Such classes are including the Object and EntityAI class.
Pairs well with: https://feedback.bistudio.com/T141848
Such classes are including the Object and EntityAI class.
Pairs well with: https://feedback.bistudio.com/T141848
Unfortunately modded keyword cannot be used along with native classes so we cannot give them the ability to do so.
I would like to open this ticket back up because there is a specific class that can't be modded but should be which is DayZPlayerInventory.
The location of the class is scripts\4_World\Systems\Inventory\DayZPlayerInventory.c and since there is no moddable class for the Inventory yet I reckon that one should be so.
I also believe any class in script module 4_World should be able to be modded and I don't see a reason why not.
Also a native class, do note that the class doesn't need to have linked native functions in order to be one so the 'cannot be modded' error is the only indication that is the case
Could we instead then get a new class that can be modded and used that inherits from DayZPlayerInventory similar to how DayZGame class exists for the CGame class?
That should be possible, although probably would not end up being high on the priority list.