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Sep 17 2014, 10:40 AM (247 w, 4 d)
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Recent Activity

Wed, Jun 12

rVn closed T136176: New Input System : problem for modders as Resolved.

Further bug fixing regarding key binding done in 1.04, use examples should come some time after exp release

Wed, Jun 12, 3:22 PM · DayZ Modding, DayZ
rVn merged T139318: Tools/Workbench exp mode into T137745: Not possible to use Workbench when DayZ is on experimental branch.
Wed, Jun 12, 12:30 PM · DayZ
rVn merged task T139318: Tools/Workbench exp mode into T137745: Not possible to use Workbench when DayZ is on experimental branch.
Wed, Jun 12, 12:30 PM · DayZ Modding, DayZ

Mon, Jun 10

rVn removed a project from T140578: People are duping the game to death: DayZ Modding.
Mon, Jun 10, 4:12 PM · DayZ
rVn closed T138862: Multiplayer mod management as Resolved.

As for the rest, serverMod and proper mod verification is done in 1.04

Mon, Jun 10, 11:38 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Mon, Jun 10, 11:37 AM · DayZ Modding, DayZ
rVn updated the task description for T138862: Multiplayer mod management.
Mon, Jun 10, 11:36 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

I have split these into two tasks, the server mod part is now here https://feedback.bistudio.com/T140571

Mon, Jun 10, 11:34 AM · DayZ Modding, DayZ
rVn triaged T140571: Mod Support in server browser as High priority.
Mon, Jun 10, 11:33 AM · DayZ Modding, DayZ
rVn created T140571: Mod Support in server browser.
Mon, Jun 10, 11:33 AM · DayZ Modding, DayZ
rVn claimed T140571: Mod Support in server browser.
Mon, Jun 10, 11:32 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

Adding only the key to server wont work anymore with the new verification

Mon, Jun 10, 11:29 AM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

There is a difference between optional mods and server only mods. The latter would be a mod running only on the server while the former would be a mod that client may or may not use while connecting to the server. Optional mods are not planned currently (the way it worked in arma had its own issues)

Mon, Jun 10, 11:19 AM · DayZ Modding, DayZ

Fri, Jun 7

rVn closed T138868: Allow the import of Arma 2 assets as Resolved.
Fri, Jun 7, 6:47 PM · DayZ Modding, DayZ

Wed, Jun 5

rVn added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Table just needs to be included in the mod, additive effect instead of override

Wed, Jun 5, 5:33 PM · DayZ Modding, DayZ
rVn closed T136999: stringtable.csv added to mod, DayZ stringtable data is lost. as Resolved.

Fixed in 1.04

Wed, Jun 5, 4:58 PM · DayZ Modding, DayZ

Thu, May 30

rVn changed the status of T138882: A way to hide/delete current map objects from New to Reviewed.
Thu, May 30, 3:16 PM · DayZ Modding, DayZ
rVn added a comment to T138870: Fix Workbench line numbers.

Does this still happen?

Thu, May 30, 3:12 PM · DayZ Modding, DayZ
rVn closed T139004: Add Client Event for Objects When Position is Updated as Resolved.

OnNetworkTransformUpdate (Entity.c)

Thu, May 30, 12:48 PM · DayZ Modding, DayZ

Wed, May 29

rVn changed the status of T138884: Play Animations from script from New to Acknowledged.
Wed, May 29, 3:52 PM · DayZ Modding, DayZ
rVn renamed T138872: Filesize limits & directory creation from Devmode parameter to Filesize limits & directory creation.
Wed, May 29, 3:50 PM · DayZ Modding, DayZ
rVn changed the status of T138876: Ability to add custom vehicle (passenger) animations from New to Acknowledged.
Wed, May 29, 3:48 PM · DayZ Modding, DayZ

Tue, May 28

rVn added a project to T136305: Publisher not setting published id on new uploads: DayZ Modding.
Tue, May 28, 10:00 AM · DayZ Modding, DayZ

Mon, May 27

rVn changed the status of T139752: Unable to load custom script module class 3_Game into Workbench from New to Acknowledged.
Mon, May 27, 1:17 PM · DayZ Modding, DayZ

Fri, May 24

rVn added a comment to T138868: Allow the import of Arma 2 assets.

I hope so, I believe it's just waiting for green light from legal

Fri, May 24, 5:07 PM · DayZ Modding, DayZ
rVn added a comment to T139669: Broadcast a message in Enforce Script to all RCON clients.

Please specify what you need this for, thanks!

Fri, May 24, 3:25 PM · DayZ Modding, DayZ

Thu, May 23

rVn merged T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
Thu, May 23, 1:28 PM · DayZ Modding, DayZ
rVn merged task T139668: Compiler doesn't update errors after first run into T139449: 'Recompile file on host' not working.
Thu, May 23, 1:28 PM · DayZ Modding, DayZ

Wed, May 22

rVn merged T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ
rVn merged task T139627: servermod parameter, please, add in feature versions into T138862: Multiplayer mod management.
Wed, May 22, 4:27 PM · DayZ Modding, DayZ

Tue, May 21

rVn merged T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
Tue, May 21, 3:34 PM · DayZ Modding, DayZ
rVn merged task T139548: Maximum files per directory exceeded into T138872: Filesize limits & directory creation.
Tue, May 21, 3:33 PM · DayZ Modding, DayZ
rVn merged T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139464: MakeDirectory does not work and max file number per directory is at 500 into T138872: Filesize limits & directory creation.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ
rVn merged task T139576: MakeDirectory don't worked into T138872: Filesize limits & directory creation.
Tue, May 21, 3:32 PM · DayZ Modding, DayZ

Mon, May 20

rVn removed a project from T139563: launcher crash: DayZ Modding.
Mon, May 20, 11:38 AM · DayZ

Fri, May 17

rVn closed T137745: Not possible to use Workbench when DayZ is on experimental branch as Resolved.
Fri, May 17, 4:29 PM · DayZ

May 16 2019

rVn closed T139449: 'Recompile file on host' not working as Resolved.

Fixed in next 1.03 iteration

May 16 2019, 4:32 PM · DayZ Modding, DayZ
rVn added a comment to T136176: New Input System : problem for modders.

This seems to perform well enough atm so we will release some use examples soon for you to fiddle with

May 16 2019, 3:48 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from Need More Info to Acknowledged.
May 16 2019, 3:28 PM · DayZ Modding, DayZ
rVn changed the status of T139451: VicinityItemManager needs adjustment/fix from New to Need More Info.

It would help knowing what exactly are you trying to use this for, but from a quick test, overriding IsInventoryVisible() should make the building visible in vicinity, the snippet above deals with inventory being visible through walls

May 16 2019, 11:32 AM · DayZ Modding, DayZ

May 13 2019

rVn triaged T138870: Fix Workbench line numbers as Normal priority.
May 13 2019, 4:47 PM · DayZ Modding, DayZ
rVn raised the priority of T136176: New Input System : problem for modders from Normal to High.

The issue here is that the system is still WIP and you tried to fiddle with it somewhat early. There has been some progress made for 1.03 but it's not quite done yet, we will release use examples when we consider it usable enough

May 13 2019, 4:38 PM · DayZ Modding, DayZ
rVn claimed T139339: Enum.Insert request.

Add an example of where would you want to use this please

May 13 2019, 3:13 PM · DayZ Modding, DayZ
rVn changed the status of T138987: Changing the way files from mods are displayed in WB from New to Need More Info.

So changing this on the workbench level could be problematic, but you should be able to do what you need already by using folders/custom names

May 13 2019, 11:00 AM · DayZ Modding, DayZ

May 10 2019

rVn changed the status of T139004: Add Client Event for Objects When Position is Updated from New to Acknowledged.
May 10 2019, 1:03 PM · DayZ Modding, DayZ

May 6 2019

rVn added a comment to T138872: Filesize limits & directory creation.

proposed solution to this won't make it in time so we will temporarily increase the limit to 50MB per file in 1.03

May 6 2019, 11:36 AM · DayZ Modding, DayZ

Apr 30 2019

rVn closed T138891: File patching as Resolved.

FIxed in 1.03

Apr 30 2019, 1:42 PM · DayZ Modding, DayZ
rVn changed the status of T138877: Release the Doxygen documentation from New to Acknowledged.

This requires a cleanup before release, logged as to-do

Apr 30 2019, 1:39 PM · DayZ Modding, DayZ
rVn closed T136038: Light sources flicker as Resolved.

Flicker should be resolved in 1.03 , the furthest lights will be faded out instead of each fighting for priority

Apr 30 2019, 1:34 PM · DayZ
rVn merged T135818: Light glitching into T136038: Light sources flicker.
Apr 30 2019, 1:34 PM · DayZ
rVn merged task T135818: Light glitching into T136038: Light sources flicker.
Apr 30 2019, 1:34 PM · DayZ
rVn changed the status of T138871: Debugshapes from New to Acknowledged.

The issue here is that internal debug functionalities in general are separated from retail exe's on purpose because many of them may affect performance in some form even if they are not 'active'. That being said a bunch of them are pretty important from development perspective so we are looking at possible options at this point.

Apr 30 2019, 1:20 PM · DayZ Modding, DayZ
rVn changed the status of T138874: Extension support from New to Acknowledged.

DLL extension support is not planned, and unlikely to get in assuming the amount of work required and the issues which would require solving.

Apr 30 2019, 1:14 PM · DayZ Modding, DayZ

Apr 29 2019

rVn closed T138984: Moving items from body to attachment slots of another item results in client not syncing the move. as Resolved.
Apr 29 2019, 10:02 AM · DayZ Modding, DayZ

Apr 26 2019

rVn closed T138865: Documentation for Workbench project and debugging setup as Resolved.

I have put up the initial script debugging guide/documentation here
https://community.bistudio.com/wiki/DayZ:Workbench_Script_Debugging

Apr 26 2019, 2:38 PM · DayZ Modding, DayZ

Apr 25 2019

rVn closed T138898: Ability to render widgets over the map widget as Resolved.
Apr 25 2019, 2:20 PM · DayZ Modding, DayZ

Apr 24 2019

rVn added a comment to T138870: Fix Workbench line numbers.

Screen record is probably overkill but any supporting information would be useful. Does script editor restart resolve it? (Or you need to restart entire WB)

Apr 24 2019, 1:42 PM · DayZ Modding, DayZ

Apr 23 2019

rVn added a comment to T138866: Allow the reupload of edited game models to the workshop.

This is very unlikely to be officially sanctioned. I would rather look at reasons why the things above have to be edited this way / what is stopping you from making your own models and address what we can.

Apr 23 2019, 5:40 PM · DayZ Modding, DayZ
rVn added a comment to T138862: Multiplayer mod management.

All the mods will have to be loaded, similar to what EqualModRequired does now

Apr 23 2019, 5:30 PM · DayZ Modding, DayZ
rVn changed the status of T137745: Not possible to use Workbench when DayZ is on experimental branch from Reviewed to Acknowledged.

We are currently blocked by powers beyond our direct control on this one, will need to dedicate extra time to circumvent this, so sadly no time frame on this yet.

Apr 23 2019, 5:15 PM · DayZ
rVn changed the status of T138868: Allow the import of Arma 2 assets from New to Acknowledged.

This should be solved by updated licenses, in progress

Apr 23 2019, 4:15 PM · DayZ Modding, DayZ
rVn changed the status of T138863: Model and config examples for game assets from New to Acknowledged.

We will be releasing some modding examples, likely on github, although order largely depends on time constraints of the responsible individuals. The examples will likely start with scripting ones but the request for sample models/commented configs is noted

Apr 23 2019, 4:00 PM · DayZ Modding, DayZ
rVn renamed T138863: Model and config examples for game assets from Model and config examples for game assests to Model and config examples for game assets.
Apr 23 2019, 3:52 PM · DayZ Modding, DayZ
rVn changed the status of T138862: Multiplayer mod management from New to Acknowledged.

This one is a bit all over the place, stuff mentioned here might not come at the same time

Apr 23 2019, 3:47 PM · DayZ Modding, DayZ
rVn changed the status of T138891: File patching from New to Acknowledged.

It does, but you need to have the mod.cpp separated from config.cpp, which makes it annoying to pack. I'll see what's up

Apr 23 2019, 2:48 PM · DayZ Modding, DayZ
rVn closed T138879: Fix Enscript scopes as Resolved.

Sadly extremely unlikely to be fixed for DayZ as its relatively small thing requiring considerable changes. Forwarded to the Enfusion guys though.

Apr 23 2019, 2:29 PM · DayZ Modding, DayZ
rVn triaged T138872: Filesize limits & directory creation as High priority.
Apr 23 2019, 2:15 PM · DayZ Modding, DayZ
rVn changed the status of T138872: Filesize limits & directory creation from New to Acknowledged.

We definitely don't want this in the form of a parameter as that creates barriers for clients downloading the mod, we are currently looking at options of extending the limit or improving the functionality in a way that would allow us to remove it

Apr 23 2019, 2:13 PM · DayZ Modding, DayZ
rVn merged T135179: MakeDirectory function not working anymore into T138872: Filesize limits & directory creation.
Apr 23 2019, 2:11 PM · DayZ Modding, DayZ
rVn merged task T135179: MakeDirectory function not working anymore into T138872: Filesize limits & directory creation.
Apr 23 2019, 2:11 PM · DayZ Modding, DayZ
rVn changed the status of T138870: Fix Workbench line numbers from New to Need More Info.

We haven't encountered this here, do you have some kind of reproduction/rate of how often this happens?

Apr 23 2019, 2:07 PM · DayZ Modding, DayZ
rVn changed the status of T138865: Documentation for Workbench project and debugging setup from New to Acknowledged.

This isn't working in a way that you would expect it to currently, but we are testing solution for this, a little how to guide should be included when its done

Apr 23 2019, 1:42 PM · DayZ Modding, DayZ
rVn closed T138671: typo in the types.xml as Resolved.

Thanks, updated for 1.03

Apr 23 2019, 10:12 AM · DayZ Modding, DayZ
rVn closed T138783: ARs are not spawning any more after 2 weeks from 1.02 as Resolved.

Not really a modding issue, probably something on the side of your configuration - discord and forums are good place to get help with these issues.

Apr 23 2019, 10:07 AM · DayZ Modding, DayZ
rVn closed T138762: A way to Disable Position Sync on Entities in Script as Resolved.
Apr 23 2019, 10:04 AM · DayZ Modding, DayZ

Apr 10 2019

rVn claimed T136176: New Input System : problem for modders.
Apr 10 2019, 3:05 PM · DayZ Modding, DayZ
rVn changed the status of T138535: Script Log prefix from New to Need More Info.

That is appended internally to distinguish code/script messages during live debug, is it an issue in some way?

Apr 10 2019, 2:46 PM · DayZ Modding, DayZ
rVn triaged T138535: Script Log prefix as Low priority.
Apr 10 2019, 2:45 PM · DayZ Modding, DayZ
rVn closed T138559: A word about DZ\weapons\melee\config.cpp as Resolved.

Repacking core game files is not a supported way of modding

Apr 10 2019, 2:36 PM · DayZ Modding, DayZ

Apr 9 2019

rVn closed T136332: Overriding CanJump with other content than the original one causes desynch as Resolved.
Apr 9 2019, 10:01 AM · DayZ Modding, DayZ

Apr 8 2019

rVn closed T135176: vanilla scripts errors after being modded or modifed as Resolved.

Fixed in 1.03

Apr 8 2019, 12:24 PM · DayZ Modding, DayZ
rVn added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Object:GetHealthLevel should achieve what you need, with a bit less precision

Apr 8 2019, 10:32 AM · DayZ Modding, DayZ
rVn closed T138456: Cargo of item does not show till youre inside the item as Resolved.
Apr 8 2019, 9:44 AM · DayZ

Apr 5 2019

rVn closed T138021: SelectSpectator still not works in 1.02.150980 as Resolved.

CGame::UpdateSpectatorPosition exists for this very reason, loop it when spectating

Apr 5 2019, 5:31 PM · DayZ Modding, DayZ
rVn changed the status of T136332: Overriding CanJump with other content than the original one causes desynch from New to Reviewed.

Hi,
The video doesn't work anymore and the code around jumping may have changed a little bit but currently this should work when returning true, and shouldn't work when it returns false ( so opposite of your issue? ), because GetHealth() can't be called on the client so it will go something like this:

Apr 5 2019, 4:10 PM · DayZ Modding, DayZ
rVn closed T136034: Scope bug as Resolved.

Hi,
this is known inconvenience and will likely stay in dayz's script due to some limitations. Should be solved in future projects which decide to use enfusion though ;)

Apr 5 2019, 3:24 PM · DayZ Modding, DayZ
rVn added a comment to T138021: SelectSpectator still not works in 1.02.150980.

In the above example you use
PlayerBase pBody = Player;
and then get identity and other things with Player instead of pBody, but I will assume that is a copy mistake

Apr 5 2019, 2:12 PM · DayZ Modding, DayZ
rVn closed T136604: GameInventory function FindFreeLocationsFor dosent work as Resolved.

Indeed, that's what it does. It's basically FindFreeLocationFor ran on individual cargos - It informs you which cargo's got free space.

Apr 5 2019, 11:01 AM · DayZ Modding, DayZ

Apr 4 2019

rVn closed T135293: Add valid GetIdentity() to singleplayer as Resolved.

Unfortunately PlayerIdentity is part of networking so this won't be possible in SP environment. Some of the things have to be tested directly on the server.

Apr 4 2019, 5:33 PM · DayZ Modding, DayZ
rVn changed the status of T138021: SelectSpectator still not works in 1.02.150980 from New to Need More Info.

Hi, please add reproduction steps or code sample.

Apr 4 2019, 5:05 PM · DayZ Modding, DayZ
rVn changed the status of T136604: GameInventory function FindFreeLocationsFor dosent work from Assigned to Need More Info.

Looks like this works for me now, can you retest?

Apr 4 2019, 4:29 PM · DayZ Modding, DayZ
rVn claimed T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Apr 4 2019, 10:49 AM · DayZ Modding, DayZ
rVn changed the status of T134360: Modified Data - Including imagesets and Edds files in mods kicks clients from the server. from Assigned to Need More Info.

Is this still a problem?

Apr 4 2019, 10:42 AM · DayZ Modding, DayZ
rVn closed T137211: Custom animation entries in model.cfg for weapons do not work properly as Resolved.

I'm going to resolve this as Geez's answer to the original question is correct.
As for animation modding in general - we are quite aware that it is far from optimal at the moment, but all I can say now is that we are looking into what we can do about it.

Apr 4 2019, 10:21 AM · DayZ Modding, DayZ
rVn closed T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources as Resolved.
Apr 4 2019, 10:06 AM · DayZ Modding, DayZ

Apr 3 2019

rVn added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

Multiple mods of the same class work similar to inheritance, it would be kinda like this:

Apr 3 2019, 5:23 PM · DayZ Modding, DayZ
rVn claimed T135179: MakeDirectory function not working anymore.
Apr 3 2019, 4:41 PM · DayZ Modding, DayZ
rVn claimed T133472: Servers not reporting mods they are running..
Apr 3 2019, 4:36 PM · DayZ Modding, DayZ