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SelectSpectator no shot sound
Assigned, UrgentPublic

Description

//create any camera
class FreeCamTest extends Camera
{
void FreeCamTest () {SetEventMask (EntityEvent.FRAME);}
void ~ FreeCamTest () {}
};

call on the client
GetGame().CreateObject ("FreeCamTest", pos, true));
or call on the server
GetGame().SelectSpectator(identity,"FreeCamTest",pos);

//the essence of the bug is that the sounds of a shot are not heard when the camera is flying, there is a sound of a bullet hit or a bullet flight, but there is no sound of the shot itself

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

komer created this task.May 10 2021, 5:50 PM
Geez changed the task status from New to Assigned.May 12 2021, 10:52 AM