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Animals and Zombies, crash the client if spawned locally on the client
Assigned, UrgentPublic

Description

I made a visual menu for spawning animals and zombies in order to subsequently display the image in the "ItemPreviewWidget" widget, but when animals or zombies spawn locally on the client, the client will crash
An example of a spawn done on the client:
Object m_Create1 = Object.Cast (GetGame (). CreateObjectEx ("Animal_CanisLupus_White", "0 0 0", ECE_LOCAL)); Animal
Object m_Create2 = Object.Cast (GetGame (). CreateObjectEx ("ZmbM_CitizenBFat_Blue", "0 0 0", ECE_LOCAL));
Zombie

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Additional Information

DayZ version 1.14.154258

Event Timeline

komer created this task.Nov 12 2021, 1:41 PM
komer edited Additional Information. (Show Details)Nov 13 2021, 10:08 AM
Geez changed the task status from New to Assigned.Nov 15 2021, 12:35 PM

As workaround you can create Preview object which use wolf or infected p3d and will be HouseNoDestruct. I am using this way in my dog mod. Ofc will be not animated, only default pose, but something is better than nothing.