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Create camera or SelectPlayer does not work correctly
Assigned, NormalPublic


2 options for creating a camera
// 1. create a camera
the FreeCamTest class extends Camera
void FreeCamTest () {SetEventMask (EntityEvent.FRAME);}
void ~ FreeCamTest () {}

ref FreeCamTest m_FreeCam;
// create a camera
m_FreeCam = FreeCamTest.Cast (g_Game.CreateObject ("FreeCamTest", pos, true));
m_FreeCam.SetActive (true);

// shoot the camera
m_FreeCam.SetActive (false);
GetGame (). ObjectDelete (m_FreeCam);

// 2. create a camera
GetGame (). SelectPlayer (UserIdentity, NULL);
GetGame (). SelectSpectator (UserIdentity, "DayZSpectator", posCam);
GetGame (). UpdateSpectatorPosition (posCam);

// back to the player's body
GetGame (). SelectPlayer (UserIdentity, currentPlayer);

// basically everything works fine, but if you execute the command while in the vehicle, it will be partially disconnected from the vehicle and the information that the player is in the vehicle will also be deleted, so if after returning to the vehicle means, press jump up and you can walk through the air after restarting to the server the body will be in the air (if body removal is disabled when disconnected)
GetGame (). SelectPlayer (UserIdentity, currentPlayer);

also this command will not return anything
HumanCommandVehicle vehCommand = player.GetCommand_Vehicle ();


Operating System
Windows 7

Event Timeline

komer created this task.Aug 7 2020, 2:53 PM
komer removed a subscriber: komer.Aug 7 2020, 2:56 PM
komer added a subscriber: komer.
komer added a comment.Aug 7 2020, 2:58 PM

please move this topic to the dayz modding section, thanks.

Geez changed the task status from New to Assigned.Aug 10 2020, 11:17 AM
Geez added a project: DayZ Modding.