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Ability to add custom vehicle (passenger) animations
Acknowledged, HighPublic

Description

Configure animations for custom vehicles. Adding new animations or using existing ones without replacing the whole animation table for the game

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.Apr 23 2019, 1:07 PM
mov3ax added a subscriber: mov3ax.May 2 2019, 3:32 PM
mov3ax added a comment.EditedMay 2 2019, 3:40 PM

More information on this one if @rVn not sure what we mean by that. Currently, there is a function in vehicle script class

override int GetAnimInstance()
{
       return VehicleAnimInstances.HATCHBACK;
}

In order to add a new instance, it requires us to edit an animation table (player_main.ast, player_main.asi and vehicles.agr files)

Best way from my perspective would be to do something as we have with ik animation profiles, something like this would be great

override int GetAnimInstance()
{
       return AddVehicleProfile(this, "dz/anims/player/vehicles/hatchback/hatchback.asi");
}
NiiRoZz added a subscriber: NiiRoZz.May 2 2019, 5:50 PM
axeman added a subscriber: axeman.May 13 2019, 1:37 PM
rVn changed the task status from New to Acknowledged.May 29 2019, 3:47 PM
rVn claimed this task.
rVn triaged this task as High priority.