you fixed it so that the server would not crash when the "Projectile" spawned.
//Object projectile = GetGame().CreateObject( "Bullet_556x45Tracer", "4504 342 9662", false );
now you can create "Projectile", but you cannot set the speed with "SetVelocity", "dBodyApplyForce", "dBodyApplyImpulse"
now when a bullet spawns it almost immediately falls to the ground as you can't set the speed right after spawning.
also, when you try to execute the "CreateDynamicPhysics" function, the server will crash.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Additional Information
DayZ version 1.15.154337