We have a dyeing in DUG and use the following config for that:
class Barrel_ColorBase: Container_Base { attachments[]= { "Lime", "Material_Nails", "OakBark", "BirchBark", "Disinfectant", "BerryR", "Plant", "BerryB", "Guts" }; class GUIInventoryAttachmentsProps { class ColorLeatherClothes { name = "Leather Tanning & Dyeing"; description = ""; attachmentSlots[] = {"Lime","Material_Nails","BirchBark","OakBark"}; icon = "cat_color_leather"; }; class BleachCotton { name = "Leather & Clothes Bleaching"; description = ""; attachmentSlots[] = {"Disinfectant"}; icon = "cat_bleach_cotton"; }; class ColorCottonClothes { name = "Clothes Dyeing & Fertilizer Crafting"; description = ""; attachmentSlots[] = {"BerryR","Plant","BerryB", "Guts"}; icon = "cat_color_cotton"; }; }; };
Adding this will crash 1.27 EXP after loading. I even tried adding the props for cooking like the barrelcolorbase has. but that crashes as well.
We would really like to retain the dyeing, so we kinda need this functionality.