we are trying to lower the amount of dynamic fruit/mushrooms and it seems there are only 2 options:
Turn it off completely, or allow it to spawn like mad if a player is within <distanceradius>
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Category
- General
Default values (let's use Apples as example)
<event name="TrajectoryApple"> <waves>0</waves> <nominal>140</nominal> <min>2</min> <max>4</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>100</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>player</position> <limit>parent</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="Apple"/> </children> </event>
My values:
<event name="TrajectoryApple"> <waves>0</waves> <nominal>70</nominal> <min>1</min> <max>1</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>25</saferadius> <distanceradius>30</distanceradius> <cleanupradius>25</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>player</position> <limit>parent</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="Apple"/> </children> </event>
I originally cut Nominal in 1/2 (this should reduce the available world possible spawns??) and min max in 1/2 of default - no changes to these items they spawn like mad if players are near (100 m)
I then set min to 0 and max to 1 - this prevents any item from spawning at all...? not sure why?
I set min to 1 max to 1 - right back to spawning like mad - orchards full of apples just wait 1 minute or 2 and they keep spawning...endlessly. Pear and Plum trees will actually still spawn 2 items at EACH tree.
I then lowered Distance Radius to 30 ( anything lower than 25 causes no items to spawn) - this is slightly better in that players must get closer but once they do - Apples spawn like mad every few minutes allowing you to pick a back pack full.
I tried adding a new <child> line with <child lootmax="0" lootmin="0" max="0" min="0" type="PlantMaterial"/> as the last line to each type of spawn (I see that some mushrooms have 2 lines), hoping that maybe I could get something to spawn that wasn't editable by players - no luck, no plant material ever spawns, ever.
I switched PlantMaterial item to be 1 line for Pears - I pick and watch a tree...2 pears appear, no surprise...I wait while writing this ticket..I tab back in - 2 plant material have spawned! Progress??
Is this broken? Can someone please explain how this is configurable, please :) for my sanity :) I'm begging you.