Configure animations for custom vehicles. Adding new animations or using existing ones without replacing the whole animation table for the game
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Event Timeline
Comment Actions
More information on this one if @rVn not sure what we mean by that. Currently, there is a function in vehicle script class
override int GetAnimInstance() { return VehicleAnimInstances.HATCHBACK; }
In order to add a new instance, it requires us to edit an animation table (player_main.ast, player_main.asi and vehicles.agr files)
Best way from my perspective would be to do something as we have with ik animation profiles, something like this would be great
override int GetAnimInstance() { return AddVehicleProfile(this, "dz/anims/player/vehicles/hatchback/hatchback.asi"); }