, 2:46 PM · DayZ

Feb 4 2019

sileed created T136640: Admin log -player positions in EXP.
Feb 4 2019, 7:40 PM · DayZ

Feb 7 2017

sileed created T123239: Filling 4 blood bags kills character .
Feb 7 2017, 6:14 PM · DayZ