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komer (Komer)
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User Since
Jan 25 2020, 6:24 AM (220 w, 4 d)

Recent Activity

Apr 2 2023

komer created T171316: Function of assigning values to the GetSpeed and GetModelSpeed functions..
Apr 2 2023, 6:48 AM · DayZ Modding, DayZ

Oct 28 2022

komer created T168634: DayZPlayerImplementSwimming -> HandleSwimming - Mistake.
Oct 28 2022, 10:29 PM · DayZ Modding, DayZ

Oct 24 2022

komer created T168514: player attach to the object does not work.
Oct 24 2022, 7:45 PM · DayZ Modding, DayZ

Feb 18 2022

komer added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

almost the same error
https://feedback.bistudio.com/T163367

Feb 18 2022, 2:17 PM · DayZ Modding, DayZ

Feb 17 2022

komer created T163367: FindFreeLocationFor inside transport returns wrong value for hands slot.
Feb 17 2022, 5:12 PM · DayZ Modding, DayZ

Feb 3 2022

komer created T163087: Problem with the order of execution of scripts "enfusion".
Feb 3 2022, 12:46 PM · DayZ Modding, DayZ

Nov 24 2021

komer edited Additional Information on T161984: Projectile not working SetVelocity.
Nov 24 2021, 5:44 PM · DayZ Modding, DayZ

Nov 19 2021

komer created T161984: Projectile not working SetVelocity.
Nov 19 2021, 6:20 PM · DayZ Modding, DayZ

Nov 14 2021

komer added a comment to T150149: Add m_fIgnoreParentPitch to DayZPlayerCameraResult class.

close this thread.
Stable Update 1.14
Fixed: Ignore parent pitch inside PlayerCameraResult

Nov 14 2021, 7:58 AM · DayZ Modding, DayZ

Nov 13 2021

komer edited Additional Information on T161902: Projectile object.
Nov 13 2021, 10:09 AM · DayZ Modding, DayZ
komer edited Additional Information on T161903: Animals and Zombies, crash the client if spawned locally on the client.
Nov 13 2021, 10:08 AM · DayZ Modding, DayZ
komer edited Additional Information on T161905: A projectile fired from an AI weapon does not cause event "FirearmEffects".
Nov 13 2021, 10:08 AM · DayZ Modding, DayZ

Nov 12 2021

komer created T161905: A projectile fired from an AI weapon does not cause event "FirearmEffects".
Nov 12 2021, 2:05 PM · DayZ Modding, DayZ
komer created T161903: Animals and Zombies, crash the client if spawned locally on the client.
Nov 12 2021, 1:41 PM · DayZ Modding, DayZ
komer created T161902: Projectile object.
Nov 12 2021, 1:08 PM · DayZ Modding, DayZ

Sep 22 2021

komer added a comment to T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.

@Arkensor,
Well, finally, we added a command, so much time has passed, thanks for the information that we have added this command.

Sep 22 2021, 6:23 PM · DayZ Modding, DayZ

Sep 20 2021

komer added a comment to T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.

So much time has passed, and the developers cannot add at least some useful function, the models edit which ones or create updates, where they changed 1 line of localization.
for all the time have not added 1 useful function.

Sep 20 2021, 7:24 PM · DayZ Modding, DayZ

Jul 4 2021

komer added a comment to T154510: class TextWidget has no method to "GetText".

in the updated version 1.13.154.25. the requested features have not been added

Jul 4 2021, 1:59 AM · DayZ Modding, DayZ

May 19 2021

komer created T158646: Shape in dayz.exe.
May 19 2021, 12:02 AM · DayZ Modding, DayZ

May 14 2021

komer added a comment to T158535: SelectPlayer crashes the client.

Additional information, if we nevertheless successfully moved to another body, then it will fail when exiting the server.

May 14 2021, 3:04 PM · DayZ Modding, DayZ

May 13 2021

komer created T158535: SelectPlayer crashes the client.
May 13 2021, 2:00 PM · DayZ Modding, DayZ

May 10 2021

komer created T158486: SelectSpectator no shot sound.
May 10 2021, 5:51 PM · DayZ Modding, DayZ

May 7 2021

komer added a comment to T158089: AI PlayerBase projectiles do no damage and there is no hit effect..

Additional Information.
The hit effect function does not work only for AI bots.
dta \ scripts \ 3_Game \ DayZGame.c
function:
void FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal,vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType)

May 7 2021, 7:46 AM · DayZ Modding, DayZ

Apr 26 2021

komer created T158089: AI PlayerBase projectiles do no damage and there is no hit effect..
Apr 26 2021, 1:39 AM · DayZ Modding, DayZ

Dec 10 2020

komer created T155657: MultilineEditBoxWidget and MultilineEditBoxWidgetClass - not fully working.
Dec 10 2020, 8:09 AM · DayZ Modding, DayZ

Nov 26 2020

komer added a comment to T155378: Make forcing locked doors available in script.

you have already created the same report
https://feedback.bistudio.com/T153385

Nov 26 2020, 9:22 PM · DayZ Modding, DayZ

Nov 18 2020

komer added a comment to T155094: Snap a placement position to another object.

to implement what you need, you just need to use these functions:
ModelToWorld
WorldToModel
RaycastRV

Nov 18 2020, 5:11 PM · DayZ Modding, DayZ

Nov 16 2020

komer updated the task description for T155055: Moving Map.
Nov 16 2020, 11:26 AM · DayZ Modding, DayZ
komer created T155055: Moving Map.
Nov 16 2020, 11:24 AM · DayZ Modding, DayZ

Nov 9 2020

komer created T154937: change the functions OnInputForRemote and OnInputFromServer.
Nov 9 2020, 6:23 AM · DayZ Modding, DayZ

Nov 7 2020

komer added a comment to T151736: AimChange and other bugs.

functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.

Nov 7 2020, 9:57 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

if you just need to change stance watch this
/*
STANCEIDX_ERECT,
STANCEIDX_CROUCH,
STANCEIDX_PRONE,
STANCEIDX_RAISEDERECT,
STANCEIDX_RAISEDCROUCH,
STANCEIDX_RAISEDPRONE
*/
//code
HumanCommandMove command = m_botPlayer.GetCommand_Move();
if(command)command.ForceStance(DayZPlayer.STANCEIDX_RAISEDERECT);

Nov 7 2020, 9:54 AM · DayZ Modding, DayZ

Nov 2 2020

komer updated the task description for T154802: function of getting the name of doors and ladders.
Nov 2 2020, 9:07 PM · DayZ Modding, DayZ
komer created T154802: function of getting the name of doors and ladders.
Nov 2 2020, 9:01 PM · DayZ Modding, DayZ

Oct 26 2020

komer added a comment to T151736: AimChange and other bugs.

modded class DayZPlayerImplement
{
override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel)
{
Print("this "+this+" m_fHeadingAngle " +pModel.m_fHeadingAngle); approximate values ​​for comparison -0 or 1.44 or -1.33 or 4.15
Print("this "+this+" GetHeadingAngle " +GetInputController().GetHeadingAngle());
approximate values ​​for comparison 0 or -1.44 or 1.33 or -4.15
// all of the above functions can return the result above the value of Math.PI, that is, 3.14
return super.HeadingModel(pDt,pModel);
}
}

Oct 26 2020, 10:53 PM · DayZ Modding, DayZ
komer added a comment to T154622: More modding control over vehicles, as to create a vehicle handbrake (Sorry not bug related).

looked here?
dta\scripts\3_Game\Vehicles\Car.c
class CarController

Oct 26 2020, 6:05 PM · DayZ Modding, DayZ

Oct 23 2020

komer added a comment to T149517: Weapon Issues for AI.

You would write that these functions still do not work. it looks like the topic has been created but you are not tracking
here is the news of patch 1.08
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517

Oct 23 2020, 1:12 PM · DayZ Modding, DayZ

Oct 8 2020

komer added a comment to T151736: AimChange and other bugs.

Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?

Oct 8 2020, 11:20 AM · DayZ Modding, DayZ
komer added a comment to T151736: AimChange and other bugs.

hlynge,This debug is designed to work offline on the client, it is not supported on the server side, to run on the server side you need to change the code for the server and add the missing code, but it doesn't matter, the problem is like on the client.

Oct 8 2020, 11:20 AM · DayZ Modding, DayZ

Sep 17 2020

komer added a comment to T153234: SetPosition does not work with transport class.
//Working version of how to teleport transport now
Sep 17 2020, 9:41 AM · DayZ Modding, DayZ

Aug 25 2020

komer added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Jacob_Mango, do you mean in the config or somewhere else in the scripts?

Aug 25 2020, 5:33 PM · DayZ Modding, DayZ

Aug 23 2020

komer added a comment to T153385: Door unlocking by damage.

I think it will be enough to add the HandleDamage function as in arma 3
so you can adjust damage to objects with different hit points, up to disabling damage with specific hit points.
and in EEHitBy it is easy to track the damage done at a certain moment, so that you can catch what was shot exactly at the door handle, etc., in general, for many mods this solution is suitable

Aug 23 2020, 11:25 AM · DayZ Modding, DayZ

Aug 16 2020

komer added a comment to T153262: StartCommand_Script is not working correctly.

Jacob_Mango, yes my mistake, everything works, but still a crutch, but thanks.

Aug 16 2020, 1:08 PM · DayZ Modding, DayZ
komer added a comment to T153262: StartCommand_Script is not working correctly.

I called the GetOutVehicle function before starting StartCommand_Script, the player got out of the car, but now I can walk through the textures

Aug 16 2020, 11:47 AM · DayZ Modding, DayZ
komer added a comment to T153262: StartCommand_Script is not working correctly.

in this case, the animation and attachment should have been reset if not a bug. but why should I walk through the air? this is mistake

Aug 16 2020, 9:10 AM · DayZ Modding, DayZ

Aug 15 2020

komer created T153262: StartCommand_Script is not working correctly.
Aug 15 2020, 11:25 PM · DayZ Modding, DayZ

Aug 13 2020

komer created T153234: SetPosition does not work with transport class.
Aug 13 2020, 1:29 PM · DayZ Modding, DayZ

Aug 7 2020

komer added a comment to T153140: Create camera or SelectPlayer does not work correctly.

please move this topic to the dayz modding section, thanks.

Aug 7 2020, 3:00 PM · DayZ Modding, DayZ
komer created T153140: Create camera or SelectPlayer does not work correctly.
Aug 7 2020, 2:55 PM · DayZ Modding, DayZ

Jul 22 2020

komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

what mistake? Are you sure you added the unsigned pbo to the server?

Jul 22 2020, 4:07 AM · DayZ Modding, DayZ

Jul 15 2020

komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

on the server just add pbo with the fix to your server.

Jul 15 2020, 3:26 PM · DayZ Modding, DayZ

Jul 14 2020

komer added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

here is an easy way to solve this problem
this error is apparently due to the fact that you can not pass the value of const to const.
Add a fix to 4_World
modded class ActionTargets
{

private const float c_MaxActionDistance = 2;

}

Jul 14 2020, 8:48 AM · DayZ Modding, DayZ

Jun 20 2020

komer added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

I use LinkToLocalSpaceOf for bots, I don’t notice teleportation to the sea, maybe you have zero values ​​in the matrix or something else.

Jun 20 2020, 4:58 PM · DayZ Modding, DayZ

Jun 18 2020

komer added a comment to T151926: Exp 1.08 SampleNavmeshPosition crash server.

why do you write zero? if you need to use so
AIWorld world = GetGame().GetWorld().GetAIWorld();

					if(world)
					{
					PGFilter m_pgFilter = new PGFilter();	
					world.SampleNavmeshPosition(pos,0.5,m_pgFilter,pos)
					}
Jun 18 2020, 10:54 AM · DayZ Modding, DayZ

Jun 12 2020

komer edited Steps To Reproduce on T151736: AimChange and other bugs.
Jun 12 2020, 5:09 PM · DayZ Modding, DayZ
komer created T151736: AimChange and other bugs.
Jun 12 2020, 4:59 PM · DayZ Modding, DayZ
komer added a comment to T138886: Manipulate sound controllers from script.

added the SetFrequency command to the AbstractWave class for experimental servers 1.08, they probably forgot to write about it in the news.

Jun 12 2020, 1:18 PM · DayZ Modding, DayZ

May 31 2020

komer created T151310: Function that returns the sound playback position.
May 31 2020, 5:15 AM · DayZ Modding, DayZ

May 24 2020

komer added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

You should know that EnPhysics for ItemBase does not work right now (they wrote somewhere that they will fix it in 1.8), but it only works for the transport and player, maybe even for zombies and animals, but this has not been verified.

May 24 2020, 4:32 PM · DayZ Modding, DayZ

May 23 2020

komer added a member for DayZ Modding: komer.
May 23 2020, 11:39 PM
komer added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

dBodySetMass works fine. the mass changed when creating an object with a dBodySetMass(100), and this changed, with a small mass, the object quickly rolls over an uneven surface, etc.
dBodyGetMass also returns the desired result.

May 23 2020, 11:34 PM · DayZ Modding, DayZ

May 22 2020

komer created T151110: dBodyApplyForce does not work with dBodySetMass.
May 22 2020, 5:27 PM · DayZ Modding, DayZ

May 15 2020

komer created T150957: HumanAnimInterface 3 functions not linked.
May 15 2020, 3:46 PM · DayZ Modding, DayZ

Apr 15 2020

komer edited Steps To Reproduce on T150351: Error defining parameters in vector.
Apr 15 2020, 11:48 PM · DayZ
komer edited Steps To Reproduce on T150351: Error defining parameters in vector.
Apr 15 2020, 11:46 PM · DayZ
komer created T150351: Error defining parameters in vector.
Apr 15 2020, 11:43 PM · DayZ

Apr 4 2020

komer created T150149: Add m_fIgnoreParentPitch to DayZPlayerCameraResult class.
Apr 4 2020, 9:58 PM · DayZ Modding, DayZ