The details say that player positions logged will be rounded to 2 places, but the output is rounded to 1 place.
Please make it 2 :)
The details say that player positions logged will be rounded to 2 places, but the output is rounded to 1 place.
Please make it 2 :)
Do something that logged - die, kill another player etc
Hello sileed.
Which details do mention that the positions will be rounded to 2 places?
Regards,
Geez
Code works as intended, the decimal point is also a char which is why you need to substring two chars from the number instead of one to get one decimal place precision
Is this feedback related to the code only or do you feel like one decimal point is not enough?
well I originally I was thinking it wouldn't be enough also since the default was 5 decimals, but testing it on a map moving from (3000, 3000.1) to (3000, 3000.2) is not even noticeable. As long the information is valuable enough to make decisions I guess it works :)
ie if we plot points on a map and zoom in - can we tell if the location was in an inaccessible room - so you'd be able to confirm the person was glitching etc
You definitely should be able to do so since 0.1 meters of movement should roughly translate to one small step of the player