I made a visual menu for spawning animals and zombies in order to subsequently display the image in the "ItemPreviewWidget" widget, but when animals or zombies spawn locally on the client, the client will crash
An example of a spawn done on the client:
Object m_Create1 = Object.Cast (GetGame (). CreateObjectEx ("Animal_CanisLupus_White", "0 0 0", ECE_LOCAL)); Animal
Object m_Create2 = Object.Cast (GetGame (). CreateObjectEx ("ZmbM_CitizenBFat_Blue", "0 0 0", ECE_LOCAL)); Zombie
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Additional Information
DayZ version 1.14.154258
Event Timeline
Comment Actions
As workaround you can create Preview object which use wolf or infected p3d and will be HouseNoDestruct. I am using this way in my dog mod. Ofc will be not animated, only default pose, but something is better than nothing.