//create any camera
class FreeCamTest extends Camera
{
void FreeCamTest () {SetEventMask (EntityEvent.FRAME);}
void ~ FreeCamTest () {}
};
call on the client
GetGame().CreateObject ("FreeCamTest", pos, true));
or call on the server
GetGame().SelectSpectator(identity,"FreeCamTest",pos);
//the essence of the bug is that the sounds of a shot are not heard when the camera is flying, there is a sound of a bullet hit or a bullet flight, but there is no sound of the shot itself